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Author Topic: Blitz Assault  (Read 11592 times)
0 Members and 19 Guests are viewing this topic.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #40 on: July 09, 2011, 06:47:41 pm »

A 105mm shell landed next to you, your ears pop and bleed from the pressure and there's dust in your face, not to mention the concussion probably giving you a killer (instant) headache and probably knocking you over on your ass.

I doubt you'd be listening to orders about "move move move you haz to flank that mg and BAR trololol it get moving ffs -rapid clicking-".

Realism YEAAAAAAAAAAAAAAAAAHHHHHHHHHHHHH!

Na, its just a quirk of the engine. Dunno how to avoid or remove that feature.

Realism would be more like this; 105mm shell lands near you, your brain and internal organs are pulped by the shockwave, you die. If you live through the shockwave the fragmentation and explosion, then you are probably going to lay there with a nasty headache and painful bruising all over.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #41 on: July 09, 2011, 06:49:59 pm »

do I need to type 'killer' like this.

...not to mention the cuncussion probably giving you a *KILLER* ;/) (instant) headache...
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #42 on: July 09, 2011, 07:38:26 pm »

indeed, but if they live, they sure as shit wouldn't stop...
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #43 on: July 09, 2011, 07:41:31 pm »

Na, its just a quirk of the engine. Dunno how to avoid or remove that feature.

I've been keeping this to myself for a while now.. when you get attacked by assault you can avoid random guys standing still and getting hit by clicking right infront of the squad and back them away like this. Sure it's alot more micro intensive than just doing 1 click on the minimap, but you will never get hit by assault this way.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Tymathee Offline
Donator
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Posts: 9741



« Reply #44 on: July 09, 2011, 08:02:08 pm »

does assault damage the assaulter?
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #45 on: July 09, 2011, 08:18:01 pm »

No squad can damage itself with it's own skills.  Ab can run into their own satchel. Captains and Defensive officers can Arty themselves etc.

So no regular assault won;t hurt the squad. Incendiary will though from the burning effect.
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #46 on: July 10, 2011, 12:47:03 am »


Quote
So no regular assault won;t hurt the squad. Incendiary will though from the burning effect.

Its ok, people usualy have like 20 more lol
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RikiRude Offline
Donator
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Posts: 4376



« Reply #47 on: July 10, 2011, 11:34:31 am »

wait, so if i run INTO an assaulting squad and 3 of his nades go off all around himself, he doesn't take damage? that's bull crap! the squad should be suppressed and damaged.
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WildZontar Offline
Donator
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Posts: 1168



« Reply #48 on: July 10, 2011, 11:36:51 am »

wait, so if i run INTO an assaulting squad and 3 of his nades go off all around himself, he doesn't take damage? that's bull crap! the squad should be suppressed and damaged.

Yeah, don't try that, they'll throw the nades at their feet if they have too and pretty much wipe you out.
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Zontar is a filthy sludge-dwelling muppet, thats why.
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
RikiRude Offline
Donator
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Posts: 4376



« Reply #49 on: July 10, 2011, 11:38:36 am »

units should simply not be immune to their own abilities. im pretty sure if a rifle squad throws a nade and walks on it they take damage. no reason assault shouldnt.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #50 on: July 10, 2011, 11:49:05 am »

units should simply not be immune to their own abilities. im pretty sure if a rifle squad throws a nade and walks on it they take damage. no reason assault shouldnt.

Wrong.
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