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Need advice!
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Topic: Need advice! (Read 4125 times)
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scrapking
EIR Veteran
Posts: 924
Need advice!
«
on:
September 10, 2007, 12:46:32 am »
Hey,
I just found out that this mod even existed, and from what I can tell without actually playing it, it seems like a really cool idea.
I've played vanilla CoH for a while now, and I'd rate myself a mediocre player at best - worse on my off days - but at least I understand the concepts of the "heartbeat" of a game. What isn't clear to me about this mod, and would certainly influence selecting my initial forces, is how exactly the mod plays out - resource gathering? building upgrades? etc...
So I guess what I am asking is, advice on a good starting force, and any significant gameplay changes and the implicit fundements of adapting to them.
Also, I couldn't find anything regarding the current state of the "war", or performance of either side.
Maybe there are 100 things I couldn't even think of that some of you who have been doing this might take for granted, so any advice would be helpful.
Thanks in advance,
Scrapking
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Jebus
132nd Defensive Division
EIR Veteran
Posts: 53
Re: Need advice!
«
Reply #1 on:
September 10, 2007, 02:03:09 am »
Hey there Scrapking, welcome to the EiR forum and community.
In answer to some of your questions:
There is no resource gathering although resources are given to you through the website in your "War Control Panel". You get a base set of starting resources and afterwards you get "resupplies" which pretty much resupply the resources you have used (on units which die).
You get resource bonuses as well which affect the amount of the resources you recieve, this all has to do with "Total Army Value" (which i'm sure someone would like to go into greater detail about).
Upgrades are also bought through the War Control Panel when your setting up a company.
The state of the war can be seen in the War Control Panel at the bottom..it will tell you how many sectors the Allies hold and how many the Axis hold, at the most this what were fighting for until the Warmap is done.
Hope this helped.
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Evilnrg
EIR Veteran
Posts: 256
Re: Need advice!
«
Reply #2 on:
September 10, 2007, 05:17:33 am »
Get on Teamspeak to get a game started
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acker
EIR Veteran
Posts: 2053
Re: Need advice!
«
Reply #3 on:
September 10, 2007, 04:31:41 pm »
Deleted.
«
Last Edit: September 14, 2007, 04:09:20 pm by acker
»
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salan
Guest
Re: Need advice!
«
Reply #4 on:
September 10, 2007, 04:56:57 pm »
as the axis you start with 24 pop cap... try using either a start with 6 grenadiers (1lmg upgrade in 1 squad, a double panzershrek upgrade in a second squad, and 4 grenades in the remaining squads).. this allows you to basically deal with any threat that you come across..
MGs, throw a grenade squad infront of it behind cover, and use the three remaining ones to flank and nade it..
Rifleman squads, keep distance, if they BAR suppress make sure you are spread out behind cover, don't mass click (i personally put 2 grenade infantry for ctrl-1 and ctrl-2, the lmg in ctrl-3 and panzershreks in ctrl-4.. this way i can move them independantly of each other..) so many tactics you can pull off with this, just be warned to keep your LMG back behind the front line to engage their advancing army as it hits your front line, and so it does not get supressed/bombed/killed by mortars/snipers/bars/mgs. the panzershreks should NEVER be engaged in combat unless a vehicle is in the fight, leave them atleast a quarter of the screen behind the fighting, if you get routed, make them run back away from the fight. they are IMPORTANT, the only way an axis team can win vrs allies is if it maintains its antitank ability throughout the game, this means keeping panzershreks away from the front line unless there are tanks there to kill.
I would only buy 3 more grenadiers for that company, put shreks on all of them and one of them double shreks. then buy about 23 volksgrenadiers... and buy 2 mp40's with them and use these with your mgs/mortars/nebels/puma's as your picket troops
as the allied .. you start with 30 pop cap, your absolute strongest starting company without speciallized troops (airborn/rangers) would be 3 rifleman with bars/stickies a MG and a mortar. You CAN swap the mortar out for a sniper, but the mortar has way more survivability as it will be behind your mg line and indirectly firing over structures. Unless the axis player is very smart and micro intensive you will be able to deal with any situation that comes at you early game with this squad.
you can stickie three different vehicles (1 stickie is enough per vehicle to either force it away or give you the ability to put distance until you can bring up more troops)... the mg and mortar make quick work of the axis infantry, although you need to fire two rounds on average to suppress compared to teh axis 1 round on mg42.. you also have 3 uses of supressing fire which I would recommend saving for flanking enemies, those that are outside the ark of your mgs, or are in your back area after the mortar.
beyond this, the BEST advice and tactic i personally came up with (YES MARINE I WAS THE FIRST ONE ADVERTIZING AND RUNNING THIS TACTIC... pfft) is put a stickie bombing rifleman with 1 at gun in your anti armor section, i recommend two of these groups in fact. the stickie bomber NEVER leaves the side of the AT gun, you could BAR these but you should be running out of ammo by this chance and will also have MGs around by the time you need the ATG anyways. the stickies stop enemy tanks from flanking / getting away from the Atg, and the rifleman themselfs can help fight off axis infantry aswell as recrew the gun if needed.
beyond that build your squads with a few smaller infantry squads for early game, then slowly build them up.. ie i do 4 12 man stickie bomber squads, 4 12 man normal riflemansquads in my armor company, followed by a 18 a 24 and a 30 man squad.. this means late game i can call in 30 pop cap at once and not have to wait on the timer... aswell as having the stickie bombers useful throughout the game and not stuck in an unwanted popcap group.
same idea for the axis.. 8 / 12/ 18/ 24/ 30/40 popcap infantry groups depending what you can have..
the BIGGEST problem with this game is buying too many expensive units, and not having enough base infantry to last the fight.. aswell as for axis the worst issue is running out of anti tank, save some for the late/end game.
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scrapking
EIR Veteran
Posts: 924
Re: Need advice!
«
Reply #5 on:
September 10, 2007, 06:47:39 pm »
Wow, some great replies, thanks very much. And the nub I am, I just noticed, and watched the full video walkthroughs of both the web setup, and in-game play. Well done, I am actually excited to get going.
A question regarding resources: Many in-game abilities (both special CP and unit) require ammunition points to use. Is this constant in EiR? I guess what I am getting at is "how many ammunition points should I make sure to enter a battle with"?
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DeadlyShoe
EIR Veteran
Posts: 470
Re: Need advice!
«
Reply #6 on:
September 10, 2007, 06:52:47 pm »
Unfortunately that part is out of date. Owing to numerous problems with the munitions system especially WRT abilities, you dont actually use munitions in game now
All the abilities have a certain # of uses associated with them, and you can use em that many times
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This may be the most offensive thing I've read. At least, today.
Unkn0wn
No longer retired
Posts: 18379
Re: Need advice!
«
Reply #7 on:
September 11, 2007, 11:18:34 am »
When I get back I'll get to updating the video tutorials, ultimate guide, EiR manual and hopefully end up writing some more guides
.
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