Tymathee
Donator
Posts: 9741
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« Reply #20 on: April 07, 2011, 07:57:12 pm » |
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I got permission to use their Maps a year or 2 ago when they had fourms.
They said it would be fine to use the Joint ops maps, but the triggers and all he thought would make the map pointless. i think it got lost in translation how amazing his maps were and i figured they could be used for regular games not just campaign style play.
No one ever converted them tho so it fell on def ears.
If I knew the process in conversion i'd do it myself seeing as i have joint ops. There are some maps in blitzkrieg and botb that i'd love to see in eir as well
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #21 on: April 09, 2011, 09:10:20 am » |
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i changed the joint ops maps and have tried them ingame before, i was gonna steal them and put them in here just never got in touch for permission though.
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DERDBERTLike Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
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Jokee
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« Reply #22 on: April 25, 2011, 01:37:50 pm » |
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Hey dudes? Are there any specific requirements for EiR maps? Like...what has to be there, what mustnt be there &c.? I ve been toying with the WB for like...years but without any real purpose I always dropped it...
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #23 on: April 28, 2011, 09:53:02 am » |
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No base building area, no resource points (just strategic points for sectors). All you need is map starting positions and map entry points for every player. The rest is pretty much the same like with normal vCOH mapping. Oh and square maps don't tend to work too well. (And less, bigger, sectors are better than lots of small ones)
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nugnugx
Donator
Posts: 4051
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« Reply #24 on: April 28, 2011, 10:00:39 am » |
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Oh and square maps don't tend to work too well.
Tanteville does not agree with you.
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
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« Reply #25 on: April 28, 2011, 10:42:44 am » |
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There are allways exeptions
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Soon™
gj icelandic i am proud of u Sometimes its like PQ doesnt carrot all.
Work Harder
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #26 on: April 28, 2011, 11:02:44 am » |
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Tanteville does not agree with you.
tanteville isnt technically a square........
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nugnugx
Donator
Posts: 4051
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« Reply #27 on: April 28, 2011, 11:03:54 am » |
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tanteville isnt technically a square........ It is on preview.......
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #28 on: April 28, 2011, 11:05:30 am » |
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It is on preview....... check its size with corsix
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nugnugx
Donator
Posts: 4051
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« Reply #29 on: April 28, 2011, 11:06:14 am » |
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check its size with corsix no u
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #30 on: April 28, 2011, 11:08:33 am » |
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
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« Reply #31 on: April 28, 2011, 11:09:37 am » |
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Y U NO P?
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tank130
Sugar Daddy
Posts: 8889
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« Reply #32 on: April 28, 2011, 11:19:49 pm » |
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Y U NO P?
Deadbolt got pwned
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Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
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Jokee
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« Reply #33 on: May 03, 2011, 03:25:24 pm » |
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No base building area, no resource points (just strategic points for sectors). All you need is map starting positions and map entry points for every player. The rest is pretty much the same like with normal vCOH mapping. Oh and square maps don't tend to work too well. (And less, bigger, sectors are better than lots of small ones)
Alright! I ll get to work right away...
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