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Author Topic: [FINAL] 8p_Sword Beach ***UPDATED 3/12/08***  (Read 26428 times)
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #40 on: December 18, 2007, 08:40:51 pm »

Terribly imbalanced map =) Too many sectors.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #41 on: December 18, 2007, 08:42:38 pm »

This map will not work for Eir in its current form.  Rework the sectors asap. 
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #42 on: December 24, 2007, 02:01:59 pm »

Jeez I leave for a week and my map falls apart Tongue

I'll rework the sectors. reduce them down to 12-15 and repost it.

I figure I will just make a huge all caps post about getting the new CORRECT version.

Also, is there anything else people want on this map? I think I will be finishing it this afternoon so if it is anything in particular let me know ASAP.

Thanks for playtesting it Smiley
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #43 on: December 24, 2007, 07:15:05 pm »

Try and change those walls on the beach for something else that provides cover, would look better (you can even make sand dunes provide cover using invisible splines)
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Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #44 on: January 01, 2008, 12:44:05 pm »

Sectors fixed. See first post for new file. You MUST REDOWNLOAD or it will not be compatible.

Gone to Orange Bowl, back on the 5th

Comment appreciated.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #45 on: January 10, 2008, 04:47:26 am »

Still need your .sgb files so I can package for you.
Your map didn't show up, remember? Smiley

(Or did you fix that)
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CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #46 on: January 19, 2008, 08:08:48 pm »

You should really fix the sectors linked on the right side, to prevent leapfrogging.
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CommanderNewbie - Allied
Prydefalcn - Axis
Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #47 on: January 19, 2008, 08:10:14 pm »

Noted, I would pass that along to Unknown as he has decided to make the sectors pretty
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #48 on: January 20, 2008, 04:35:07 am »

Yes.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #49 on: February 15, 2008, 08:21:16 am »

Uploading new version now.
Reworked sectors, added a footbridge for the axis players, this way at least his infantry can't get closed in.
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Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #50 on: February 16, 2008, 08:44:16 am »

Sweet

Could I get a pic of the new footbridge?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #51 on: February 16, 2008, 09:07:56 am »

Will do sunday/monday, unless someone else can do it for me =).
It's just a wooden bridge, quickly slapped together tbh Tongue.

I don't consider this a final version anyway so you might have to open it up at least one last time to finalise.
(Depending on player input in regards to the changes.)
Extract the .sga with Corsix and update your .sgb files.
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DeadlyShoe Offline
EIR Veteran
Posts: 470


« Reply #52 on: February 18, 2008, 09:25:05 pm »

thread link should be updated with the map database version >:|
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This may be the most offensive thing I've read.  At least, today.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #53 on: February 20, 2008, 11:12:34 am »

It was!
Has anyone tested this yet?

I'm really hoping people will actively start playing this map, right now the only custom 3vs3 map people actively play is Abbeville, which I don't mind Wink, but there's really a lot of other great maps out there that should be tried out.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #54 on: February 20, 2008, 11:19:42 am »

As requested, here's the screenshot of the bridge.
If needed I (or you) can touch it up with the next update.



Also, a reminder for the next update as well, might be a good idea to add a third weather option, variety never hurts to keep a map interesting.

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DeadlyShoe Offline
EIR Veteran
Posts: 470


« Reply #55 on: February 20, 2008, 04:27:45 pm »

i played it once, but it pretty much stalled at the beach.

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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #56 on: February 20, 2008, 07:40:31 pm »

Why's that?
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Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #57 on: February 20, 2008, 07:45:46 pm »

There is no reason it should ever stall at the beach. The map is actually a little to open in all honesty.

All the static defenses are one directional and easy to flank. Just pick a side and break out into the town. Smiley
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #58 on: February 23, 2008, 10:27:29 am »

Need more input on the sector changes, please try out this map in the next 3vs3 Smiley.
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #59 on: February 23, 2008, 10:28:37 am »

i played it...it was ok.the front was so wide that static defence wasnt really a problem.
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I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
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