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Author Topic: 95mm Cromm  (Read 16124 times)
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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« Reply #20 on: July 21, 2011, 04:47:51 pm »

The probloem aint that it can kill when squads are leaveing HTs, the problome is that with the Middle and bottom T3 you can have 3 of them and 1 CCt  and atgun kill a p4 in seckonds and can counter tigers with them and even better you can instant gib spread out Pgren squads in seckodns, they even work wonders if you can fire at ATgs becouse it instant gibs the squads even tough it lands directly on the ATg.


But never the less it still works wonders with No T3 buffs.
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Smokaz Offline
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« Reply #21 on: July 21, 2011, 04:49:53 pm »

The probloem aint that it can kill when squads are leaveing HTs, the problome is that with the Middle and bottom T3 you can have 3 of them and 1 CCt  and atgun kill a p4 in seckonds and can counter tigers with them and even better you can instant gib spread out Pgren squads in seckodns, they even work wonders if you can fire at ATgs becouse it instant gibs the squads even tough it lands directly on the ATg.


But never the less it still works wonders with No T3 buffs.

3 of them? Hah.

Make that 7.
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Unkn0wn Offline
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« Reply #22 on: July 21, 2011, 04:50:32 pm »

Say hello to my hetzers
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TheIcelandicManiac Offline
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« Reply #23 on: July 21, 2011, 04:50:35 pm »

Yea i have a comp that has 7 of them in all from 1 callin to last but i was talkinga bout having 3 of thema t the same time.

say hello to vet 3 ccs and middle t3
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Smokaz Offline
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« Reply #24 on: July 21, 2011, 04:51:34 pm »

LOL someone did a hetzer start last game, lets see if you can handle the support I am still SOMEHOW able to CRAMP inside my company even with 7 95mms .

Streaming the lolsauce now
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Unkn0wn Offline
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« Reply #25 on: July 21, 2011, 04:51:51 pm »

You realise CCT doesn't currently affect 95mm, right? It only gives it the +5 sight.
I think this proves how flawed some people's perception is.
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TheIcelandicManiac Offline
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« Reply #26 on: July 21, 2011, 04:52:53 pm »

They dont?
well either way they still work great as a hit sink untill it dies and the ATgs fire at the 95 instead.
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LeoPhone Offline
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« Reply #27 on: July 21, 2011, 04:54:59 pm »

95mm cromwell bounces off tanks.
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TheIcelandicManiac Offline
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« Reply #28 on: July 21, 2011, 04:56:16 pm »

That may be true but the small scatter and the t3 AOE buff enables it to still kill tanks with ease sence splash still hurts tanks even when direct hits dont.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #29 on: July 21, 2011, 04:58:05 pm »

How 2 balance Cromwell 95 and Stuh -

95mm has +1 splash radius and slightly faster reload. Make them the same

95mm Cromwell has higher acc due to different target tables vs inf

Nerf T3 bonus to cromwell 95
____________

UNIT BALANCE SUCCESS!

LEVEL UP!

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1 SKILL POINT AVAILABLE!


And iceland the stuh has far better penetration at long range compared to 95mm. So they are both capable of tackling vehicles.
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LeoPhone Offline
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« Reply #30 on: July 21, 2011, 04:59:15 pm »

95 cromwell has 40m range.
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DarkSoldierX Offline
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« Reply #31 on: July 21, 2011, 05:00:38 pm »

Yes and my balance suggestions balance them because cromwell has turret stuh does not.
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TheIcelandicManiac Offline
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« Reply #32 on: July 21, 2011, 05:08:00 pm »

Yes and my balance suggestions balance them because cromwell has turret stuh does not.

wow someone here that aint braindead, amazing.
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Rocksitter Offline
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Posts: 495



« Reply #33 on: July 21, 2011, 05:54:07 pm »

 When people start building whole companies around 7 or 8 of these you can bet that there is probably some opness going on...
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Unkn0wn Offline
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« Reply #34 on: July 21, 2011, 05:54:31 pm »

I think the non-doctrine buffed 95 is fine really, only the dual T3s may be a little too much.
But even so, I wasn't all that impressed by Smokaz' 95mm spam, aside from the part where they were reliably damaging my hetzers. (It doesn't penetrate but shots seem to just phase through and deal damage anyway)
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Smokaz Offline
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« Reply #35 on: July 21, 2011, 05:55:08 pm »

Volskinator

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Unkn0wn Offline
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« Reply #36 on: July 21, 2011, 05:56:26 pm »

I still had tons of stuff left, map control is the only reason you MIGHT have won, but only because we were slacking in that department.
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Smokaz Offline
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« Reply #37 on: July 21, 2011, 05:58:48 pm »

95mm's were smashing you guys, this is a team game however. Pretend all you want Cheesy
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Katusha Offline
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Posts: 989



« Reply #38 on: July 21, 2011, 06:45:44 pm »

The problem with this unit is, using it with a balanced build, for ex. 95 cromwell, some infantry, an atg for support, it's hard to make it cost effective. However at 180 fuel, one can get a lot of them, and at that point all you need to do is charge the opponent (if the opponent is competent, go from a flank for same result), smash the pak in 2 shots, take some damage from supporting AT, then smash them while crushing them.

If there's a marder, you just either avoid it, or get a teammate's AT to scare it away, and then start circle strafing it while it's repositioning. 2 95 mm cromwells will make short work of it, again because they have a turret.

Use a panther you say? Focus all the atgs or piats (and you can get a lot.. i mean a lot) you can bring with your cromwells on it, considering there is NO munitions cost attached to a 95mm.

THE MAIN PROBLEM IS IT IS VERY SPAMMABLE! If a semi competent user is using it, you will run out of AT very quickly, because 95 mm can damage all AT except panther/KT/Tiger.

Should be 220 fuel, or really heavy on pool so you cant spam it, or have a munitions cost attached to limit how much support you can bring with it.
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Demon767 Offline
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« Reply #39 on: July 21, 2011, 06:51:56 pm »

The turret makes it a liability dummy, the rotation on it is slow as fuck, The stuh is 2x as better because it has no turret, you can just turn the tank itself and not have to wait for the fucking turret to relocate to the target
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