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Author Topic: Remove FJ cloak in L cover  (Read 3075 times)
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« on: November 02, 2011, 04:40:57 pm »

Simple suggestion, remove their cloak in Light cover so that they can more easily capture territory.

It's not really a good thing to be able to cloak in L cover because there is just no point in preparing an ambush from Light cover when you can just stand behind Heavy cover or get in a building or construct some proper cover.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #1 on: November 02, 2011, 05:47:32 pm »

there is not always green cover available,and if you are in building,you aint exactly ambushing anyone.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #2 on: November 02, 2011, 05:53:07 pm »

there is not always green cover available,and if you are in building,you aint exactly ambushing anyone.

There is nearly always green cover available and if not then constructing one will only take 3 seconds. I mean every single EIR map has stone wall and other cover pretty much everywhere. The only map that I can think of that doesn't have much green cover is Bocage.

Capping with FJs that have this ability is however always a pain in the ass.
« Last Edit: November 02, 2011, 06:05:40 pm by PonySlaystation » Logged
CommieKiller Offline
EIR Veteran
Posts: 144


« Reply #3 on: November 02, 2011, 09:38:21 pm »

does scout cars, panzergrens, and luft inf come to mind?
there are 3 more options for capping, not to mention reward units.

not a valid reason to remove light cover ambush from falls if you ask me.
« Last Edit: November 02, 2011, 09:41:57 pm by CommieKiller » Logged
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #4 on: November 03, 2011, 01:51:11 am »

*psssh psssh* you should ask for a toggle that disables cloaking so you can cap.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #5 on: November 03, 2011, 06:34:06 am »

Plus it would make the bushes they can build useless
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #6 on: November 04, 2011, 11:47:24 am »

Plus it would make the bushes they can build useless

They already are.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #7 on: November 04, 2011, 12:01:39 pm »

Yah instant ambush position anywhere you want. So fucking useless. Not even want to mention how useless they would be if this suggestion would be implemented
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #8 on: November 04, 2011, 12:21:44 pm »

all they need (including fallschirmjäger sniper!) is a 3-5 second cloak/recloak delay. atm its impossible to countersnipe fallschirmsnipers because they simply recloak after less than half a second
« Last Edit: November 04, 2011, 12:23:19 pm by aloha622 » Logged

TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #9 on: November 04, 2011, 01:21:28 pm »

all they need (including fallschirmjäger sniper!) is a 3-5 second cloak/recloak delay. atm its impossible to countersnipe fallschirmsnipers because they simply recloak after less than half a second

Thats the point. They only camo in cover afaik (unless the Luft top T4 is chosen, in which case it gains Evasive Movement to the best of my memory).
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #10 on: November 04, 2011, 02:58:21 pm »

no he doesnt gain evasive movement...
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