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Author Topic: THE TRAITOR MINESWEEPER PIOS OF SPARTANMARINE WHO REFUSED TO FIGHT  (Read 4888 times)
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Smokaz Offline
Honoured Member
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Posts: 11418



« on: August 03, 2011, 07:59:00 pm »

A 2v2 ON CROSSROADS



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klpåasf
kpåsfa
kpåsfasfa,wwrqklpåwqklpåwqlpåwfq
lpåwfq
lpåwqwqwfqkwfq,
å

http://www.gamefront.com/files/20633083/tjopjopqwfqjopwfjqo.rar
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #1 on: August 03, 2011, 09:02:09 pm »

What is this I dont even  Undecided
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Audemed Offline
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« Reply #2 on: August 03, 2011, 09:07:48 pm »

He mad?
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DarkSoldierX Offline
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Posts: 3015



« Reply #3 on: August 03, 2011, 10:31:16 pm »

i watch this.


i see axis get rape


then I see axis loose possibly because of 1 minesweeper pio that refuses to fight

i lol'd
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Smokaz Offline
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Posts: 11418



« Reply #4 on: August 04, 2011, 01:22:03 am »

this is worth a watch (calmed down)
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BigDick
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« Reply #5 on: August 04, 2011, 01:53:06 am »

that fatcat has a failcompany tbh

but it was fun to see how a riflenade falls squad made it to 29 inf kills because the allies charged a flak and shit
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Smokaz Offline
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Posts: 11418



« Reply #6 on: August 04, 2011, 02:06:04 am »

that fatcat has a failcompany tbh

but it was fun to see how a riflenade falls squad made it to 29 inf kills because the allies charged a flak and shit

riflenade is a stopgap until I get my T4, enabling me to actually play with fg42s

I have a plan for how to feint people into charging me, and thus get raped

but it relies on having both riflenades and the top t4
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smurfORnot Offline
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Posts: 4715



« Reply #7 on: August 04, 2011, 02:09:16 am »

what about bottom t4 with rifle nades? you sprint in your territory,have ab armor,so it's very hard to catch you,and have mg's behind for stopping enemy?
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BigDick
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« Reply #8 on: August 04, 2011, 02:20:34 am »

riflenade is a stopgap until I get my T4, enabling me to actually play with fg42s

I have a plan for how to feint people into charging me, and thus get raped

but it relies on having both riflenades and the top t4

why you not playing with falls without upgrade and fausts until then?

i use the top T4 too but i found falls without upgrades more cost effective than with upgrade....

you can spent the munition on tankbuster falls to support your marders and to leave fuel for some vehicles and P4ist
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spinn72 Offline
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Posts: 1802



« Reply #9 on: August 04, 2011, 02:31:07 am »

Bottom luft t4 is so badass.
FJ tank busters laugh in the face of balance with this t4.. airborne armour constant sprinting no downside from medkits with more HP per man lawl.

"but you can't sprint in enemy territory lawlz" well now we have sprint with vet sgt so you can pop that rofl.
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BigDick
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« Reply #10 on: August 04, 2011, 02:45:42 am »

Bottom luft t4 is so badass.
FJ tank busters laugh in the face of balance with this t4.. airborne armour constant sprinting no downside from medkits with more HP per man lawl.

"but you can't sprint in enemy territory lawlz" well now we have sprint with vet sgt so you can pop that rofl.

but they still have only 60hp basic per man that gets up to 75hp by the T3 but so they become basically a 4 man airbornesquad for 310 mp with 250mun shreks don't know if the sprint is that good
shreks behave a bit different than RRs you can't get barely into range (35m) and expect a hit on target to run back quick
furthermore the RRs have basically no aimtime so you stop for 0.1sec to fire

i should give it a try after having enough pp on my luftwaffe account

@devs gimme a free quick response luft account pl0x kthxbye
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #11 on: August 04, 2011, 02:54:38 am »

Bottom luft t4 is so badass.
FJ tank busters laugh in the face of balance with this t4.. airborne armour constant sprinting no downside from medkits with more HP per man lawl.

"but you can't sprint in enemy territory lawlz" well now we have sprint with vet sgt so you can pop that rofl.

yea,but with rifle nades,you aint spending so much time in enemy territory,and you can always run back to yours.
so since sprint is passive,that means that you cant move and shoot while in your territory,right,lol?
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #12 on: August 04, 2011, 03:04:45 am »

yea,but with rifle nades,you aint spending so much time in enemy territory,and you can always run back to yours.
so since sprint is passive,that means that you cant move and shoot while in your territory,right,lol?

It mostly gives you an easy escape option, or an easy flank. I like to use vehicle mines so I can see into the FoW where tanks are when they trigger. Quick response ain't a frontline doctrine selection, if you're in a 3v3, odds are your teammates will be holding the line and you'll be running in between, wherever enemy resistance is. That's where this t4 thrives.


BigDick, definitely give it a try, I have a feeling it'd be something that you'd love Tongue
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Smokaz Offline
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Posts: 11418



« Reply #13 on: August 04, 2011, 05:29:34 pm »

bidick will never love anything axis has
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Unkn0wn Offline
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Posts: 18379


« Reply #14 on: August 05, 2011, 04:39:50 am »

Lol
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