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Author Topic: I <3 Locked and Loaded  (Read 14237 times)
0 Members and 3 Guests are viewing this topic.
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« on: February 18, 2011, 03:16:57 pm »

For all you scrubs that doubt the US support weapons, let me tell you this.

Locked and loaded Infantry T4 is like one of the best support based T4s ive used in a long while.

It is the american equivalent to the Terror Heavy support.

Locked and Loaded makes your machineguns very beefy. The +25% HP, +20% acc. and +10 sight goes along way into making the US machinegun an offensive beast.

These bonuses coupled with T2 Steady sights allows your machinegun to mitigate accuracy penalties at all ranges from moving infantry provided the machine gun is set in cover. The sight bonus allows it to spot for itself and fire at max range all the time, and the HP gives it staying power to be used offensive.

Old MG acc. vs. stationary infantry: (L/M/S) 0.2/0.4/0.75
L&L+ SS acc. vs. stationary infantry: (L/M/S) 0.27/0.55/1.035

Start calculating in vet bonuses and you got some stopping power for your MGs

Personally I am pairing my 3 MG squads with a Thompson ranger a piece and they've been working great because of the Support Traning T3 moving acc. bonuses making the rangers keep on the move but still killing stuff as if they were standing still.

I would also like to say that if you love snipers, then Locked and Loaded is for you. The extra 35% dmg is nice allowing you to destroy i believe even KCH, but the awesome sauce here is the +10 sight bonus, so you can spot for yourself. The HP boost also keeps you from getting biked also. Ive been running 2 and got both to vet 3 in 4 games with around 25-50 kills a sniper. The one that is still alive is 2nd on the leaderboards atm.

Also, AP rounds for the 57 on cooldown is a godsend. I currently dont have enough munis for all of my ATGs, but L&L gives some nice bonuses to the Stacking shells T2 and I might just switch over and drop the howie because whatever a howie can take out, the snipers can use better.

Here's my Launcher. It should be more full of vet MGs but I just got done with a tough game. (I lost the apprentice sniper but the master is still kickin)

I really urge you guys to give it a try, its a very underestimated T4.



« Last Edit: February 18, 2011, 03:22:45 pm by Groundfire » Logged

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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #1 on: February 18, 2011, 03:20:19 pm »

You forgot that it makes your Howies able to move and gives them heroic armor, aswell as MGs getting +5 Range (MG42 range).
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #2 on: February 18, 2011, 03:21:51 pm »

You forgot that it makes your Howies able to move and gives them heroic armor, aswell as MGs getting +5 Range (MG42 range).

Oh shit?! Really? We need to update launcher descriptions cause that is just the tits!
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #3 on: February 18, 2011, 03:30:52 pm »

You forgot that it makes your Howies able to move


wait what?

why was i not able to use that when i used this doctrine selection?
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #4 on: February 18, 2011, 03:30:58 pm »

eh, i never chose ll.. but at times i noticed my howis would have what looked like a BAR icon, whats that all about?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #5 on: February 18, 2011, 03:32:32 pm »

Only OMG has that problem.
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #6 on: February 18, 2011, 03:33:06 pm »

I would use it if the US mortar would get more range. I would get the T4 just for that.
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Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #7 on: February 18, 2011, 03:34:56 pm »

It does give the Mortar +5 range. You can check it out here

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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #8 on: February 18, 2011, 03:36:12 pm »

Does the accuracy for this even effect the mortar? lol

We should really put in the pack up bonuses from the vCoH beta in.

Anyways, I guess i never noticed the howie move b/c who tries to move a howitzer anyways. Tongue
Anyways, the vet requirements for US MGs are so low, you can almost count on a L&L MG to have vet 1 which means 0.8 incomming accuracy. Might as well tack that as a side effect to the doctrine choice.

@Elitegren, Lol, fucking christmas dude. Cheesy

People that dont at least try this T4 are just fools.
« Last Edit: February 18, 2011, 03:38:37 pm by Groundfire » Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #9 on: February 18, 2011, 03:37:10 pm »

Actually every Infantry Vet 1 is 0.85 Received Damage. It has never been received accuracy, the sql has never been updated since it was typed in very long ago.
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #10 on: February 18, 2011, 03:53:06 pm »

well i guess that i am going to use that teir again sence now i know it works,
i just have to find out How to use it .
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skaffa Offline
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Posts: 3130


The very best player of one of the four factions.

« Reply #11 on: February 18, 2011, 04:33:17 pm »

It does give the Mortar +5 range. You can check it out here



Hmmm ye I read that at the time, but doesnt say so in launcher. I assumed it had been changed.

Yes to putting in vcoh pack up buffs etc. into this T4. I came up with that one for vcoh ! Wink
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #12 on: February 18, 2011, 05:39:32 pm »

Replays of this shite working vs non PE players. I'll be curious to see how it fairs vs Wehrmacht. Vs PE Every support weapon spam company is a death list.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #13 on: February 18, 2011, 05:41:16 pm »

drool.
Looks like food for my Lightning War company.

But still, Infantry company has to be one of the best doctrines out there, every t4 is extremely solid, and encourages different styles of play. Kudos to the people who made it!
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Tymathee Offline
Donator
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Posts: 9741



« Reply #14 on: February 18, 2011, 08:13:15 pm »

i may use it. i've got the PP.
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3rdCondor Offline
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Posts: 1536


« Reply #15 on: February 18, 2011, 10:53:33 pm »

Locked and loaded is awesome, but I never find myself using a lot of support weapons as Americans. I have a weakness when it comes to passive officer buffs... like in Overlord.
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WildZontar Offline
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Posts: 1168



« Reply #16 on: February 21, 2011, 03:56:41 pm »

Operation Overlord FTW <3
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #17 on: April 04, 2011, 02:23:24 pm »

isnt 5 grease guns a downgrade?

engineers suck with those.

also whats the difference between officer and command squad?
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #18 on: April 04, 2011, 02:33:10 pm »

The greaseguns riflemen get are similar to MP40s.

Command squad is 2 men instead of 1

And what does this have to do with locked and loaded?
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bayarea510 Offline
EIR Veteran
Posts: 338


« Reply #19 on: April 04, 2011, 04:28:04 pm »

PP HAX!!
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00:01:07 [Team] imnotsoisoisoi: this is gonna be gg in 15 mins
...
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Gg in 30, half right at least
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