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Author Topic: EIRR Map Formula (How to build a map that stands a chance of getting played)  (Read 12923 times)
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #20 on: February 24, 2011, 08:46:56 pm »

radar station.... Quite possibly one of the most unique, fun, entertaining, and ever changing map... and its the opposite... 

If you want generic maps... follow the list.

Truth.

Also that city map with the raised park (cemetary?)  was pretty fun.  I forget the name.  Also shame on you for removing Ardennes Valley!

Also hope things are going well.  Glad to see that Unk0wn's maps are still rocking the map ladder ;-)
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #21 on: February 24, 2011, 10:05:40 pm »

Whatever happened to Linden?
I know heaps of players that loved it Sad
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WildZontar Offline
Donator
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Posts: 1168



« Reply #22 on: February 24, 2011, 10:49:54 pm »

Whatever happened to Linden?
I know heaps of players that loved it Sad

It didn't fit the formula xD


I wish Dawn was back, that was a really favorite map of mine Tongue
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #23 on: February 26, 2011, 01:33:09 pm »

You know what would be interesting, is if we took all the normal maps out, and replaced all the EIRR maps with maps that didn't fit this tempate...
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Jokee Offline
EIR Veteran
Posts: 61


« Reply #24 on: May 03, 2011, 03:48:04 pm »

What I was gonna do for my first EiRR map was something like this...Neuville shape map (rectangle) a road leading straight through the middle, pretty much dividing the map into two areas. On one side, fields surrounded by light forrest and some impass forests at the edges where nobody plays, BUT the fields are flooded so infantry gets nailed when they try to march through there, on the other half, a heavy city environment with buildings so close together that it makes Armor movement nearly impossible (but not completely).

It sounds pretty cool to me, you get best of both world, some serrious infantry battles for those who fancy that sort of thing, you get some "Kursk" like tank battlefield should work quite nicely for balanced companies...

if not...well...I guess the floodfield can be always removed and replaced with boring hedgrows and fields.

Also, I've noticed something interesting...There are very few maps that actually force people to battle. What I mean is that the sectors are equally divided so that everybody has the same area... Now thats wrong! Sectors need to be odd to force people to fight...

So yeah...I ll let you guys know when im done. Or close to it.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #25 on: May 03, 2011, 07:55:22 pm »

so a mix of tanteville and dawn.  WHY IS NOT DAWN NOT IN THE MAP ROTATION ANYMORE?
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Jokee Offline
EIR Veteran
Posts: 61


« Reply #26 on: May 03, 2011, 08:14:52 pm »

so a mix of tanteville and dawn.  WHY IS NOT DAWN NOT IN THE MAP ROTATION ANYMORE?

never played on either so i dont know..
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #27 on: May 03, 2011, 09:21:59 pm »

Someone make a Dawn Winter that has that stupid lake frozen and walkable and I will put that in. Wink
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Jokee Offline
EIR Veteran
Posts: 61


« Reply #28 on: May 03, 2011, 09:24:39 pm »

Do tanks slow down in walkable water too?
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #29 on: May 03, 2011, 10:17:55 pm »

to a huge degree
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Wow I think that was the nicest thing brn ever posted!  Tongue

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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #30 on: May 03, 2011, 11:17:36 pm »

Someone make a Dawn Winter that has that stupid lake frozen and walkable and I will put that in. Wink

that would actually be pretty sweet.  If only there was a way to blow holes in the ice...
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nugnugx Offline
Donator
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Posts: 4051



« Reply #31 on: May 04, 2011, 02:20:21 am »


Actualy i'll think i'll redo dawn for winter for 4v4 and same 3v3 Wink
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