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Author Topic: [PE] G43  (Read 16131 times)
0 Members and 17 Guests are viewing this topic.
nugnugx Offline
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« Reply #40 on: February 09, 2011, 03:41:26 am »

In other words - it's literally a difference of 2.7% at maximum range. Basically meaning that nobody really gives a shit.

But it's not 1 shot, you have to take for example  50 shots done by 4 squad members over a period of time, and the numbers will be higher.

an upgrade should not have a chance to be worse than the standard rifle , other upgrade rifles and smgs are always better in what they do compared to standard weapons.
« Last Edit: February 09, 2011, 04:16:27 am by nugnugx » Logged

Mysthalin Offline
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« Reply #41 on: February 09, 2011, 04:39:36 am »

Dude... This was a calculation on an infinite ammount of shots.

And, in all fairness - the actual differential in DPS added by scatter hits is possibly even lower, as I take zero account for things like Scatter Ratio - merely the scatter area over the required hit area. Cover, irregularities in the ground - those would further reduce the impact of scatter hits(do remember that infantry are SMALL).
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nugnugx Offline
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« Reply #42 on: February 09, 2011, 05:35:51 am »

I've made a test with kwiatekkek,    1vs1  rifles vs g43    and rifles vs kar


At first the g43 was making more damage due to faster fire, but later on it missed, the dps at the end was the same and kar and g43 made the same ammount of damage in same time in the end.

Uploading video.
« Last Edit: February 09, 2011, 06:16:55 am by nugnugx » Logged
nugnugx Offline
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« Reply #43 on: February 09, 2011, 06:19:56 am »

http://www.youtube.com/watch?v=DSQvp1zSZ5I

here it is - take note that it is half-speed,  so in a normal fast paced game you will see no difference in kar and g43 on  long/medium distance.
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LeoPhone Offline
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« Reply #44 on: February 09, 2011, 06:55:02 am »

shit video 2 fights at once units shoot eachother before fight starts one squad is stationary other moves only one try doesnt say anything
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nugnugx Offline
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« Reply #45 on: February 09, 2011, 07:02:17 am »

shit video 2 fights at once units shoot eachother before fight starts one squad is stationary other moves only one try doesnt say anything

at start only pgrens get hit which is like few secs of whole battle so it's irrelevent ,

the main thing about g43 vs kar is there.
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Demon767 Offline
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« Reply #46 on: February 09, 2011, 07:36:20 am »

Dude, this is EIRR, not Vcoh. G43s were meant to be spammed in numbers and charging with the group zeal and shit. its been so many years and the G43s still havent been touched.

The G43 in EIRR should be better then the Gren Kar at all ranges, your buying it for Mu yet it still a sucky weapon on Pzgrens. do something about it devs
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nugnugx Offline
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« Reply #47 on: February 12, 2011, 07:29:43 am »

bumping for reference
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Tymathee Offline
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« Reply #48 on: February 12, 2011, 10:37:46 am »

i still feel like this. If they're so bad, why in nearly every game I play vs PE, you see a lot of G43's, if you lower the price, you'll see them on every squad.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
nugnugx Offline
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« Reply #49 on: February 12, 2011, 11:22:41 am »

It's not about what you feel.

It's about what is balanced.
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brn4meplz Offline
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« Reply #50 on: February 12, 2011, 11:47:43 am »

i still feel like this. If they're so bad, why in nearly every game I play vs PE, you see a lot of G43's, if you lower the price, you'll see them on every squad.

Because the only other option is vanilla Pgrens which are worse or Assault Grenadiers which are more expensive.
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Tymathee Offline
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« Reply #51 on: February 13, 2011, 03:24:12 pm »

http://www.youtube.com/watch?v=DSQvp1zSZ5I

here it is - take note that it is half-speed,  so in a normal fast paced game you will see no difference in kar and g43 on  long/medium distance.

looks like the g43 killed faster and at longer range than the kar
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sgMisten Offline
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« Reply #52 on: February 14, 2011, 10:14:50 am »

Double confirmed.

G43 squad killed its riflesquad faster than the vanilla PZG squad around 2-3x faster at long range.

Vanilla PZG squad only started killing its riflesquad much faster when midway through the squad moved into the medium range engagement envelope.

I also noted that the Vanilla PZG squad fired 5-6 KAR shots at the G43 squad's riflesquad, but the damage dealt is negligible.
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nugnugx Offline
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« Reply #53 on: February 14, 2011, 10:19:55 am »

Double confirmed.

G43 squad killed its riflesquad faster than the vanilla PZG squad around 2-3x faster at long range.

Vanilla PZG squad only started killing its riflesquad much faster when midway through the squad moved into the medium range engagement envelope.

I also noted that the Vanilla PZG squad fired 5-6 KAR shots at the G43 squad's riflesquad, but the damage dealt is negligible.

i love how both of you neglected what i wrote in post, before posting my video

Quote
Vanilla PZG squad only started killing its riflesquad much faster when midway through the squad moved into the medium range engagement envelop

it did not move closer, (the 1 step is because a guy got killed and they automaticaly stepped forward)

And the ranges are the same,  the camera is just closer to the g43 vs 1st squad  and the other fight is further away giving the illusion that they are closer to each other, this is isometric view after all.
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sgMisten Offline
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« Reply #54 on: February 14, 2011, 10:55:24 am »

On review, and also through: http://picly.us/coh/Zaxis/rifles/

I think there's something here about making the G43 a specialist long range rifle; since the whermacht grenadier rifle (4x) has about the same long range DPS as the upgradable G43 (2x), though volley fire has to be taken into account.

On how to balance it, I'm not touching this, haven't used the G43 on the new infantry armour +hp pzgs yet to comment.
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LeoPhone Offline
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« Reply #55 on: February 14, 2011, 11:01:46 am »

would make total sense if g43 was bad close range and good long range tbh.

use the slow ability thing to keep the enemy at long range.
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brn4meplz Offline
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« Reply #56 on: February 14, 2011, 12:05:21 pm »

Well the whole reason the G43 is good close range is because you don't need to work a bolt after every shot. Even fromlong range You'll have to re-acquire a target and aim your shot so it's not a significant advantage.

It's still a mystery why Relic didn't make the G43 do 15 damage though
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Firesparks Offline
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« Reply #57 on: February 14, 2011, 12:49:24 pm »

we are looking into combine various changes from the vcoh into our mod. We have did the same to the ATG nerf against infantry.
The g43 from beta is being looked into.
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Heartmann Offline
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« Reply #58 on: February 14, 2011, 01:56:07 pm »

Look i have just made about 2 weeks ago a coy based on g43s, in lufft doc, check the corsix, and you'll see that g43 gets worse acc in short range than ordinary kar, they get better acc at long and med range, they are good rifles, not worth 60 muni 3 for 60 i could see be ok, the final test im going to do is combine the g43 with the Lufft acc buff of 33% in L/H cover, see how much of a battle diff they make, i will say this thou, after fighting around 12-14 battles ive only lost once, BUT id rather attribute that to my experience of using PE rather than the g43.
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brn4meplz Offline
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« Reply #59 on: February 14, 2011, 03:02:50 pm »

The rate of fire the G43 sees in close range more then accounts for any discrepency or lack of parity in Accuracy when compared with Grenadier Rifles.

The entire reason why Pgren squads used to be better suited to long range combat wasn't because they were good at it but rather because they sucked at it the least.

Why is why the Storm Tactics T4 was such a buff. It gave Pgrens something to excel at.

G43's are good, but it's mostly due to a lack of options.
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