Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 02, 2024, 09:39:29 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 1
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[
Yesterday
at 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
[RSE] do they really need all that?
Pages: [
1
]
2
3
Go Down
Print
Author
Topic: [RSE] do they really need all that? (Read 12460 times)
0 Members and 9 Guests are viewing this topic.
panzerman
EIR Veteran
Posts: 689
[RSE] do they really need all that?
«
on:
April 11, 2011, 05:24:55 am »
ok so they got crocs, arve, 17lbs with apds + they can get clown cars with flamers with mines and demos...
really? these units can go on a flank mine up a whole area then rush in and eat up alot of inf, esp vs PE it is very hard to counter...but that is just me but i kinda find it very hard to counter, i find SE flammen cars alot easier to counter. but that is just me.
Logged
Tymathee
Donator
Posts: 9741
Re: [RSE] do they really need all that?
«
Reply #1 on:
April 11, 2011, 05:29:24 am »
dunno how, same health, same armor and Iht's have better gun and can carry more than one squad.
i personally think sapper flames fit good in commandoes. sappers are high pool so are commandos, make u choose.
but I agree it's a bit much to put into rse, which has always been the strongest brit doc and now even stronger
«
Last Edit: April 11, 2011, 05:31:05 am by Tymathee
»
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
RoyalHants
EIR Veteran
Posts: 2109
Re: [RSE] do they really need all that?
«
Reply #2 on:
April 11, 2011, 05:30:59 am »
Terror gets gwagon 4kch and croc not totally the same thing but more and less expensive etc etc most of rse units arent op and are a high price or low surivability
Logged
Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
panzerman
EIR Veteran
Posts: 689
Re: [RSE] do they really need all that?
«
Reply #3 on:
April 11, 2011, 05:47:08 am »
4man kch is no good atm unless u get a perviten pills. gwagon can be good but is just a marder. croc is always powerful like tiger just less health and more or less used vs inf with high effect. unless ur TH PE has hard time to counter them.
Logged
BigDick
Guest
Re: [RSE] do they really need all that?
«
Reply #4 on:
April 11, 2011, 05:51:05 am »
Quote from: panzerman on April 11, 2011, 05:24:55 am
ok so they got crocs, arve, 17lbs with apds + they can get clown cars with flamers with mines and demos...
really? these units can go on a flank mine up a whole area then rush in and eat up alot of inf, esp vs PE it is very hard to counter...but that is just me but i kinda find it very hard to counter, i find SE flammen cars alot easier to counter. but that is just me.
you have problems with the mines of the sappers that are in clowncars?
ok actually i wanted to suggest after the flamer upgrade was remove to make it available on tommies with stens (or maybe RE commandos)
for 280mp 120mun
Logged
panzerman
EIR Veteran
Posts: 689
Re: [RSE] do they really need all that?
«
Reply #5 on:
April 11, 2011, 05:56:11 am »
Quote from: BigDick on April 11, 2011, 05:51:05 am
you have problems with the mines of the sappers that are in clowncars?
ok actually i wanted to suggest after the flamer upgrade was remove to make it available on tommies with stens (or maybe RE commandos)
for 280mp 120mun
it is very effective when they can quickly get behind ur lines mine the roads that ur units would naturally take to when u call them on. which is very effective. and as most brit players would have some sappers it is a great choice to buy them.
but hey unless i am the only one with a problem i am going to have to find a way to stop this.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: [RSE] do they really need all that?
«
Reply #6 on:
April 11, 2011, 05:56:15 am »
17Pdrs were quite overnerfed so they aren't exactly a problem so to speak. I believe there'll be a massive decrease in the usage of 17Pdr across the whole board. All in all the unit itself is big fat 6Pdr that costs more pop and comes in a slow platform with a narrow arc of fire.
Crocodiles are the best (in theory) anti infantry vehicles- if they hit infantry with their main gun. The flamer deals most of the hurt but either how schrecks don't seem to have a hard time hitting it nor dealing their massive damage. Neither does any anti tank gun. One could say that Crocs are only worth it if you got 75mm gun in it, other than that, when ever you have a croc yourself, you stare at it for a moment and burst into tears by knowing that it can't achive anything. Hell I lost my croc to ISTs due to its ability of...not penetrate anything and you can't control the main gun of this thing at all. Sure there were 4 SE IST's bounding it. It managed to hurt 1 and it was a vet 2 croc too rofl.
«
Last Edit: April 11, 2011, 05:57:53 am by NightRain
»
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Tymathee
Donator
Posts: 9741
Re: [RSE] do they really need all that?
«
Reply #7 on:
April 11, 2011, 05:58:11 am »
Quote from: panzerman on April 11, 2011, 05:47:08 am
4man kch is no good atm unless u get a perviten pills. gwagon can be good but is just a marder. croc is always powerful like tiger just less health and more or less used vs inf with high effect. unless ur TH PE has hard time to counter them.
lmao you're drunk if u think 4 man kch is only good with p pills. g-wagon > marder (speed, acc, decel, rapid fire is better, gets a suppression hmg upgrade) and tiger >>> Croc. Tigers can beat heavy tanks. crocs can't and dont kill infantry as effectively as a tiger. Heck, all you need is a panther if there is any type of churchill because the panther gun gets +100% pen vs churchill armor.
Quote from: NightRain on April 11, 2011, 05:56:15 am
17Pdrs were quite overnerfed so they aren't exactly a problem so to speak. I believe there'll be a massive decrease in the usage of 17Pdr across the whole board. All in all the unit itself is big fat 6Pdr that costs more pop and comes in a slow platform with a narrow arc of fire.
Crocodiles are the best (in theory) anti infantry vehicles- if they hit infantry with their main gun. The flamer deals most of the hurt but either how schrecks don't seem to have a hard time hitting it nor dealing their massive damage. Neither does any anti tank gun. One could say that Crocs are only worth it if you got 75mm gun in it, other than that, when ever you have a croc yourself, you stare at it for a moment and burst into tears by knowing that it can't achive anything. Hell I lost my croc to ISTs due to its ability of...not penetrate anything and you can't control the main gun of this thing at all. Sure there were 4 SE IST's bounding it. It managed to hurt 1 and it was a vet 2 croc too rofl.
lol thats just sad you shoulda saved the replay
Logged
NightRain
EIR Veteran
Posts: 3908
Re: [RSE] do they really need all that?
«
Reply #8 on:
April 11, 2011, 06:10:40 am »
Well saving it wouldn't help as it happened before the patch. I mean for crying outloud the Crocs pop gun seems worse than Greyhounds top gun. It makes you want to cry as it can't even penetrate P4s. Its general accuracy is terrible too.
Another fun thing about crocs is the pak vs tank fights. There is a pak- shooting you, you want to direct everything at the pak to kill it as quickly as possible but- oh hey look! A BIKE! What does croc do? *Main gun turns and starts shooting at the bike* -player behind screen goes ¤%#&¤%"&#%!!!!%¤"/&!11!1!!!!- "SHOOT THE PAK!" -fanatically spams clicks to order croc to shoot the pak, crock turns hull and starts to torch the pak while main gun pops a shot that hits a fence next to the bike while tank commander yells: "Churchill engaging kraut pak!" x10.- Usually at this point the player starts hitting its head to the keyboard while church lost 1/3 of its health and pak gun is finally decrewed. Oh and the bike is still standing there spraying the churchill with its pea sprayer while surrounded by gun craters
At the end of story a Panther comes out of nowhere with a trollface and finishes off the croc. Or a blob of schreckers from random directions long schrecks it to death. Either how the result is always the same rofl.
God I can't even imagine or find a reason why Royaldodge uses churchills (the improved ones) when all in all it seems to be a terrible vehicle at every single task given to it.
«
Last Edit: April 11, 2011, 06:22:21 am by NightRain
»
Logged
Tymathee
Donator
Posts: 9741
Re: [RSE] do they really need all that?
«
Reply #9 on:
April 11, 2011, 06:22:53 am »
does force fire work on the main gun?
Logged
NightRain
EIR Veteran
Posts: 3908
Re: [RSE] do they really need all that?
«
Reply #10 on:
April 11, 2011, 06:28:22 am »
Quote from: Tymathee on April 11, 2011, 06:22:53 am
does force fire work on the main gun?
Nope. Attack ground makes it turn its hull and start spraying flames around while maingun does nothing.
Logged
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: [RSE] do they really need all that?
«
Reply #11 on:
April 11, 2011, 06:45:24 am »
currently RSE have the ablitity to kill anything on the battlefield with super efficency. 17 pdrs for tanks, flamers for inf, croc for inf, boys AT for Lvs, right there you can counter ANYTHING thrown at you. and effectivly kill anything.
Logged
I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
panzerman
EIR Veteran
Posts: 689
Re: [RSE] do they really need all that?
«
Reply #12 on:
April 11, 2011, 06:46:38 am »
just to clear stuff up 8th 17 got nerfed heavily more like 57 with tiny arc.
Logged
spinn72
EIR Veteran
Posts: 1802
Re: [RSE] do they really need all that?
«
Reply #13 on:
April 11, 2011, 07:11:24 am »
tbh British only need half of their army to be effective.
Croms, brens and ATG's = lol
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [RSE] do they really need all that?
«
Reply #14 on:
April 11, 2011, 07:38:20 am »
17 pounder was too good, it outpreformed every other ATG for it's cost because it still had the stats of when it was immobile.
It out preformed the 6pounder instead of providing the brits with a new role ATG, in which you sacrafice mobility for hitting power, just like the Pak40.
If you want to take down some jadgs or butcher panthers, then bring a 17pnder, if not well it's your call. The 17pnder was not meant to fully replace the 6pnder.
Logged
Latest Shoutcast:
EIRR Groundcast 11
"The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU
(full version)
NightRain
EIR Veteran
Posts: 3908
Re: [RSE] do they really need all that?
«
Reply #15 on:
April 11, 2011, 08:11:05 am »
Quote from: Groundfire on April 11, 2011, 07:38:20 am
17 pounder was too good, it outpreformed every other ATG for it's cost because it still had the stats of when it was immobile.
It out preformed the 6pounder instead of providing the brits with a new role ATG, in which you sacrafice mobility for hitting power, just like the Pak40.
If you want to take down some jadgs or butcher panthers, then bring a 17pnder, if not well it's your call. The 17pnder was not meant to fully replace the 6pnder.
how come pak40 still has a huge aura while 17pdrs aura was nerfed? the justification for range removal was good but arc nerf was huge.
plus
Logged
tank130
Sugar Daddy
Posts: 8889
Re: [RSE] do they really need all that?
«
Reply #16 on:
April 11, 2011, 08:28:26 am »
The 17 pdr was not nerfed....it was balanced. It was OP the way it was. Read Grounds Post, it explains it very well.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
RoyalHants
EIR Veteran
Posts: 2109
Re: [RSE] do they really need all that?
«
Reply #17 on:
April 11, 2011, 08:33:52 am »
Fine...... now tigers are invincible again , why do you think theres so many vet 3 ones
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: [RSE] do they really need all that?
«
Reply #18 on:
April 11, 2011, 08:36:28 am »
The 17 pounder has made the jagd uselss so its good it got its nerf.
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
tank130
Sugar Daddy
Posts: 8889
Re: [RSE] do they really need all that?
«
Reply #19 on:
April 11, 2011, 08:38:30 am »
Quote from: RoyalHants on April 11, 2011, 08:33:52 am
Fine...... now tigers are invincible again , why do you think theres so many vet 3 ones
Well...... if those tigers were only playing Brit companies, you would have an
almost
valid argument.
Logged
Pages: [
1
]
2
3
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...