salan
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« on: August 31, 2007, 04:38:51 am » |
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I have noticed that since the 29th NONE of my games are updating into my eirlog, i have also had hte last 3 games i played not reported...
some of these had momentous moments in them and its sad they aren't being recording into persistency.
Is there a reason for the sudden crashings that haven't happened before? also shouild I be alarmed my eirlog is not updating?
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Akranadas
Honoured Member
Posts: 6906
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« Reply #1 on: August 31, 2007, 05:42:22 am » |
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Ever thought it may be you? If you're having such many problems?
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fldash
Founder
Posts: 9755
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« Reply #2 on: August 31, 2007, 06:41:04 am » |
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We no longer write a log file to prevent people from being 'clever' and submitting fake battle reports. The system works. If the battle doesn't report its due to the site being down or other network errors. Not much I can do about that at this point...
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Bonte
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« Reply #3 on: August 31, 2007, 06:56:51 am » |
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fldash in the game we played that didnt report the scarlog didnt even say what race won..and all of our games crashed and the battle didnt report -- Log file for all error messages related to the Scar --
Starting SCAR... EuropeInRuinsVP Initialization - OnInit Battle ID: 929 Players: 4 Local Player: Bonte(1001) titlecard: Enemy artillery strikes are inbound to your forward positions. Move your units back! titlecard: You have deployed too many forces already. Bonte was killed by annihilation! EIR_OnPlayerKilled
Now compare this to a battle the same day that did report -- Log file for all error messages related to the Scar --
Starting SCAR... EuropeInRuinsVP Initialization - OnInit Battle ID: 834 Players: 6 Local Player: Bonte(1003) EIR_OnPlayerKilled EIR_OnPlayerKilled EIR_OnPlayerKilled Game ended on GE_PlayerKilled event. Game won by race: 1 Send Stats Result Code: N/A Shutting Down SCAR... Starting SCAR... EuropeInRuinsVP Initialization - OnInit Battle ID: 834 Players: 6 Local Player: Bonte(1003) EIR_OnPlayerKilled EIR_OnPlayerKilled EIR_OnPlayerKilled EIR_OnPlayerKilled EIR_OnPlayerKilled Game ended on GE_PlayerKilled event. Game won by race: 1 Send Stats Result Code: 200 Shutting Down SCAR...
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« Last Edit: August 31, 2007, 07:01:37 am by Bonte »
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I'm too candid to hide something like that. Candid - frank; outspoken; open and sincere: a candid critic You must really think im an idoit.
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fldash
Founder
Posts: 9755
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« Reply #4 on: August 31, 2007, 07:01:48 am » |
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No one posted the scarlog so I don't know about it... The one that was posted had no errors in it, so it was a network error.
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Bonte
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« Reply #5 on: August 31, 2007, 07:04:14 am » |
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then how come iy id missing this stuff Game ended on GE_PlayerKilled event. Game won by race: 1 Send Stats Result Code: N/A Shutting Down SCAR... ?> ??would a network error stop a scarlog in mid process?
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fldash
Founder
Posts: 9755
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« Reply #6 on: August 31, 2007, 07:07:24 am » |
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If it synced out. In addition, if the game didn't go over 5 minutes past the defense setup time, the battle doesn't report either...
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Bonte
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« Reply #7 on: August 31, 2007, 07:10:43 am » |
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it was like 40 mins into the battle...and i still beleive this is a bug because after i was defeated it froze and the scarlog shows this...alll of our scarlogs froze before the Race won by line and i think this was some sort of error not a sync because it never said anyone dropped when it happened....
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fldash
Founder
Posts: 9755
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« Reply #8 on: August 31, 2007, 07:17:34 am » |
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Maybe the website was down... If it was, it could have caused an issue like that. Don't worry about it... if it continue to happen we'll have to look deeper into it, but I have no reason to believe it will.
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salan
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« Reply #9 on: September 02, 2007, 03:01:53 pm » |
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Ever thought it may be you? If you're having such many problems?
not really no, others were reporting the same thing with MUCH higher regularity since the last patch as well.
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coop289
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« Reply #10 on: September 02, 2007, 03:10:22 pm » |
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similar occurences happened to me on the 1st of sept. Also THTB has had something similar to him happen quite a few times.
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The dev team has decided that we don't like the axis players. As such we play to continue to nerf them until they all stop playing. This way the allies will win the war. It's historically accurate anyway.
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salan
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« Reply #11 on: September 02, 2007, 03:17:44 pm » |
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we had 3 more games desynch yesterday as well.. impossible to tell what or who is the culprit.. and i heard of 2 others the same day.
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