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Author Topic: FINAL st.mere Eglise  (Read 41327 times)
0 Members and 1 Guest are viewing this topic.
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #40 on: March 07, 2011, 07:08:26 am »

this is for 3v3 and maybe for 2v2 as well but not 4v4, and tomake mysef clear that, i am not gonna make any 4v4 map ever.. Smiley
« Last Edit: March 07, 2011, 07:12:55 am by GORKHALI » Logged

TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #41 on: March 07, 2011, 07:15:49 am »

i am not gonna make any 4v4 map ever.. Smiley

Thats great to hear.

well keep up to good work and lets hope leo starts making maps like bergen again and we are going to have alot of great maps be added and playable.
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Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
LeoPhone Offline
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« Reply #42 on: March 07, 2011, 08:09:18 am »

too many buildings.
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #43 on: March 07, 2011, 08:34:34 am »

lol I KNEW U WOULD SAY THAT  Grin Grin
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #44 on: March 07, 2011, 08:54:40 am »

too many buildings.

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LeoPhone Offline
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« Reply #45 on: March 07, 2011, 09:18:02 am »

lol I KNEW U WOULD SAY THAT  Grin Grin

you know it yet still you make the map with too many buildings.

and in the end u will be sad again and wonder why noone wants to play ...
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #46 on: March 07, 2011, 09:58:16 am »

Is that so? i see there a few maps which looks like st.mere eglise ,why not change the name of that map to st. mere eglise and forget about this , if i make fewer building then all maps would looks same alike then no point in making maps just change the names   Grin Grin
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LeoPhone Offline
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« Reply #47 on: March 07, 2011, 10:34:17 am »

name a map that has so many buildings then.

also, post pictures in 1st post instead of scattering them throughout the topic.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #48 on: March 07, 2011, 10:43:40 am »

To many buildings.
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #49 on: March 07, 2011, 11:15:25 am »

u didn't understand me did u ? i said few buildings and most of the maps look alike, i didn't said mainy buildings.. Smiley
« Last Edit: March 07, 2011, 11:34:31 am by GORKHALI » Logged
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #50 on: March 07, 2011, 11:45:58 am »

Grin

Grin
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DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
LeoPhone Offline
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« Reply #51 on: March 07, 2011, 11:48:17 am »

u didn't understand me did u ? i said few buildings and most of the maps look alike, i didn't said mainy buildings.. Smiley


what do you mean with this? too many buildings is too many buildings.
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #52 on: March 07, 2011, 12:00:37 pm »

I say that we let Gork Work on his map and Make HIM choose what is in HIS map instead of others saying what Should be where and how it should look like for whoever thinks that he can do better should make a map for himself instead of telling someone how to make it.


In short, Leo Make a map.
« Last Edit: March 07, 2011, 12:04:31 pm by TheIcelandicManiac » Logged
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #53 on: March 07, 2011, 01:06:13 pm »

I'm just pointing out that too many intact buildings makes for the lame gameplay.
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #54 on: March 07, 2011, 01:31:14 pm »

well i was talking more to leo but ok thats a good point.
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LeoPhone Offline
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« Reply #55 on: March 07, 2011, 01:33:15 pm »

10 pages later:

too many buildings.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #56 on: March 07, 2011, 02:35:42 pm »

The amount of buildings is indeed quite insane for such an early product
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #57 on: March 08, 2011, 05:58:51 am »

Apart from all the building does anyone know how to make fire animatin like burning , which i couldn't find, and i see that there r other types of grass and flowers but it seems that i dont have that in my WB..Help anyone  Grin and just to try what do u guys think if i make this make as night as in the pic below ...fighting in the dark ,would be fun  Grin Grin Grin just like the night when the airborne dropped ...

« Last Edit: March 10, 2011, 01:37:42 am by GORKHALI » Logged
LeoPhone Offline
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Posts: 0


« Reply #58 on: March 08, 2011, 10:21:06 am »

http://forums.relicnews.com/showthread.php?193796-How-to-use-action-markers-with-worldbuilder-ver-1.71-and-2.600
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #59 on: March 08, 2011, 11:33:55 am »

it seems that corsix cannot extract the files...
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