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Author Topic: Common Sense  (Read 8345 times)
0 Members and 4 Guests are viewing this topic.
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« on: February 05, 2011, 02:09:39 pm »

As ive read in the 7.9 changes, the tank busters are increased in price to match the grenadiers, so its 240 mp and 120 munitions... Now lets honestly think.... How much sense that really makes... since the PE shreck is 1/3 weaker then the Wehrmacht one... It stutters before it fires and has less accuracy. Now its not a slight damage differance.. its quite the big one... like huge. The PE shreck is close to useless unless in pairs.. or in a halftrack since it does little to no damage alone... ALSO the idiotic idea of 3 fausts for 50 munitions.... i understand thier logic, "ohh if eat the first faust, you have two more" but i dont give a shit about wheather it eats it or not. by the time i fire even one fuast, half of my sqaud is dead... how am i gunna fire three? ESPECIALLY with the 60s rechrage rate of the fuasts, ld like to see som1 keep volks alive long enough to fire three.. HEY MAYBE YOU CAN MAKE THE FIRST TWO COST THE NORMAL 30...for people with common sense and THIRD one can cost an extra 20 for those people who make great use of fausts.... Honestly... what are people thinking, hey lets just put bandaids on the actual issues, rather then fix the actual issues. Lets continue slaping the shit out of the axis, ruining many many companies by increaseing and fluxaunting the massive amounts of prices and such. Common sense. *shaking my head*
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #1 on: February 05, 2011, 02:12:23 pm »

The PE and Wehrmacht schreck are identical.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #2 on: February 05, 2011, 02:13:10 pm »

unless it was changed in 7.9... No they are not lmao
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #3 on: February 05, 2011, 02:14:17 pm »

Yes they are
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #4 on: February 05, 2011, 02:15:54 pm »

PE uses the Wehr schreck, we didnt change any numbers. ( I think that's how it was done anyway. lol)

Oh yeah and Faust is supposed to be support AT. The low price made it too cost effective and prone to being spammed. Like it or not, its still an almost 100% accuarcy 100-125 dmg to any tank that happens to wander too close.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #5 on: February 05, 2011, 02:32:53 pm »

I think people are missing one very important thing..

The faust change was MEANT to be a nerf. I don't see why people keep talking like it's a failed buff.
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Firesparks Offline
Honoured Member
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Posts: 1209



« Reply #6 on: February 05, 2011, 02:55:44 pm »

unless it was changed in 7.9... No they are not lmao

I changed the schreck for the PE that's been sitting in the code. Either The PE have been using the wehr version along or the new patch change the PE schreck to have the same damage as the wehr.
« Last Edit: February 05, 2011, 03:00:57 pm by Firesparks » Logged


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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #7 on: February 05, 2011, 04:34:52 pm »

Well thank you, but the fuast thing is just another unnessesary axis nerf... while pershings walk around super HE rounds on roids along with many other allied expliots. Such as creating an officer hardcap, then making the officers have one barrage only... whats the point of hardcapping them then? just leave the barrage as normal but enable the cap.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #8 on: February 05, 2011, 05:12:19 pm »

are you guys deaf? fausts were nerfed because tehy were being mercilessly spammed. its meant to be a support weapon, not a main source of AT. Just change ur tactis, sorry you can't have a lot of fausts lying around anymore, i's really not that big of a nerf ffs. they're still more effective than stickies. i'd rather have fausts over stickies. 
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"I have proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #9 on: February 05, 2011, 05:14:34 pm »

idiot its meant to be a nerf because it was spammed
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lionel23 Offline
Donator
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Posts: 1854


« Reply #10 on: February 05, 2011, 05:27:11 pm »

Then give shreks to volks and put fausts on grens if you want it to be a support weapon, I take issue with the fact the platform is so small, I don't care if they have more HP per guy when a shrek is pretty expensive as is.

At the price increase of a faust, a shrek = lmg + faust.  That's a pretty steep increase for a MU heavy faction.  I run rangers and I tell you I swim in munitions, yet when you play axis you need to dump way, way more MU into everything.  Overall changing the faust price from 35 to 50 (roughly a 40% increase in price) MU just discourages the use of fausts.  It's almost the same price as the MP40 (an MP40 squad with fausts to defend themselves is a whooping 110 MU! That's as much as KCH!).  Then the added nerf to the talk of making KCH Fausts to 50 MU... you're talking about 160 MU for a fragile 3 man squad that is vulnerable to tanks, will DEFINITELY NOT fire off more than 2 shots of fausts at vehicles and costs just as much as a SMG only squad of rangers, who have way, way more staying power than KCH.

Faust pricing is way out of line in its current state.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #11 on: February 05, 2011, 05:36:50 pm »

Price for volks is now balanced, If they stay at 30mu, i'd like to see some kind of damage reduction.
I run a blitz co that is high on volks, and the patch did a world of good for making my company unefficient to run.
KCH won't get 2 fausts off if you're a noob. That's about the only reason.

Go play a volks spam company for one game to see exactly what you're defending.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #12 on: February 05, 2011, 05:40:45 pm »

your not meant to volks spam. end of story
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #13 on: February 05, 2011, 05:41:10 pm »

your not meant to volks spam. end of story
+1
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #14 on: February 05, 2011, 05:54:04 pm »

your not meant to volks spam. end of story

You can volkspam it was just too efficient.

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WildZontar Offline
Donator
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Posts: 1168



« Reply #15 on: February 05, 2011, 05:56:27 pm »

Why don't you put hardcap on Volksgrenadiers then?
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Tymathee Offline
Donator
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Posts: 9741



« Reply #16 on: February 05, 2011, 06:19:45 pm »

axis players are such whiners...
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Speigass Offline
banzai
EIR Veteran
Posts: 114


« Reply #17 on: February 05, 2011, 06:20:59 pm »

Please stop being drama queens everyone... last patch had more impact on gameplay than this one. Just relax and try things out. Some of u havent done more than 10 games under new changes and are raging.

Anyway relax, any patch is better than no patch.
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arsonist123 Offline
EIR Veteran
Posts: 145


« Reply #18 on: February 05, 2011, 06:43:32 pm »

hah WHen i saw the words COmmon sense the first thing that came to mind...
Thomas..paine?
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #19 on: February 05, 2011, 07:10:14 pm »

The price increase is still too much. 40 ammo would be balanced, 50 ammo is too much. It's not balancing, it's nerfing to the point where it becomes useless. So that you'll never see it again. This is what relic does because they don't have a competent staff. I'm guessing the balance team over at relic is made of one or two students from a work study program so they can save money. Is that also the case for EIR?

I can't really see how the faust is gamebreaking unless your tactic is to actually run over infantry or something equally stupid. All you have managed to say so far to defend this issue is that fausts are used to counter my Light vehicles/close combat tank strategy so they must be nerfed. Or I'm a big allies fan and only play one army so please nerf everything related to axis.

What ever happened to balance in moderation? Let's say that BARs are overpowered. A good solution would be to increase the cost slightly to 85 or 90 ammo. Then test it, if that wasn't enough then maybe increase it some more but that doesn't mean that it's a good idea to increase the cost to 150 or 200 ammo, that wouldn't be very cost effective at all.That's a pretty huge overestimate right there even if many players used it and maybe it was too cheap for it's effectiveness before. Now if this was an issue, who would be a proper candidate to decide this? Definitely not some axis fanboy who only plays one army and whos entire strategy focus strictly on something that cannot counter BAR rifles, or has an army that are overall very vulnerable to them, you might say they are a counter to this strategy.

Let's take a few examples of the problem and the presumed solution

30 ammo: very spammable, a player can easily have fausts on every volksgrenadier sqad.
40 ammo: not spammable, a player would have to remove more than 1/3 of his fausts to keep up with the new cost.
50 ammo: fausts? is that a joke?? buy grenadiers instead.

Ultimately EIR goes back to boring generic gameplay where volksgrenadiers has no other use than recrew.
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