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Author Topic: island stronghold  (Read 7357 times)
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germanbacondragon Offline
EIR Veteran
Posts: 116


« on: February 09, 2011, 10:33:30 pm »

Does any1 know what else i could add to my map there seems to be a lot of open spaces?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #1 on: February 09, 2011, 10:40:09 pm »

bacon dragons  Grin
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #2 on: February 09, 2011, 10:40:37 pm »

I like the map, but ill be brutally honest, most people don't like bridges due to the exploiting of them
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Crono Offline
EIR Veteran
Posts: 366


« Reply #3 on: February 09, 2011, 10:42:38 pm »

Dude, one suggestion, get rid of all the water.  Seriously, bridges are not conducive to EIR style play.  Also, destructable bridges mean fail, arty spam, and general victory to the people who control more map before the bridges are blown.

Also, having this much water, no hills, says a lot.  While its a good design for learning the map editor, you still have a lot of work to do.  Spend some more time on it.  Attention to detail is everything, as its more fun to destroy nice pristine maps than to blow apart ones that are lazily put together.

How many hours did you spend on this map?  Have you reviewed Lolto's map making tutorial videos?  Its a good start bud, but wont work for this mod.
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germanbacondragon Offline
EIR Veteran
Posts: 116


« Reply #4 on: February 09, 2011, 11:33:33 pm »

k im going to add hills and mayb  another island to get rid of some of that water but its called island stronghold so im not going to delete all the water and i like bridges and most of my friends do thats why i have the bridges. for the new smaller island i will give it a land bridge. lol AmPM to bad theres not a unit in coh named that
« Last Edit: February 09, 2011, 11:40:19 pm by germanbacondragon » Logged
germanbacondragon Offline
EIR Veteran
Posts: 116


« Reply #5 on: February 10, 2011, 12:39:05 am »

After working on it today this is what i ended up with. I added a new island with a land bridge and a smaller mostly tree island. Im not going to add any munitions, strategic, or fuel points yet until im completely done with it. i changed some of the tiles and added more objects. I added a couple more splines to. im planning on adding some cars for cover to. And im going to add some other stuff tomorrow. Is there any tiles or anything else you might recommend? also i added some hills and im going to add more later.
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Crono Offline
EIR Veteran
Posts: 366


« Reply #6 on: February 10, 2011, 01:13:59 am »

I will say it again, WATER MAPS DONT WORK WITH THIS MOD.  Period.  Its not conducive to good gameplay.  So, while its a good first start, I doubt anyone here will play it.

Now, working on new map, something missing water, or a small river, that can be crossed by all units, would be a great addition.
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #7 on: February 10, 2011, 01:29:41 am »

I will say it again, WATER MAPS DONT WORK WITH THIS MOD.  Period.  Its not conducive to good gameplay.  So, while its a good first start, I doubt anyone here will play it.

Now, working on new map, something missing water, or a small river, that can be crossed by all units, would be a great addition.

Cool story bro, although you forget that some people wouldnt actually mind playing this mod on his map.

I think they may be called people who enjoy this game non-competitivly. You know just actually play the game. Not make it some sort of competition. So stop slandering his work and say something usefull.
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germanbacondragon Offline
EIR Veteran
Posts: 116


« Reply #8 on: February 10, 2011, 01:57:03 am »

also who said i was going to put this map here idk where to put it here i was going to put it on file front so me and my friends can play on it cuz we like maps like these alot of people do on coh when i play online
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #9 on: February 10, 2011, 02:16:38 am »

alot of people in coh like campy style of gameplay...
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #10 on: February 10, 2011, 02:27:44 am »

alot of people in coh like campy style of gameplay...

They've never been introduced to the arts of the Blitzkrieg... (:
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Crono Offline
EIR Veteran
Posts: 366


« Reply #11 on: February 10, 2011, 02:30:45 am »

As a map for vcoh, its looks great, get some more detail.  By posting a screenshot here, in a mod community, the idea that it would be used in the mod of course came up.  I am giving an opinion from that point of view, its awful for this mod.

I am curious on this point, why are the bridges so long?  That makes for some tough gameplay getting across them, especially if there are goliaths or demos on them, an entire grouping of units can die to one bridge going down.  Might want to consider shortening the distance between islands.  

What is the size of the map?  From the looks of it its kind of small, meaning that having arty in your base allows hitting the opponent base, probably not a good idea.  That kind of thing favors allied gameplay.  
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germanbacondragon Offline
EIR Veteran
Posts: 116


« Reply #12 on: February 10, 2011, 05:02:16 am »

I have tried to c if artillery could hit their base for example the 25 pounder british gun was placed on the small farm island where alot of combat takes place and I still couldn't hit the other base. Also if u move pioneers or engineers up with artillery covering them like the pak or a tank and an mg it's easy to rebuild them but ya I might make a small island in between the longer bridges to make them smaller. Also I think I'm going to add a small harbor somewhere on the map to cover up Some of the water
« Last Edit: February 10, 2011, 05:57:27 am by germanbacondragon » Logged
germanbacondragon Offline
EIR Veteran
Posts: 116


« Reply #13 on: February 10, 2011, 01:37:42 pm »

After working on it more today this is what i got. im going to add more but if u have ideas plz say it (besides get rid of the water). I added more hills, new islands, made bridges smaller, added more splines, added farmland, 2 harbors, a small factory, trees, more places for cover, and i will add the points when im done with it. also that bridge that leads to no where is where players 1 and 2 reinforcement point is but their not on the bridge if u look closely u can see that their by where it is. The playable width is 512 by 512 height
« Last Edit: February 10, 2011, 01:43:49 pm by germanbacondragon » Logged
Crono Offline
EIR Veteran
Posts: 366


« Reply #14 on: February 10, 2011, 05:29:31 pm »

Start adding in detail.  Fences, cars, gardens, random objects that make it feel like a real place.
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germanbacondragon Offline
EIR Veteran
Posts: 116


« Reply #15 on: February 10, 2011, 05:59:33 pm »

o ya. thanks for reminding me i almost forgot
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germanbacondragon Offline
EIR Veteran
Posts: 116


« Reply #16 on: February 10, 2011, 09:32:48 pm »

after today this is what i got. i added clotheslines, fences and gates, cars, and some other objects. does any1 have any more ideas on it or does any1 think its done.
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3rdCondor Offline
Donator
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Posts: 1536


« Reply #17 on: February 10, 2011, 10:29:07 pm »

Looks pretty cool.
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germanbacondragon Offline
EIR Veteran
Posts: 116


« Reply #18 on: February 10, 2011, 11:14:19 pm »

thanks. when i tested it i found out i forgot to changed the owner of the trees to world so the enemy just sat there shooting at a tree. i fixed it and all the other bugs or whatever you want to call it
« Last Edit: February 12, 2011, 12:46:37 am by germanbacondragon » Logged
Crono Offline
EIR Veteran
Posts: 366


« Reply #19 on: February 10, 2011, 11:23:08 pm »

You could add in craters and stuff, make it look war torn a bit?
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