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« on: March 07, 2007, 12:24:44 am » |
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I think that the current Retreat system (50% losses) is too restrictive for strategic battles. For instance, if a higher-up wants a lower down to tie down an enemy postition or simply inflict as much damage as possible to a enemy company to whittle down on the higher-up's counterpart's resources, these actions are currently impossible with the Retreat button. Therefore, I believe that a couple other ways to end the game should be considered.
1: If both players agree, a cease-fire/truce can be negotiated (helpful if one is fighting a delaying action, or needs to bluff in order to gain rienforcements, thoguh I doubt this option will be used much).
2: If a player fufills the following requirements...
A: Starts out with a CP pool of less than (15 or 20, I can't decide). B: Has no tanks (half-tracks and AT guns are ok). C: Completely controls one side of the map, and no territory related to the side in question is contested.
Then a person should be able to withdraw from a battle with minimal losses/no losses by passing all his units across the border of the map side that he controls. Think of this as a raid/guerrila warfare. While this may be useless to noobs due to the low starting CP, this could allow geniuses to cripple a superior enemy company while suffering minimal losses, steal desperately needed weapons, then escape.
The result of the battle would be counted as a loss as if the company had retreated (the opposing team then controls the territory), but, if the battle was fought across a meaningless strip of land that wasn't crucial to the defense, the battle could really bog down the opposing team. Of course, I do not wish for this particular withdrawal to be OPed. Firstly, one has to fight with a force half as large as the opposing force. Second, withdrawing automatically ceeds the territory being fought over to the enemy, which would be a bad thing most of the time.
Any comments/suggestions?
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