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[US] Artillery Saturation
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Topic: [US] Artillery Saturation (Read 3309 times)
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Nijo
EIR Veteran
Posts: 625
[US] Artillery Saturation
«
on:
May 04, 2011, 08:08:58 am »
The Artillery Saturation only grantes 1 use even if you buy the second one.
~Nijo~
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Mgallun74
EIR Veteran
Posts: 1478
Re: [US] Artillery Saturation
«
Reply #1 on:
May 04, 2011, 11:26:26 am »
no!
how does it work anyways, does it blow up stuff effectively?
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: [US] Artillery Saturation
«
Reply #2 on:
May 04, 2011, 11:30:21 am »
Its not the rape as it used to be but it is fine as an offmap.
http://www.youtube.com/watch?v=5MZ6ZHfLx70
Best offmap ever
«
Last Edit: May 04, 2011, 11:32:18 am by TheIcelandicManiac
»
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Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
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Jokee
EIR Veteran
Posts: 61
Re: [US] Artillery Saturation
«
Reply #3 on:
May 04, 2011, 12:41:09 pm »
wow...thats saturation alright!
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Unkn0wn
No longer retired
Posts: 18379
Re: [US] Artillery Saturation
«
Reply #4 on:
May 27, 2011, 04:14:29 pm »
Not sure what causes this, I think it may be an RGD issue. I looked in the database and it should be giving 2 uses properly...(Can you confirm it's not on the SQL's end, brn?)
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: [US] Artillery Saturation
«
Reply #5 on:
May 27, 2011, 04:23:45 pm »
maybe you guys fixed it with last patch?
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