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Author Topic: Two Pershings+Cali  (Read 13065 times)
0 Members and 23 Guests are viewing this topic.
Tymathee Offline
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« Reply #20 on: March 17, 2011, 03:07:11 am »

you so stupid tym allies couldn't always have 2 pershings and a callie, otherwise they would have been doing that for ages...it's only since they drop the price.

and it's not about pershing and callie being on the field at the same time nor a neb and a tiger.
do you even read the posts?

nebs might be better at damaging atg and supressing inf if that hit which the don't always do... where as if the calli shoots at an area it has so many rockets which all do a fair amount of damage can clean out a large area.

okay, so being able to defeat your main counters to Tigers is useless? c'mon.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
panzerman Offline
EIR Veteran
Posts: 689


« Reply #21 on: March 17, 2011, 03:56:25 am »

Wtf how am I saying any counters to tigers are useless? You must be illiterate cause I have said nothing about atg, m10 or M18... I am just sayin the fact having 2 pershings and a Callie is too much, and I would compare it to the days of dual kt companies.
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Tymathee Offline
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« Reply #22 on: March 17, 2011, 04:33:18 am »

what about dual tiger companies? Tigers are better than pershings easy and there are a ton of them while there seems to be only one 2 persh 1 callie coy, against 10+ dual tiger coys. i think thats more of an issue it seems
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #23 on: March 17, 2011, 05:05:48 am »

what about dual tiger companies? Tigers are better than pershings easy and there are a ton of them while there seems to be only one 2 persh 1 callie coy, against 10+ dual tiger coys. i think thats more of an issue it seems

WHAT.
Tym, please play the game!

Not only on statistics are they weaker, but considering that they're all axis players are using in the metagame, all allied companies are expecting dual tiger companies, and are as such bringing more Tiger specific units to the battlefield each game, whereas axis players aren't all building their companies to deal with Pershings (and if you're PE, tough luck anyway!)
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nugnugx Offline
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« Reply #24 on: March 17, 2011, 05:07:06 am »

There's nothing like a fresh cup of eir trolling in the morning.
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #25 on: March 17, 2011, 05:10:14 am »

if i run panther vs that coy i loose vs the endless amounts of riflespam cause all my inf will keep getting jibbed by the callie or HE pershing which aint so bad but is still rather effective.and if i try kill it with panther or paks, i get raped by atg spam or a endless horde of rifles come and eat my pak and steal it to shoot my panther...

only reason there are so many double tiger coys is cause that strat works so well but it aint over powered as u can only have max 4 paks... but then u have no mortors hmg's and not heaps of muni for lmg grens...

2 pershing and a callie is OP becuase u can have an early pershing run around do some damage, call on the callie after and attrition down the enamy destroy alot of AT and then bring on the final pershing.. and you could never lack  atg as you can have 8...

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Nijo Offline
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Posts: 625



« Reply #26 on: March 17, 2011, 05:16:11 am »

That Sounds pretty much the Same with a early Tiger and schreckstormys runing around killing atg's for the Second Big Tiger... Just a different Unit setup but the allied side. Same tactic
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nugnugx Offline
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« Reply #27 on: March 17, 2011, 05:20:46 am »

Pershing vs Tiger 1vs1

who wins?      Cool
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Nijo Offline
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Posts: 625



« Reply #28 on: March 17, 2011, 05:45:08 am »

Does it matter? Just by the numbers both could Win.... Dice rolling in the back
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nugnugx Offline
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« Reply #29 on: March 17, 2011, 06:02:37 am »



Pershing gets better tier buffs so pershing will probably win
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Nijo Offline
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Posts: 625



« Reply #30 on: March 17, 2011, 06:07:22 am »

Maybe... Maybe all this shoots will miss...
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nugnugx Offline
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« Reply #31 on: March 17, 2011, 06:07:46 am »

lol


speaking on-topic,   the price should be altered so there can be only 1 pershing + 1 calie  (that means that pershings fuel cost should go up so you can have only 1 persh + 1 calie  or 2 pershes)
« Last Edit: March 17, 2011, 06:09:38 am by nugnugx » Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #32 on: March 17, 2011, 06:43:35 am »

Hmm, a single cally rocket does what 10-60 damage and there really isn't that many of them all things considered. Maybe you should stop retreating your slow ass tanks when they got 5% health left and expect it to live.

Hell, any artillery piece can do that quite regularly
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Yes that's me, the special snowflake.
BigDick
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« Reply #33 on: March 17, 2011, 07:34:59 am »

30-50dmg and a barrage has 30 rockets means damage output of 900-1500

as a comparison that is up to two times of the damage of a v1
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nugnugx Offline
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« Reply #34 on: March 17, 2011, 07:36:27 am »

bigdick fails yet again

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DarkSoldierX Offline
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Posts: 3015



« Reply #35 on: March 17, 2011, 09:06:49 am »

I think his math was correct >.<
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
nugnugx Offline
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« Reply #36 on: March 17, 2011, 09:26:48 am »

I think his math was correct >.<

Do all 30 rockets hit a tank for 1500 ?
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #37 on: March 17, 2011, 10:06:02 am »

can your read did he say 30 rockets means damage output of 900-1500
or 30 rockets of individual damage output of 900-1500

fail troll....







is fail
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #38 on: March 17, 2011, 10:12:24 am »

30-50dmg and a barrage has 30 rockets means damage output of 900-1500

as a comparison that is up to two times of the damage of a v1

Except that the two weapons cover the area in a completely different way - so the calliope has 30 little circles that each dealt 30-50 damage and the v1 is one massive boomstick that dealt 750 damage to a singular point.

Your comparison is about as valid as saying :

165 dmg/shot for KT, and it will fire 60 shots in the time it takes for the v1 to recharge, so means a damage output of 9,900

That's up to 13.2 times the damage of a V1!

In other words - don't compare apples to oranges. It's stupid.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #39 on: March 17, 2011, 10:21:12 am »

Ok then. Hummel does 200 dmg per shot. It is long a longer cooldown. It normaly fires 4 but with a T3 fires 6. So either 800 dmg or 1200 dmg output.
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