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Author Topic: Doctrine Tree specialization definitions  (Read 2525 times)
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tank130 Offline
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« on: May 23, 2011, 02:25:30 am »

Offensive Tree:
Tree consists primarily of damage output and accuracy combat buffs, weapon cooldown buffs, unit speed buffs, less received suppression buffs and force multiplying abilities and buffs (smoke, suppression, incremental acc. buffs)

Utility/Mobility:

Tree consists primarily of buffs designed to make companies preform utility and support roles better, these consist of call-in timer buffs, buffs to artillery and indirect fire weapons, different deployment methods, faster territory capture, vehicle and tank mobility performance and handling (turning speed, aim time, acceleration), Intel gathering abilities (tank awareness/Omniscience), population buffs and ability improvement buffs.

Defensive Tree:
Tree consists primarily of buffing defensive weapons/buildings/stationary defenses, traditional defensive units like support weapons, durability and armor_type buffs (including received accuracy and damage buffs), LOS, and force preservation abilities and buffs. (healing, cover bonuses, etc.)

We realize that some abilities, used by the right hands, will cross over from one specialization to another. If the intent of the designer is a specific role, then that is the role it will be considered for. The other buffs to that unit will determine the intent.
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