Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 28, 2024, 02:25:17 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Tactics & Strategy
>
[US] Infantry Doctrine
Pages: [
1
]
2
Go Down
Print
Author
Topic: [US] Infantry Doctrine (Read 12147 times)
0 Members and 2 Guests are viewing this topic.
3rdCondor
Donator
Posts: 1536
[US] Infantry Doctrine
«
on:
February 08, 2011, 11:04:20 pm »
For all those US infantry players out there:
1)Small elite company
-Rangers, officers, howitzers
-You bring the muscle to the battlefield, but not scads of soldiers
2)Large basic company (you'll find a rifle when you get there)
-lots of non-upgraded rifles (or lightly upgraded) and not too many special soldiers (snipers etc)
-there's no question that you'll survive, but can you handle what the Axis has to offer?
3)Something in between
-various unlocks
-You might have some rangers in your starting callin and one howitzer, but you prefer to just sit back and enjoy the view... rather than get heavy with either strategy.
I feel like these are the three directions to go. Any ideas or comments?
Logged
Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [US] Infantry Doctrine
«
Reply #1 on:
February 08, 2011, 11:20:11 pm »
These are my 4 that I do off the top of my head atm.
Mechanized Raid
:
5-7 M8s fully upgraded, with flame engies in halftracks and M10s, Rifles, MGs and ATGs with AP rounds
- I like the 2 M8 w/ 2 flame+mine engies in a HT start. Sneak around back and lay mines then flank.
Triage defense
:
8-10 BAR rifles, Oversupply T3 (for trip bars), Support Training T3 (for the accuracy), First Aid, 2 Triage centers.
-place triage centers far forward and fight around them with the extra range, build sandbags, use first aid while cover to cover fighting
-Fill out rest of company as necessesary. I like 2 Jumbos, 3 callins of flamers/nade rifles, 4 ATGs w/ stacking shells and a sniper.
Overlord and Officers:
3 Jumbos, 3 officers, escort flame engies/BAR rifles around map with the substantial aura bonuses.
-Fill out as needed, I like 2-3 Callins of Thompson Rangers and Mgs and a howie/sniper/jeeps and ATGs.
Support Guy:
2 howies, engies with mines, M8s with mines, 2 snipers, ATGs, expendable rifles with grenades, and 3-4 call ins of 2-3 halftracks.
-Fill out the rest with Upgun shermans and support.
«
Last Edit: February 08, 2011, 11:22:44 pm by Groundfire
»
Logged
Latest Shoutcast:
EIRR Groundcast 11
"The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU
(full version)
spinn72
EIR Veteran
Posts: 1802
Re: [US] Infantry Doctrine
«
Reply #2 on:
February 08, 2011, 11:45:47 pm »
Overlord and Officers is by far the most common Inf strat. Jumbo's are hard for PE to counter, though against Wehr they'll always struggle.
Operation Overlord is extremely popular, afaik nobody really uses the other t4's, it's always a mixture of t3's.
I'm currently using the bottom and mid t3 with a grease gun/smoke/flame strategy and it's working really well. American Officers are your best friend with a global smoke on recharge every 4 mins, as well as smoke grenades for 10mu.
You should have either a sniper or a Howi in any Inf company to assist with breaking enemy lines, and it's always a good idea to have 2-3 squads of rangers with zooks + nades to deal with PE vehicles or light AT. Make sure you have lots of Bars.. Bars bars bars!
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: [US] Infantry Doctrine
«
Reply #3 on:
February 08, 2011, 11:50:05 pm »
Actually a single LATHT stops jumboplay dead in it's tracks. aslong as you have a Marder or some 50mm's nearby. Once you drop the health you can try and engine damage it. or given how slow it is try and get the side shot from green health. Either way you remove the tank from the equation
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Tymathee
Donator
Posts: 9741
Re: [US] Infantry Doctrine
«
Reply #4 on:
February 09, 2011, 12:01:34 am »
i like the ranger with jumbo's and support weapons, especially with tank reapers, it can easily beat a p4, stugs, i've even helped take out a couple panthers and tigers with the extra penetration. I think my vet 3 jumbo is still on the leaderboard.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
spinn72
EIR Veteran
Posts: 1802
Re: [US] Infantry Doctrine
«
Reply #5 on:
February 09, 2011, 12:15:47 am »
Quote from: brn4meplz on February 08, 2011, 11:50:05 pm
Actually a single LATHT stops jumboplay dead in it's tracks. aslong as you have a Marder or some 50mm's nearby. Once you drop the health you can try and engine damage it. or given how slow it is try and get the side shot from green health. Either way you remove the tank from the equation
If you have marders or 50mm's nearby, I have ATG's and zooks
. Come on brn, nobody leaves a Jumbo unsupported.
Theory crafting ftl
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: [US] Infantry Doctrine
«
Reply #6 on:
February 09, 2011, 12:17:57 am »
Jumbo eats alot of population. thats where the At fits in the gaps. you can have an LATHT and a marder and still be population positive against a Jumbo. The unit is slow and the LATHT makes it much worse
Logged
Tymathee
Donator
Posts: 9741
Re: [US] Infantry Doctrine
«
Reply #7 on:
February 09, 2011, 12:20:57 am »
Quote from: brn4meplz on February 09, 2011, 12:17:57 am
Jumbo eats alot of population. thats where the At fits in the gaps. you can have an LATHT and a marder and still be population positive against a Jumbo. The unit is slow and the LATHT makes it much worse
Rangers =D thats what the rangers are for.
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [US] Infantry Doctrine
«
Reply #8 on:
February 09, 2011, 12:21:36 am »
Quote from: brn4meplz on February 09, 2011, 12:17:57 am
Jumbo eats alot of population. thats where the At fits in the gaps. you can have an LATHT and a marder and still be population positive against a Jumbo. The unit is slow and the LATHT makes it much worse
The point of the Jumbo, is that if you are using it, you have a big strong tank near your infantry that gives them the buffs (believe its -recieved damage) jumbo + 2 squads of rangers = dead PE
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
brn4meplz
Misinformation Officer
Posts: 6952
Re: [US] Infantry Doctrine
«
Reply #9 on:
February 09, 2011, 12:27:37 am »
Again the LATHT can mop up rangers easily too
Logged
NightRain
EIR Veteran
Posts: 3908
Re: [US] Infantry Doctrine
«
Reply #10 on:
February 09, 2011, 12:57:51 am »
Quote from: brn4meplz on February 09, 2011, 12:27:37 am
Again the LATHT can mop up rangers easily too
Two BAR squads can handle one LATHT quite quickly :p
But treadbreak and Marder is good combo, however what do you do, when the rangers come. Zooks have a magical heat seeking missile instead of a rocket when it comes to Halftracks
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
LeoPhone
Honoured Member
Posts: 0
Re: [US] Infantry Doctrine
«
Reply #11 on:
February 09, 2011, 01:01:58 am »
what is the armour on the jumbo?
i checked in corsix and it said panther skirts armour. wtf???
how is that compared to pershing armour or something? and wont giving an allied tank axis armour a lot of unseen bugs like panzerfausts bouncing off and bikes having a x1000 damage modifier?
Logged
Tymathee
Donator
Posts: 9741
Re: [US] Infantry Doctrine
«
Reply #12 on:
February 09, 2011, 01:44:13 am »
Quote from: LeoPhone on February 09, 2011, 01:01:58 am
what is the armour on the jumbo?
i checked in corsix and it said panther skirts armour. wtf???
how is that compared to pershing armour or something? and wont giving an allied tank axis armour a lot of unseen bugs like panzerfausts bouncing off and bikes having a x1000 damage modifier?
only weird thing is stugs get 100% pen last i checked.
Logged
AmPM
Community Mapper
Posts: 7978
Re: [US] Infantry Doctrine
«
Reply #13 on:
February 09, 2011, 01:51:01 am »
It's a .45 pen modifier actually.
So a STuG at long range for instance, would be penetrating 36% of the time without getting the 1.5 damage modifier vs other Shermans.
Logged
.
.
.
.
.
.
.
.
.
.
.
Tymathee
Donator
Posts: 9741
Re: [US] Infantry Doctrine
«
Reply #14 on:
February 09, 2011, 02:25:00 am »
ok so that was just with panther armor, which it used to have, then they changed it to panther skirted without telling anyone or fixed that but i know for sure stugs used to pen 100% of the time, even when i played with it, i feared stugs.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: [US] Infantry Doctrine
«
Reply #15 on:
February 09, 2011, 03:35:51 am »
Quote from: Tymathee on February 09, 2011, 02:25:00 am
ok so that was just with panther armor, which it used to have, then they changed it to panther skirted without telling anyone or fixed that but i know for sure stugs used to pen 100% of the time, even when i played with it, i feared stugs.
If you are using Armor, you SHOULD be afraid of StuGs...every tank except Pershing and Firefly HAVE to be afraid of StuGs :p
Logged
BigDick
Guest
Re: [US] Infantry Doctrine
«
Reply #16 on:
February 09, 2011, 03:42:22 am »
Quote from: LeoPhone on February 09, 2011, 01:01:58 am
what is the armour on the jumbo?
i checked in corsix and it said panther skirts armour. wtf???
what? last time i checked it it was pershing armor as far as i remember
Logged
AmPM
Community Mapper
Posts: 7978
Re: [US] Infantry Doctrine
«
Reply #17 on:
February 09, 2011, 04:10:38 am »
It uses Panther Skirt Armor.
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: [US] Infantry Doctrine
«
Reply #18 on:
February 09, 2011, 04:14:20 am »
Bob went through and fixed a bunch of weird interfactional damage stats. (like fausts doing 2.25 to everything axis)
Jumbo does indeed use Panther skirted. nothing thus far has jumped out as obscenely broken against it.
We had it at Pershing +10% recevied pen. before and thats wasn't exactly what we wanted either
Logged
3rdCondor
Donator
Posts: 1536
Re: [US] Infantry Doctrine
«
Reply #19 on:
February 09, 2011, 10:55:23 am »
I've never really had that much success with US infantry, but I know it's because of my doctrine builds because I have been successful with armor. I want to take advantage of the unlocks, but I wasn't sure which way to go.
I'm torn between two strategies (described by Groundfire)
1) two tier 3s, Oversupply and Support Training with emphasis on grease guns, bars, and triage centers... one howitzer.
2) Operation Overlord with officers, 1 howitzer, jumbos, a few rangers, and rifles with grenades. (munitions go quickly)
This is probably the only doctrine in the mod (for me) that revolves almost completely around unlocks rather than the natural units.
Logged
Pages: [
1
]
2
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...