EiR:R Is now up and running
General* Improved weapon targeting of:
M8, T17, Stuart, Staghound, Hotchkiss, Hotchkiss upgun, Wirblewind, Ostwind, 20mm Puma, 50mm Puma, Armored Car, Panzer II
Improved means: Weapons think less for themselves now when picking targets, with the result they listen better to the player when ordered to fire at something.
* Added/fixed some unit names
(but what do we call hotchkiss upgun & hotchkiss stuka
)* Fixed some vehicle wrecks still blocking movement after being destroyed
American* New model for assault engineer shotgun (fixes death bug)
* Assault engineers now have elite armor
* New icon for assault engineers
* Assault engineer pop from 4 to 5
* T17 pop from 9 to 8
* Infantry smoke grenades range from 25 to 35
Commonwealth* Commando sniper sight range to 50
* captured 6pdrs no longer cloak for other armies
* New skin for 6 pounder
* Bren carrier now uses same armor as Bren MMG (bren carrier armor) but with x3 received penetration
* Piat Projectile speed from 15 to 10
* Piat short & medium penetration modifier from 1 to 2.
* Button Rework v1.01a:
range from 35 to 30
0 - 20s hull & coaxial MG disabled, main gun accuracy x0.25, 0 sight, x0.25 acceleration, x2 deceleration
0 - 2.5s 0.75 speed
2.5 - 5s 0.5 speed
5 - 15s 0.25 speed
* Tetrach little john upgun now has longer barrel
* 95mm Cromwell & reward units are now affected by CCT
Wehrmacht* Geschutzwagen MG to 35 Mun (From 50)
* Fixed Flak 88 howitzer barrage animations
* Defensive Presighted Positions MG & Mortar no longer bug out once MG has been undeployed once.
* Fixed a bug where panzerfaust would fail to fire due to losing track of target
* Removed assault grenades suppression
* Fixed assault grenades only throwing nades 2 times. (supposed to be 3 times)
Panzer Elite* Support scout car pack up time reduced to 3 seconds (from 5)
* FJ tankbusters can now choose between single and dual panzerschrecks
* Fixed luftwaffe spotting teams flare UI position
* fixed APCR hetzer having 40 range
* Magnetic AT nades can now be targeted same as stickies
* Fixed a small bug with magnetic AT nades
* Fixed Zimmerit armor not affecting: Scout car, 50mm AT HT, vampire HT, Bergetiger
* Luftwaffe spotting teams flare now decloaks & has same effect as CW lit up flare
* Fixed treadbreaker crit being visible trough FOW
* Flakvierling builder squad pop to 0
* Flakvierling Armor type from flak 88 to ATG, collision box removed.
* G43 slow now does the exact same thing as BAR suppression, 15s duration & x4 suppression last 7,5 seconds (BAR SF is still slightly better)
* Wirblewind pop from 10 to 8