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Author Topic: 0.7.9R Patch Notes  (Read 86260 times)
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Unkn0wn Offline
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Posts: 18379


« on: July 11, 2011, 03:01:45 am »

Good morning ladies and gentlemen.
Run your autoupdaters!

General
- Fixed all issues concerning captured heavy weapons (but they still won't cap territory)
- Captured weapons no longer gain vet
- Fixed acceleration/deceleration vet buffs
- Slow mines fixed, mineflails will function vs slowmines
- Slow mines no longer stack
- Removed grenade scatter (vCOH patch 2.602 change)
- Added some vehicle symbols
- Support weapon guns now count as light vehicle kills
- fixed mortar smoke projectiles not leaving the tube at the correct location

American
- Smoke Grenades UI position changed
- Sticky Bombs now have a 0.5 penetration modifier vs skirt armour as opposed to 0.5 damage
- Fixed Field Dressings being interruptible
- Panther 'Cuckoo' now has 15% less acceleration, deceleration, rotation speed, turret rotation, +15% reload compared to normal panther to represent it having an inexperienced crew.
- Panther 'Cuckoo' price decreased to 420 F
- Panther 'Cuckoo' now costs 3 reward points for 1 use.
- Reverted t17 gun to pre-vcoh patch 2.602
- Reverted t17 price to pre-patch value (120 F)
- M36 'slugger': HP decreased to 536
    Pop from 13 to 12
    Gun is now m10 gun with hvap pershing pen. and 137.5 dmg
- Mark target can now be used on weapon teams
- Fixed us 105 vet icons
- US armor crew efficiency and OBM to 80%,  accuracy while repairing & moving x0.5
- Fixed sherman croc +5 range vet 3 buff.
- Airbourne Medic now has a 'm' as hotkey
- Infantry howitzer off-map should now properly give the extra use in game when an extra use is bought
- Reduced size of 75mm GMC shell crater
- Fixed First Aid not getting modifiers
- M10 price to 200 F (From 190)
- M18 price to 185 F (From 165)
- ATG price to 140 Mun (From 110)
- Sherman upgun now costs 30 F instead of 60 Mun
- moved fire up UI location to 10
- New skin for assault engineers

Commonwealth
- Ablative Armour fixed for Engineers
- Artillery CCT Smoke Support UI position changed
- Fixed CCT Creeping Smoke Barrage not firing
- Removed bren MMG button
- Stuarts and Tetrarchs now have phasing armour
- RCA lit up now decloaks
- Improved comet skin, improved comet gun recoil
- Commando sniper spotter sten will no longer autotarget enemies.
- Replaced 50 cal jeep with Commando Jeep model
- Fixed a bug with the AVRE building crit
- Fixed Bren carrier being affected by commandos T1 scouting vehicles
- RCA T2 Grenade Training now grants tommies pineapple grenades instead of grenadier grenades
- 6 Pounder price to 140 Mun (From 110)
- 17 Pounder price to 150 Mun (From 130)
- Tetrarch price to 70 F (From 60)
- Tetrarch pool cost increased to 9 to be in line with other light vehicles
- Added hold fire to 95mm Cromwell
- Commando sniper price to 240 Mun (From 220)
- Button rework:
      range increased to 35
      hull/coaxial mg disabled, 0 sight, 0.25 main gun accuracy, 0.5 acceleration
      0-5s: 0.75 max speed
      5-10s: 0.5 max speed
      10-15s: 0.25 max speed, 0.25 acceleration  

Wehrmacht
- Defensive Rocket Barrage delay changed from 3 seconds to 5 seconds
- Defensive Offcer Passive Aura no longer affects teammates
- Sturmpanzer IV will now rotate when ordered to fire
- Fixed Sturmpanzer IV repair kit
- Blitzkrieg Keep it Moving! now doesn't work on camo'ed units
- Fixed a bug where Defensive 88 crew would fire its artillery barrage without the gun being present
- Flak 88 artillery barrage range increased to 150 (From 100)
- Flak 88 now has a hold fire toggle
- Flak 88 will now keep aiming at the location it has last fired until a new target has been found
- WM Officer can now pick up weapons
- Reverted panzerschreck dmg vs stuart armor from 0.7 to 1.0 (vcoh patch 2.602)
- Reduced size of LeiG shell crater
- Increased minimum range of the LeiG (reduces the likelihood of the gun blowing itself up.)
- Hopefully fixed a bug where the flak 88 crew was not cloaking properly
- Fixed a bug where volks, grenadier & stormtrooper k98 long range dps was lower than in vCOH.
- Pak38 price to 150 Mun (From 120)
- Pak40 price to 170 Mun (From 150)
- StuG price to 150 F (From 140)
- Geshutzwagen price to 160 F (From 150)
- Sideskirts now cost fuel instead of Munitions; 25 F for Stug, 30 for PzIV, 40 for Panther.
- Moved pak camo UI location to 7

Panzer Elite
- Changed g43 slow to be like BAR suppression fire, suppresses faster, but duration is 10 instead of 15. suppression is not multiplied by another 400% last 50% of the ability like BAR SF is.
- Luftwaffe Spotting Teams Flares UI position changed.
- Panzer II: dmg vs vehicles/atgs/88s reduced by 25%
    Fixed some dmg modifiers vs tanks
    Veterancy buffs are now same as t17's
    Crit chances reduced
- Removed ghost turret mg42 from the Jagdpanther
- Bergetiger now has veterancy bonuses:
   1(12xp) - 0.85 dmg
   2(48) - 0.85 dmg 1.15 speed
   3(120xp) - 0.8 pen. +10 sight
- Bergetiger gains 2 xp every time it repairs something
- Magnetic AT grenade UI to 11
- Pgren default g43 is now a default weapon instead of slot item
- Tank busters now get a g43
- Removed PG & TB leader rifle (they don't have one in vcoh)
- Mark target can now used on weapon teams
- Light AT halftrack treadbreak effects no longer stack
- Magnetic AT grenades stun no longer stacks (also not together with treadbreaker)
- Magnetic AT grenades should now be able to be used on support weapons similar to sticky bombs.
- Kettenkrad from 1 to 2 pop
- APCR marder III buffs from 25% dmg and 35% pen to 15% dmg and 25% pen.
- Reverted panzerschreck dmg vs stuart armor from 0.7 to 1.0 (vcoh patch 2.602)
- SE Hummel & Hotchkiss 'Incendiary Shells' now simply apply an incendiary affect to the normal barrage types. (No longer have a separate incendiary barrage with lower damage)
- Hotchkiss stuka incendiary barrage DoT burn time doubled.
- Tank Hunters T1 ketten can now buy 2 mines for 50 ingame MU
- Fixed Jagdtiger pink death box
- Hotchkiss 37mm and 50mm hp increased to 350
- Hetzer main gun range increased to 50
- Hetzer spotting scopes range buff removed
- Hetzer spotting scopes, mg price reduced
- Armored Car accuracy increased to be in line with the Puma
- Tankbusters and fallschirmjager tankbusters no longer shoot their rifles when in camo.
- Marder price to 150 F (From 140)
- Stummel price to 100 F (From 120)


Maps (Will be done sometime soon)
Crossroads:
Improved pathing
Fixed some shot and movement blocker bugs

Bastion:
Removed cars in town
Removed barbed wire & most tank traps in and around the water

Bocage:
Removed uncrushable tank traps
Added loading screen, fixed map preview

Bergen:
Improved pathing in town
Made atg movement easier

La Provence
Improved light vehicle pathing/atg pathing
Added loading screen, fixed map preview

Tanteville
Improved forest pathing
Fixed unfinished parts of the map
Added loading screen, fixed map preview

Added:
8p_Roads_to_and_from_carentan
Brittany (4)

Removed:
Hinderdam (4)
Rouen (8 )
Le Paradis (4)
« Last Edit: July 11, 2011, 07:08:55 am by Groundfire » Logged
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #1 on: July 11, 2011, 03:04:05 am »

In the process of making all the price changes now.
Note that the ATG pricing changes are largely experimental, we will be evaluating the situation 1 - 2 patches from now.
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nugnugx Offline
Donator
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Posts: 4051



« Reply #2 on: July 11, 2011, 03:11:36 am »

Quote
- Stuarts and Tetrarchs now have phasing armour

oh god tet with phasing armor like it didn't had crazy dodge currently  Roll Eyes




Quote
- Changed g43 slow to be like BAR suppression fire, suppresses faster, but duration is 10 instead of 15. suppression is not multiplied by another 400% last 50% of the ability like BAR SF is.

Can you target 2 units with like US bar ?  If yes then it's ok,  if not then its even worse than bar because bar atleast got good close dps.






Quote
8p_Roads_to_and_from_carentan

This has to be this 'wicked' thing LOL !
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BigDick
Guest
« Reply #3 on: July 11, 2011, 03:15:02 am »

Can you target 2 units with like US bar ?  If yes then it's ok,  if not then its even worse than bar because bar atleast got good close dps.

its much worse than the bar suppression anyways didn't you read it does not get the 4xsuppression modifiers applied
that is the state where the units goes from "crawling+shooting back" into the "pinned and fucked"

=> g43 won't pin => bar >>>>>>>>>>>>>>>>> g43

and pgrens got weaken anyways because they lost their leader rifle guy
« Last Edit: July 11, 2011, 03:16:58 am by BigDick » Logged
nugnugx Offline
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Posts: 4051



« Reply #4 on: July 11, 2011, 03:15:57 am »

yea..... i smell next patch g43 will have old 'slow' back  Roll Eyes
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #5 on: July 11, 2011, 03:21:40 am »

I liked Hinderdam Sad
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #6 on: July 11, 2011, 03:26:15 am »

If the Pgren leader loses its leader rifle, will Storm Tactics top T4 SE still give all Pgrens the leader rifle?

Other than that intresting allied changes, makes me want to play RCA again for the Nades change Tongue
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #7 on: July 11, 2011, 03:26:24 am »

1) RTC 4v4 wasnt in the updater.
2) No britany in the updater.
3) What range is it on the new RCA pineapples? Will they get a price increase to 30?
4) Did you remove +5 range for ami crocs?
5) What modifiers were added to first aid?
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #8 on: July 11, 2011, 03:28:57 am »

This patch is bullshit and I am hereby going to whore my 110 muni ATGs until you fix it
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #9 on: July 11, 2011, 03:29:05 am »

1) RTC 4v4 wasnt in the updater.
2) No britany in the updater.
3) What range is it on the new RCA pineapples? Will they get a price increase to 30?
4) Did you remove +5 range for ami crocs?
5) What modifiers were added to first aid?

1. Still have to upload the maps
2. Still have to upload the maps
3. Same range as normal pineapples, price increase yes
4. No, its +5 range at vet 3 got fixed
5. Smoke modifiers should properly apply
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #10 on: July 11, 2011, 03:31:27 am »

drom what I can see,sideskirts still cost mun
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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #11 on: July 11, 2011, 03:33:16 am »

also YOU BROKE THE MOD
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #12 on: July 11, 2011, 03:33:27 am »

Games are failing! Abandon ship!
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #13 on: July 11, 2011, 03:36:30 am »

SHE JUST WON WORK CAP'N! AM GIVIN HAR ALL A GOT!
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BigDick
Guest
« Reply #14 on: July 11, 2011, 03:38:10 am »

This patch is bullshit and I am hereby going to whore my 110 muni ATGs until you fix it

yeah thats the problem with unit cost changes...imho they should recalculate the used resources based on new prices somehow making negative values

so it will take very long until these ATG changes hit the metagame since supportweapon crews tend to live long
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Unkn0wn Offline
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Posts: 18379


« Reply #15 on: July 11, 2011, 03:38:57 am »

I could just wipe all vet 0 ATGs
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #16 on: July 11, 2011, 03:44:39 am »

My hope is that we will get epic upgraded inf + tanks battles
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Unkn0wn Offline
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Posts: 18379


« Reply #17 on: July 11, 2011, 03:45:01 am »

Ok sounds like the patch did indeed break something, will investigate, sorry guys.

Could someone please post a screenshot?
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nugnugx Offline
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Posts: 4051



« Reply #18 on: July 11, 2011, 03:46:13 am »

My hope is that we will get epic upgraded inf + tanks battles

No you won't , price changing by small ammount does not solve anything if you want a change in gameplay.
Instead of those 2 extra bars or 1 mp44  i will get the same numbers of paks/ atgs.
Price changing has any real effect if it is atleast by 60% of current price to prices above 80 and 100% to prices around 30.

Small price changing is only good for slight tweak-tuning.
« Last Edit: July 11, 2011, 03:49:07 am by nugnugx » Logged
Smokaz Offline
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Posts: 11418



« Reply #19 on: July 11, 2011, 03:54:26 am »

Not really, if people look at their at companies and go: boy if I ditch four at guns and rely on a mix of vehicles and shreks for AT, I can get stuff powerful at decrewing other guy's at guns, thus negating his investment and not being forced to use at guns myself.

I dont know how many paks people usually run - I suspect some players run 4. Thats 600 munitions.

- Six goliaths and a bundle nade someone?
- 5 extra shreks. (Gotta admit, 5 shreks for the price of 4 paks seems a bit iffy. Shreks are expensive thats for sure.)
- 3 more sniper's worth of munitions?
- Turn four squads of grens into KCH squads.

12 MORE PURCHASES OF assault grenades.

Use your imagination here
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