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Author Topic: Luftwaffe 88 and Flakvierling  (Read 4548 times)
0 Members and 8 Guests are viewing this topic.
Katusha Offline
EIR Veteran
Posts: 989



« on: May 05, 2011, 07:09:07 pm »

Firstly, I think the luft 88 should get a medkit purchase like Wehr. What do you guys think?

And why does the flakvierling take so long to build? I think it should be faster as a unit that gets destroyed so easily.

Edit- and how about moving the flakvierling from the T3 AT specialists, to T2 with wirbel and mg34, to be grouped with AI units
« Last Edit: May 05, 2011, 07:11:40 pm by ararat1993 » Logged
Tymathee Offline
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Posts: 9741



« Reply #1 on: May 05, 2011, 07:25:19 pm »

the luft 88 crew has more health than the wm crew and medkits are a wm thing.

and I agree with the vierling, it makes no sense to be a T3.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Katusha Offline
EIR Veteran
Posts: 989



« Reply #2 on: May 05, 2011, 08:08:16 pm »

the luft 88 crew has more health than the wm crew and medkits are a wm thing.

and I agree with the vierling, it makes no sense to be a T3.

Really? I didn't know, do you know the exact HP of each? please share

And I think the flakvierling either needs to stay the same and be moveable, or be buffed against atgs, such as low incoming accuracy from atgs. But then it would need to go up in price.
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Tymathee Offline
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« Reply #3 on: May 05, 2011, 09:38:08 pm »

WM Crew Health = 70
PE Crew Health = 85

This is per man

Also, WM Gun has 375 Health while PE has 325.

Also WM Gun can't repair while PE Gun can. I"m guessing this is from Triage like effects

another interesting fact. WM 88 gives Halftrack cover while PE 88 gives light cover.
« Last Edit: May 05, 2011, 09:43:43 pm by Tymathee » Logged
Katusha Offline
EIR Veteran
Posts: 989



« Reply #4 on: May 05, 2011, 10:09:04 pm »

How can PE gun repair?
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Tymathee Offline
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Posts: 9741



« Reply #5 on: May 05, 2011, 11:54:40 pm »

something that heals. scout car, medic bunker
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #6 on: May 05, 2011, 11:55:49 pm »

something that heals. scout car, medic bunker

Neither of them fix the gun itself
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #7 on: May 06, 2011, 02:16:37 am »

you almost NEVER see flakvierling,even the luft 88 on field,for a reason.


Quote
medkits are a wm thing.
yet you get to unlock them with field medicine,yea,completely wehr thing  Roll Eyes


you can move flakvierling back to T2,it still wont be used,cuz it sucks. Didnt see wirblewind for some time,seems he is still sucky. only thing good up there is falls mg34,which is quite good,but it sucks that you need to spend T2 unlock for mg  Roll Eyes
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Malgoroth Offline
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Posts: 960


« Reply #8 on: May 06, 2011, 03:15:33 am »

Flakvierlings need to be mobile. That's the only way you'll ever see them get any use. Right now... they're wasted resources and pop.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #9 on: May 06, 2011, 07:21:29 am »

Flakvierlings need to be mobile. That's the only way you'll ever see them get any use. Right now... they're wasted resources and pop.

Flak verlings are awesome when backed by the 88, otherwise they just atg sniped.
« Last Edit: May 06, 2011, 07:25:49 am by Spartan_Marine88 » Logged

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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #10 on: May 06, 2011, 09:56:56 am »

i saw somebody with 2 88s and 3 flaks up in a game last week, talk about total area denial, they have somebody build sandbags around each item too..
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #11 on: May 06, 2011, 10:06:04 am »

i saw somebody with 2 88s and 3 flaks up in a game last week, talk about total area denial, they have somebody build sandbags around each item too..

How where u not able to stop that? Thats like 34 pop of stationary units. I am guessing in the original game they give allies sooooooo many of maps :S
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #12 on: May 06, 2011, 10:16:17 am »

Sandbags are for suckers. Build Roadblocks around your stationary equipment. ATG's will never hit you, RR's will never hit you, Tanks won't dare charge you. Thats where the money is with defending. I can;t wait to see Scorched Earth shine when Atk/Def sees more prominence
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Tymathee Offline
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« Reply #13 on: May 06, 2011, 11:44:05 am »

Yeah, need more atk/def games. Hmm, that makes me think of a scenario for Fraggerz thing
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #14 on: May 06, 2011, 11:44:34 am »

Warmap.
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #15 on: May 06, 2011, 11:54:35 am »

What is this warmap you be talking about?
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #16 on: May 06, 2011, 12:12:51 pm »

While you may be locked down with an 88 and verling, you deny the enemy a good area of the map. This either makes them charge which is costly for them, or they focus thier artillery on it freeing up your side for great big pushes without worring about arty on them.

The problem with 90% of people who use 88's and verlings are they don't use them in conjunction with thier team and get raped. But if your entire team is ready for you to bring one out, and don't doom fort around it (arty heaven) it works out so well even if your flak doesn't get 1 kill.
« Last Edit: May 06, 2011, 12:14:29 pm by Spartan_Marine88 » Logged
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