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Author Topic: 6p_Beach Assault  (Read 19840 times)
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #20 on: July 17, 2011, 06:07:51 am »

You gonna have it at night?
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deadbolt Offline
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« Reply #21 on: July 17, 2011, 06:08:40 am »

u gonna be mad?
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DERDBERT
Like Jesus, Keeps died for us

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Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #22 on: July 17, 2011, 06:09:04 am »

No, I like the night but other people don´t.
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Unkn0wn Offline
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« Reply #23 on: July 17, 2011, 06:22:46 am »

Looking good. I'd love to give this a try!

Defintely need some wrecks, tanktraps, random wire, more trenches and all types of other cover in general.
(And shotblackers to prevent axis from just building a flak 88 that reaches to the allied spawn)

It'd be awesome if some day this beach section was added to an even larger map that also featured the french hedge country, with a small village, etc.
« Last Edit: July 17, 2011, 06:26:43 am by Unkn0wn » Logged
deadbolt Offline
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« Reply #24 on: July 17, 2011, 06:47:38 am »

i was thinking about putting allied spawns at edge of the sea so they have a better chance of reaching middle, as for shot blockers im not sure what to put without it looking retarded and ppl go wtf is that doing on the beach.
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deadbolt Offline
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« Reply #25 on: July 17, 2011, 06:50:00 am »

i've tried to alter the height quite abit aswell so even if someone does make a flak it has chance to hit the floor as apose to just instatargethitting all the time too.
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deadbolt Offline
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« Reply #26 on: July 17, 2011, 07:20:35 am »

what do you guys think to this, to retarded or? just to help out as shot blocker



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Unkn0wn Offline
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« Reply #27 on: July 17, 2011, 07:25:53 am »

Lame, and can be used in game, so noooooooo
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deadbolt Offline
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« Reply #28 on: July 17, 2011, 07:26:58 am »

u know u can disable them by just adding them tiny movement blockers, they cant be garrisoned/used then. works with every weapon.
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Unkn0wn Offline
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« Reply #29 on: July 17, 2011, 07:28:15 am »

Still lame
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deadbolt Offline
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« Reply #30 on: July 17, 2011, 07:29:52 am »

back to the drawing board, what do u suggest?
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nugnugx Offline
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« Reply #31 on: July 17, 2011, 07:30:58 am »

back to the drawing board, what do u suggest?


finish earlier maps




























;/D
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deadbolt Offline
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« Reply #32 on: July 17, 2011, 07:32:16 am »

this is an earlier map tbfh.
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Unkn0wn Offline
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« Reply #33 on: July 17, 2011, 07:37:41 am »

What's the map size?
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deadbolt Offline
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« Reply #34 on: July 17, 2011, 07:39:10 am »

512x352 same as nueville
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #35 on: July 17, 2011, 07:45:52 am »

I'd say keep the pantherturms, just make them "destroyed", so they can't be used.
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Unkn0wn Offline
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« Reply #36 on: July 17, 2011, 07:46:26 am »

Only put one, two next to eachother looks stupid.
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deadbolt Offline
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« Reply #37 on: July 17, 2011, 08:08:47 am »

nvm, replaced gay panthertum fortress of doom with more realistic trenches.





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Mysthalin Offline
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« Reply #38 on: July 17, 2011, 08:13:53 am »

Looks alright actually.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #39 on: July 17, 2011, 08:29:54 am »

Destroyed pantherturms can be repaired and garrisoned, everyone knows this, right? Try it out on Vierres ridge in vcoh, the destroyed turm at the bottom of the map. Repair >>> Use. No need to tech for atgs xD.
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