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Author Topic: Reflections on the patch in EIR  (Read 7512 times)
0 Members and 17 Guests are viewing this topic.
MorkaandBorka Offline
EIR Veteran
Posts: 1464



« Reply #20 on: October 15, 2011, 03:32:55 pm »

Elites right in a sense that AB doc is just weak in general, id rather have the old doctrine back with no t4s as it was more useful.  Useful being a keyword.  Ab needs maybe a 10% penatration buff or something tiny or incrimental to their health like almost every other doctrine, instead of these shitty upgrades that are useless.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #21 on: October 15, 2011, 03:42:13 pm »

Ill do a draft when I get home today.  AB used to be good for decapping behind enemy lines and disrupting.
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Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #22 on: October 15, 2011, 03:49:00 pm »

But its not about making drafts right now Ffs! Its about patients, and getting done what we already have on the table ok?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #23 on: October 15, 2011, 03:51:48 pm »


But its not about making drafts right now Ffs! Its about patients, and getting done what we already have on the table ok?
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If a doctrine had useless things that don't work making said useless things work doesn't fix the doctrine
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #24 on: October 15, 2011, 04:09:10 pm »

AB dont need to be directly buffed. i like the AB doctrine.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #25 on: October 16, 2011, 06:04:03 am »

Uhmm, yes? They had a sniper that could sprint in camouflage.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #26 on: October 16, 2011, 06:17:18 am »

so sniper that sprints in camouflage is stronger than whole doctrine?
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #27 on: October 16, 2011, 06:32:09 am »

so sniper that sprints in camouflage is stronger than whole doctrine?

It was, yes.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #28 on: October 16, 2011, 06:40:32 am »

Uhmm, yes? They had a sniper that could sprint in camouflage.

Which was removed, so no.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #29 on: October 16, 2011, 06:43:49 am »

Now I haven't played in a few months, but I believe the only problem here is that when the community looks at a doctrine and doesn't see something that's stupidly OP, they call it weak. I urge you to look back AGAIN at the AB draft and notice that there is a t4 that gives you not one, but TWO GLOBAL ARMOUR BUFFS. +6 pop is strong enough on its own as a t4, but bottom t4 also has lots of nice buffs that all add up. Top t4 was never finished, there always needed to be something added to that t4 to make it stronger but as far as the doc goes, that's 2/3 trees that are powerful enough.

Direct buffs to AB are just overkill for the most part. Give them more dmg and they're stupidly OP, give them more acc/range/pen and why bother having AT guns? Cooldown/reload seems to be the only viable option.. but even then, why? AB aren't frontline inf, they're your harassment units.

AB keep their full offensive power until 2 men, and even then, have a large chance of dropping the RR. I always used to run 4 squads with 3 atg's and 4 shermans, this proved to be enough for every occasion. Current AB doc makes me want to druel with happiness. Bottom t4 looks stupidly OP in my opinion, but I guess i'm the only one =\.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #30 on: October 16, 2011, 06:46:02 am »

Not really, the only good thing is the sniper.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #31 on: October 16, 2011, 07:00:32 am »

Not really, the only good thing is the sniper.

That's your only argument? Thank you for reaffirming why I no longer play this mod.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #32 on: October 16, 2011, 07:03:23 am »

That's your only argument? Thank you for reaffirming why I no longer play this mod.

Well it's quite obvious. RRs are stupidly overpriced. There are no real buffs to infantry, tanks or ATGs. It's mostly utility stuff like being able to paradrop unharmed which doesn't really benefit me in combat. And the amount of riflemen you can have is about half as many as in an infantry company. Furthermore changing capping speed and call-in timers will just mess up the game, it's not a good gameplay change.
« Last Edit: October 16, 2011, 07:07:49 am by PonySlaystation » Logged
3rdCondor Offline
Donator
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Posts: 1536


« Reply #33 on: October 16, 2011, 10:13:24 am »

I like the new patch Tongue
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MorkaandBorka Offline
EIR Veteran
Posts: 1464



« Reply #34 on: October 16, 2011, 10:27:07 am »

Go look at deadbolt AB draft.  That (WITH A LITTLE TWEAKS) should have been the thing we got instead of what we have now. 
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