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Author Topic: .7.9.0 Patch released  (Read 55384 times)
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BigDick
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« Reply #20 on: May 13, 2011, 02:11:56 am »

my point of view: instead of nerfing doctrines and especially T4s more and more to becomming to no influence at all anymore while vet give 5 times the buffs
it should be started with buffing to weak doctrine abilities


i can't wait to check the RGDs especially that:

Quote
-75mm GMC and PE Stummel now all do x0.75 dmg vs light vehicles, accuracy modifiers also equalized over both weapons
-GMC now has 60 range

now the gmc is like the new stummel with 10 more range and arround 20% more accuracy (hint: accuracy indirect range dependent)?

when patch goes live? can't wait spaming GMCs
« Last Edit: May 13, 2011, 02:21:44 am by BigDick » Logged
LeoPhone Offline
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« Reply #21 on: May 13, 2011, 02:29:15 am »

some of the gmc/stummel weapons were more powerful vs certain types of lvs. now they are all the same. So I suppose it was a nerf, not a buff. GMC was supposed to have 60 range.
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nugnugx Offline
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« Reply #22 on: May 13, 2011, 02:30:26 am »

Quote
-Removed camo detection from entities without sight
       *demos
       *goliaths
       *mines
       *some sandbags/wire/tanktraps
       *gliders
       *luftwaffe haystacks/bushes


I'd like to add also that smoke uncloaks units   (allied smoke uncloaked my axis sniper) , so maybe it can be fixed before patch.
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Demon767 Offline
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Posts: 6190



« Reply #23 on: May 13, 2011, 03:26:23 am »

also i would like to mention that a t2 in infatry doctrine gives a +33% damage buff for all weapon upgrades vs supressed targets for whole game  while  pills  25%  on activation.

Yer im feeling the same thing

Heat rounds - HVAP
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
nugnugx Offline
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« Reply #24 on: May 13, 2011, 03:40:53 am »

Yer im feeling the same thing

Heat rounds - HVAP

Nah this is ok,  heat rounds is t3  and HVAP is t4 so it's ok if HVAP is stronger.

In inf 33% dmg is t2 and pills are t4 and t2 will be better now.
« Last Edit: May 13, 2011, 03:43:42 am by nugnugx » Logged
Demon767 Offline
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Posts: 6190



« Reply #25 on: May 13, 2011, 03:44:36 am »

no what im saying his, Axis get lower buffs in comparison to allies buffs when its buffing the same type of unit
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nugnugx Offline
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« Reply #26 on: May 13, 2011, 03:58:35 am »

no what im saying his, Axis get lower buffs in comparison to allies buffs when its buffing the same type of unit

I wouldn't mind this if such buffs were in according tier. Lets say they want to buff weapons in inf to do more damage to be able to compete with axis squads. They will need a higher buff than axis for 2 bars to do dps of 4 or 3 mp44,
but not in t2 when axis get similar buff in t4 , that's broken.
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brn4meplz Offline
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« Reply #27 on: May 13, 2011, 04:06:52 am »

It's not staying as a Tier 4. Even then the Inf. damage bonus only applies to suppressed units that those squads on firing on. So if a BAR squad pops Suppression Fire it won't matter because their damage drops off sharply upon activating SF. You need 2 or more squads or proper combined forces stuff. Not to mention that all Squads which get Suppressed take less damage anyway so at best all it's doing is mitigating some of that reduction. A straight out buff is far more valuable
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
LeoPhone Offline
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« Reply #28 on: May 13, 2011, 04:21:14 am »

suppressed infantry only receives less suppression right?

when a squad gets pinned they get defensive bonuses.
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Demon767 Offline
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Posts: 6190



« Reply #29 on: May 13, 2011, 04:27:27 am »

I wouldn't mind this if such buffs were in according tier. Lets say they want to buff weapons in inf to do more damage to be able to compete with axis squads. They will need a higher buff than axis for 2 bars to do dps of 4 or 3 mp44,
but not in t2 when axis get similar buff in t4 , that's broken.

But why are they buffed more to be equal to axis units, at the base, axis do more damage, so why are we equalling the damage output. thats how we get imbalances.
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Mysthalin Offline
Tired King of Stats
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« Reply #30 on: May 13, 2011, 04:32:05 am »

The DPS drop-off on Pills is this :

Goes from 69% higher DPS to 56.25%

AKA, the old pills were 8.16% more effective (1.69/1.5625=1.0816)

And that is still very much so T4 material.

Please stop crying about something you don't even understand.


Also - what the hell? Radar Station is a legendary map! Don't remove it!
In Der Hitze is also a very good map. Might be a bit unpopular with such maps as Church and Neuville stealing the spotlight - but it is still more deserving to stay there than such maps like Bergen.
« Last Edit: May 13, 2011, 04:35:57 am by Mysthalin » Logged

Malgoroth Offline
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« Reply #31 on: May 13, 2011, 04:38:42 am »

Who said Hitze was being removed? It says revised. What the shit did they revise...
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Mysthalin Offline
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« Reply #32 on: May 13, 2011, 04:45:40 am »

Ah good then.. What changes are planned for it?
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Malgoroth Offline
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« Reply #33 on: May 13, 2011, 04:56:26 am »

No clue... It's one of my favorite maps. I can't even think of anything about it that needs fixing.

Regarding the removal of AB armor on the flammen grens:
Why?
Is there going to be a price or pool cost reduction to go along with this seemingly massive nerf?
I just don't understand the reasoning.

Nor do I understand the double nerf to pills. I don't get why one or the other wasn't good enough. I strongly feel that it didn't deserve both. It was definitely a powerful ability and warranted some modification, but this just seems extreme. It does however give me an excuse to try out double T3 with the LMGs that fire while moving. I always wanted to play around with that.

« Last Edit: May 13, 2011, 04:57:58 am by Malgoroth » Logged
nugnugx Offline
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« Reply #34 on: May 13, 2011, 05:08:05 am »

But why are they buffed more to be equal to axis units, at the base, axis do more damage, so why are we equalling the damage output. thats how we get imbalances.

Idk, why ask me? Wink
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BigDick
Guest
« Reply #35 on: May 13, 2011, 05:39:43 am »

The DPS drop-off on Pills is this :

Goes from 69% higher DPS to 56.25%

AKA, the old pills were 8.16% more effective (1.69/1.5625=1.0816)

And that is still very much so T4 material.

Please stop crying about something you don't even understand.

(5+1)*(0.35*1.45)*(1.3*10))/0.25+((2*0.3)+2.32)*5+1.75)

39,585/16,6 = 2,38464dps


(5+1)*(0.35*1.25)*(1.25*10))/0.25+((2*0.3)+2.32)*5+1.75)

32,8125/16,6 = 1,97665dps



=> 20,x% difference
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #36 on: May 13, 2011, 05:40:49 am »

Oh, didn't realise that not only was pervitin OP but it was also bugged.

It was never meant to have 1.45 acc

Cool.
« Last Edit: May 13, 2011, 05:42:52 am by Mysthalin » Logged
BigDick
Guest
« Reply #37 on: May 13, 2011, 05:41:57 am »

You multiplied it by 1.45 accuracy in the first calculation. It was 1.3

wrong it was (is) accidently +45% damage thats why they were so strong
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Mysthalin Offline
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Posts: 9028


« Reply #38 on: May 13, 2011, 05:43:48 am »

It is a retardedly strong ability Bigdick even without the accuracy being borked - you must be aware of that.
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BigDick
Guest
« Reply #39 on: May 13, 2011, 05:55:37 am »

calculate the permanent dps buff marksmen brens get

or the buffs vet3 unit get in general

and now the temporary DPS buff pills gave was reduced by 57,3% and additional removed the sprint

thats one of the biggest nerfs in eir history  Roll Eyes
« Last Edit: May 13, 2011, 06:38:19 am by BigDick » Logged
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