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Terror Marksman shot
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Topic: Terror Marksman shot (Read 19907 times)
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EliteGren
EIR Veteran
Posts: 6106
Re: Terror Marksman shot
«
Reply #40 on:
April 03, 2011, 09:38:52 am »
Because they get detection and sight
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
BigDick
Guest
Re: Terror Marksman shot
«
Reply #41 on:
April 03, 2011, 09:39:03 am »
i think we discussed that before
recon tommies got more sight have a great detection and does not need to unlock a T3 to buy their recon element sniper
Logged
Speigass
banzai
EIR Veteran
Posts: 114
Re: Terror Marksman shot
«
Reply #42 on:
April 03, 2011, 10:03:54 am »
It seems I was right after some time more and more people will see that current marksman shoot on grens is a bit too good pricewise/accesibility/spamability or etc...
I agree that this ability is very nice and very thematic for terror and should stay... but in what state? Because currently it almost invalidates support weapons (its point and click no brainz ability, unlike humble grenades) and if combined with pervitin pills...
Think of it as antiinfantry fausts. 1 faust or marksman shoot is usually not a problem... 5 of them is a big one. I suggest make it significantly more expensive (over 80 mun) but more powerfull (60 secs cooldown or such), or a bit more expensive (aka ~40 mun).
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Malgoroth
Donator
Posts: 960
Re: Terror Marksman shot
«
Reply #43 on:
April 03, 2011, 10:30:39 am »
1 faust or 1 marksman shot is a useless waste of time. It's only en masse that they become a force to be reckoned with.
Either way, it's just grens. And since pervitin pills saps 10 health off of every unit that uses it, you can look at it like "He popped his meth! Free shot!". So far most people I've played against haven't had any problem beating my marksman grens.
Logged
BigDick
Guest
Re: Terror Marksman shot
«
Reply #44 on:
April 03, 2011, 10:36:59 am »
if you had that yesterday too in that one 3v3 )on neuville) i did not even noticed it lol
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Malgoroth
Donator
Posts: 960
Re: Terror Marksman shot
«
Reply #45 on:
April 03, 2011, 10:45:19 am »
lol I know you didn't. I also didn't have pervitin pills so that might have contributed to their lackluster use.
But whatev, they finished off some support weapons and got a sniper that wandered to close along with misc infantry. Still, you will never have enough grens on the field to negate (with marksman ability) ALL the infantry/support crews the allies will have on. I know I'm theory crafting here... but if there's equal pop of grens and equal pop of rifles with a single BAR and/or grenades, the rifles will win. It'll be bloody, but sniping 1 guy out of a squad of 5/6 isn't going to make a difference. Sniper shot is like pissing in the ocean. You'll never make a dent in it.
And for those of you who aren't aware, marksman shot has like a 4 minute cooldown.
«
Last Edit: April 03, 2011, 10:53:31 am by Malgoroth
»
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Tymathee
Donator
Posts: 9741
Re: Terror Marksman shot
«
Reply #46 on:
April 03, 2011, 11:42:38 am »
I think also where Grens have the advantage over Brit Recon is the lower suppresion of the hmgs. If u try to take a recon tommy and snipe and hmg, he wont just get suppressed, he'll get pinned before he can get close while a gren...wait, does he even GET suppressed if he wants to marksman an hmg? With the T3 before P Pills, he gets improved suppression resistance right? So, unlike a Brit Recon, he CAN just walk up and shoot any hmg that fires at it right? I think that kinda makes it BS then. Just like with PE Inf with sprint, oh hmg, "fire up" i mean "sprint" throw flame nade, kill hmg, its over.
I'd propose this, marksman shot needs to be a separate upgrade just like everything else. You can either get lmg, schreck or marksman shot.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
EliteGren
EIR Veteran
Posts: 6106
Re: Terror Marksman shot
«
Reply #47 on:
April 03, 2011, 11:44:26 am »
Quote from: Tymathee on April 03, 2011, 11:42:38 am
With the T3 before P Pills, he gets improved suppression resistance right?
Only when supressed
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Malgoroth
Donator
Posts: 960
Re: Terror Marksman shot
«
Reply #48 on:
April 03, 2011, 11:59:26 am »
Ya, they still get suppressed at the same rate as always, but it's harder to PIN them.
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Terror Marksman shot
«
Reply #49 on:
April 03, 2011, 03:15:00 pm »
Always with the HMG tym right? always.
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
WildZontar
Donator
Posts: 1168
Re: Terror Marksman shot
«
Reply #50 on:
April 03, 2011, 03:15:40 pm »
Quote from: Demon767 on April 03, 2011, 03:15:00 pm
Always with the HMG tym right? always.
Do you even play EiR anymore? Let alone under the name Demon, or do you just smurf?
Logged
Quote from: Smokaz on February 05, 2011, 06:24:08 am
Zontar is a filthy sludge-dwelling muppet, thats why.
Quote from: Killer344 on July 21, 2011, 08:10:45 pm
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
cloud234
EIR Veteran
Posts: 363
Re: Terror Marksman shot
«
Reply #51 on:
April 03, 2011, 04:51:19 pm »
Bring a Tank. Problem solved. Seriously guys, whats the issue?
I think having a small icon to show that they have snipe is a good idea... but beyond that I think its going too much over the top to say its underpriced considering its a T4 and you could have gone for other T4s as compared against tommies recon which are available to everyone.
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: Terror Marksman shot
«
Reply #52 on:
April 03, 2011, 07:12:58 pm »
Yeah icon is maybe all it should get, recon tommies get shorter cooldown with vet.
Recon tommy snipe is also more effective vs base infantry (smaller squads)
Which is also why it has more mun.
On Fearless T3 it only is working for grens/kch and while surpressed. That is VERY situational, it will help you get away from a mg and if you got a AI weapon it might let you win VS a surpressing bar squad.
The T3 doesnt buff you anwhere else. It doesnt assist you when pinned either.
Now Perv Pills isn't a sprint either, and not as useful on volks as it is on grens and KCH.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
panzerman
EIR Veteran
Posts: 689
Re: Terror Marksman shot
«
Reply #53 on:
April 03, 2011, 08:17:30 pm »
BARs still supress and pin units with fearless pretty well.
and i have no trouble using recon tommies to take out hmg's
just gotta be smart about it same with grens with marksmen shot, doesn't make them OP in anyway, for a T3 unlock i think it is fine.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Terror Marksman shot
«
Reply #54 on:
April 03, 2011, 09:37:36 pm »
Quote from: WildZontar on April 03, 2011, 03:15:40 pm
Do you even play EiR anymore? Let alone under the name Demon, or do you just smurf?
How is this related to anything that ive said?
Answer to your question. Go research that out yourself.
Logged
WildZontar
Donator
Posts: 1168
Re: Terror Marksman shot
«
Reply #55 on:
April 03, 2011, 09:47:37 pm »
Quote from: Demon767 on April 03, 2011, 09:37:36 pm
How is this related to anything that ive said?
Answer to your question. Go research that out yourself.
It's not related, I just wanted to know.
Logged
Tymathee
Donator
Posts: 9741
Re: Terror Marksman shot
«
Reply #56 on:
April 03, 2011, 11:26:05 pm »
so, just a question. HOw do you put an icon on a unit that already has an icon on it from schrecks and lmgs? I thought the main issue was that you can purchase the marksman shot along with schrecks.
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NightRain
EIR Veteran
Posts: 3908
Re: Terror Marksman shot
«
Reply #57 on:
April 03, 2011, 11:48:36 pm »
Quote from: Tymathee on April 03, 2011, 11:26:05 pm
so, just a question. HOw do you put an icon on a unit that already has an icon on it from schrecks and lmgs? I thought the main issue was that you can purchase the marksman shot along with schrecks.
Why would they need an icon? You see them coming so what you'd do? Run away like a crying whimp "OMG RECON GRENADIERZ" and avoid them the whole game? Sooner or later they will snipe you just can't avoid it and seeing it coming doesn't exactly aid you at all. It is same with recon tommies, you see them coming but what can you do? Nothing they will snipe one guy outta you no matter what.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Tymathee
Donator
Posts: 9741
Re: Terror Marksman shot
«
Reply #58 on:
April 04, 2011, 12:16:18 am »
Quote from: NightRain on April 03, 2011, 11:48:36 pm
Why would they need an icon? You see them coming so what you'd do? Run away like a crying whimp "OMG RECON GRENADIERZ" and avoid them the whole game? Sooner or later they will snipe you just can't avoid it and seeing it coming doesn't exactly aid you at all. It is same with recon tommies, you see them coming but what can you do? Nothing they will snipe one guy outta you no matter what.
i'm only responding to people agreeing with someone saying they need an icon, i'm asking how do u do it, it's not my idea.
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