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Author Topic: Bugs found after latest patch  (Read 1965 times)
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MultiDoc Offline
EIR Veteran
Posts: 225


« on: May 25, 2011, 01:26:51 am »

I noticed yesterday in a couple of games i played (after i patched both EiR and CoH):

1. the Vampire HT ability to lock down was greyed out and couldn't be used at all. Also it didn't reveal any infantry as it was supposed to. The Vampire HT was working ok before the last patch.

2. had a Jagdpanther in my company that was vet 3 before the patch with around 400 exp already. In the game (after the patch) it showed up as vet 2 but in the company screen of the launcher after the game ended it continued to show as vet 3 and had also gained some more exp from the game it participated going up to around 450 exp total.

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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #1 on: May 25, 2011, 01:30:03 am »

Quote
had a Jagdpanther in my company that was vet 3 before the patch with around 400 exp already. In the game (after the patch) it showed up as vet 2 but in the company screen of the launcher after the game ended it continued to show as vet 3 and had also gained some more exp from the game it participated going up to around 450 exp total.

MR. EIRRmod was messing with units vetrencys and such, now that they gain vetrency in the game rather then in the launcher. So that may be the problem
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #2 on: May 25, 2011, 01:37:33 am »

The problem is that we've changed the vet requirments for all units. However the math behind the visual display in the Launcher has not been updated.

What ends up happening is that a unit may display as vet 2 in the launcher(or 3) and actually be several xp points off.

For example, Tiger vet levels are now
1:50xp
2:200xp
3:500xp
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
MultiDoc Offline
EIR Veteran
Posts: 225


« Reply #3 on: May 25, 2011, 03:08:57 am »

The problem is that we've changed the vet requirments for all units. However the math behind the visual display in the Launcher has not been updated.

What ends up happening is that a unit may display as vet 2 in the launcher(or 3) and actually be several xp points off.

For example, Tiger vet levels are now
1:50xp
2:200xp
3:500xp

I understand, so my Jagd that has around 460 xp is correctly vet 2 ingame ? (what are the vet requirements btw ?)
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #4 on: May 25, 2011, 04:27:46 am »

Jagd vet modifier is 0.3 (same as Tiger and pershing, probably should be at 0.2 like the KT ) so at 500 xp it will actually be vet 3. We'll fix the launcher vet display ASAP.

Will also look into the vampire ht bug
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