*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 22, 2024, 07:36:37 am

Login with username, password and session length

Resources

Recent posts

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: 1 2 [3]   Go Down
  Print  
Author Topic: M2 60mm Mortar - new shell types?  (Read 12250 times)
0 Members and 2 Guests are viewing this topic.
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #40 on: November 20, 2011, 11:52:34 am »

90% of nerfs in EIR came from players who used OP stuff which promoted the use of them in game and others would often start to use them also which became the new 'common' - thus the need for a nerf and often proclaimed on this forum 'change in metagameplay'.
Cool story bro!
Logged

Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

nugnugx Offline
Donator
*
Posts: 4051



« Reply #41 on: November 20, 2011, 12:10:51 pm »

You can go back on forumz and read about the t17 phosphor round threads, 25mu faust or 450hp stags for example if you don't remember and that is just tip of the iceberg of using OP stuff but don't believe me, just go and read the forumz.

I wish we had more spammable OP stuff in EIR currently, but the last few ones i'm saving for myself and when the warmapz comes so i can spam OP win some games. Cool
« Last Edit: November 20, 2011, 12:14:00 pm by nugnugx » Logged

Jstek Offline
Donator
*
Posts: 144


« Reply #42 on: November 20, 2011, 01:47:16 pm »

Umm doesn't Axis actually have more and better smoke options than allies.  They just dont use it because, why smoke when you can just kill the unit from the start anyways...  (I dont play axis much so correct me if i am wrong)

All axis mortars have smoke, defensive has that super smoke doctrine, unlock..  And yeah so airborne is SUPPOSE to have more smoke like on drops and stuff... but none of that works...

So, Axis -->  Longer range smoke, Super Smoke.
Allies --->  Mortar smoke, and a smoke gernade (whcih sucks btw)..  I guess sherman has smoke too.. but never see that get used except to save your tank when its running away....  Only defensive purposes..

So in the nutshell, axis smoke it all offensive.. While Allies smoke is all for defensive purposes..  So now your telling allies they need to rely on their defensive smoke for offensive operations..  This doesn't make any sense.
« Last Edit: November 20, 2011, 01:55:14 pm by Jstek » Logged
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #43 on: April 20, 2012, 11:55:18 pm »

"Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic."


Bitch please.  Cheesy

Boredombump.
Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

Getting EiR:R Released on Steam

Forum Rules & Guidelines
Pages: 1 2 [3]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.052 seconds with 36 queries.