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Author Topic: My AB draft  (Read 12463 times)
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deadbolt Offline
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« on: October 16, 2011, 07:42:55 am »

quick draft

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EliteGren Offline
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Posts: 6106


« Reply #1 on: October 16, 2011, 07:53:20 am »

I like

One thing bothers me however..WHAT'S THE POINT OF A RED OFFMAP FLARE FOR PARADROPS? This is one of the most retarded abilities ever. It is retarded for the 2 following reasons:

1) You need to drop your shit RIGHT ontop of the enemy so he moves which almost always makes you lose all your shit
2) You have to wait 30 seconds for the flare to drop, the enemy probably already moved so it's fucking useless.
« Last Edit: October 16, 2011, 07:58:19 am by EliteGren » Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
PonySlaystation Offline
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« Reply #2 on: October 16, 2011, 08:02:21 am »

Fake offmap flares would be better. Like in vCoH.
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deadbolt Offline
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« Reply #3 on: October 16, 2011, 08:10:08 am »

could add stun when paras land so u get chance to run away
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kwiatekkek Offline
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Posts: 702



« Reply #4 on: October 16, 2011, 08:12:59 am »

me likey  , altohugh id  move and  tweakend  couple o things

*sherman cct smoke mowe to night raid( in order  to promote the use of double flamethrower engies  coverd  by smoke)
* sherman anti inf carnister limited  to 75mm  shermans
*  m8s  dropped  behind  lines  can  be too powerfull imo ( same goes for  engies,i allready se endless mines behind     the "frontline"
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TheVolskinator Offline
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« Reply #5 on: October 16, 2011, 08:34:43 am »

Modified weapons: What, so inf doc gets pooch screwed when your inf are equally as accurate in cover and have RR backup? No gusta!!

Sprint is ?good? but again, it feels so at home on inf doc. Dont AB already have Fire up? If they got sprint as well you could perpetually hound any armored unit you chose to death and then marathon away with your alternate speed-boosting ability.

Riflemen do 10% more damage? Yeah fuck inf doc 3rd BARs, i get pretty much 1/2 vet3 for an unlock. And dual flamers, who the hell would ever use inf D: i can just go AB and get healing (AM medics), great AT (RRS), MUCH better AI (buffed rifles, 4 man support teams, and 4 man dual flamer engies--that t3 combo would rape everything in its path!!!)

My support weapons have 4 men, one has a bar (with a T3); fuck Locked and Loaded...

Paras now > Rangers in usefulness.

Paradrop triple m8 start? Lolololololol.

Good ideas but they can be abused somewhat easily...

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deadbolt Offline
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« Reply #6 on: October 16, 2011, 08:48:41 am »

its called giving variation to the doctrine, im tryna buff something other than paratroopers and give more options. the current one more or less soley buffs paratroopers.

gives better variation for people who dont want to soley buff paratroopers and spam them, makes build orders a bit more dynamic.

and i said sprint to riflemen/engis, not paratroopers l2read.
« Last Edit: October 16, 2011, 08:50:21 am by deadbolt » Logged
TheVolskinator Offline
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« Reply #7 on: October 16, 2011, 08:56:07 am »

Its great that you are, but it leaves infantry doctrine in a pretty sorry state--they get none of the (honestly great) buffs that youre suggesting for AB. Infantry is supposed to be inf centric (derp), but it has no ingenious buffs such as these Tongue.

If inf and armor were re vamped with equally power buffs, or some of what you suggesting going to them and new buffs being applied to AB, along with this going in, id be fine.
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deadbolt Offline
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« Reply #8 on: October 16, 2011, 09:00:41 am »

but AB are an infantry based doctrine? but true all allied doctrines need revamping, theres nothing i'd go out my way for and play a weeks worth of games just to try the ability
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TheVolskinator Offline
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« Reply #9 on: October 16, 2011, 09:01:24 am »

True, but then, whats the point if inf doc Tongue

And that still doesnt justify all of these buffs that appear in other companies being funneled into AB. 4 man support teams with bars, 4 man flamers, sprinting rifles that deal more damage...and paradropped everything, including LVs!! Used in concert I can see some easy ways to roll an opponent in no time flat.

So good ideas, but a bit much.
« Last Edit: October 16, 2011, 09:03:34 am by TheVolskinator » Logged
EliteGren Offline
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« Reply #10 on: October 16, 2011, 09:02:51 am »

Infantry is fine. Don't make Airborne suffer because you don't like it being stronger in specific areas, its just as much an infantry doctrine as Infantry itself
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deadbolt Offline
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« Reply #11 on: October 16, 2011, 09:03:15 am »

it isnt stronger, it gives alternative build orders
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TheVolskinator Offline
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« Reply #12 on: October 16, 2011, 09:06:22 am »

Let me re-phrase then. If AB gets all of this, what advantages does Infantry Company hold in certain situations? At a glance, this AB just seems generally better.
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DarkSoldierX Offline
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« Reply #13 on: October 16, 2011, 09:10:19 am »

it isnt stronger, it gives alternative build orders
Top T2 is stronger the Infantry Mid T2.

15% increased accuracy in cover, +5 nade range, -.50 cooldown for vehicles VS 15% increased acc in cover. Its pretty obvious whats better there.

Your draft has other problems.

1. You don't put Unlocks into the buffs. You make a separate section for that.

2. Try not to overbuff LVs. I would go Top T3 mid T2 Lower T3 and spam quads/M8s with my airborne.
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Dnicee Offline
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« Reply #14 on: October 16, 2011, 10:05:23 am »

Please, do not feed the forum troll!  Angry
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deadbolt Offline
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« Reply #15 on: October 16, 2011, 10:15:29 am »

says the most axis biased player in here
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MorkaandBorka Offline
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« Reply #16 on: October 16, 2011, 10:26:12 am »

I like alot of things here honestly, It seems ALMOST as powerful as some axis doctrines.*   Anyways I really dont think AW should be on a cooldown, BUT it could be on a longer cooldown if it had to, like 360 seconds instead of 240...that makes more sense to me so its not completely overabused. 

I also really hate adding sprint on rifles and engies, it just doesnt seem right tbh. 

I love everything else. 
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smurfORnot Offline
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« Reply #17 on: October 16, 2011, 10:27:55 am »

how many salvos of grenades do guys wit AW throw?
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MorkaandBorka Offline
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« Reply #18 on: October 16, 2011, 10:29:43 am »

how many salvos of grenades do guys wit AW throw?

1

THEY actually stop throwing grenades unlike assault.
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smurfORnot Offline
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« Reply #19 on: October 16, 2011, 11:22:24 am »

rly? cuz today they threa atleast 4-5 salvos of nades on me,I was expecting them to run out of them,but no,they just kept throwing them while I was trying to run around.
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