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WH defensive build
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Topic: WH defensive build (Read 6545 times)
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KingTigerLT
EIR Veteran
Posts: 65
WH defensive build
«
on:
January 16, 2012, 02:56:45 pm »
Hey.
I would like to have some advices and suggestions about my company build up.
My starting Call in is:
88, MG, 2x pio+flame+2xmines+medkits+mg bunkers, bike, shrek squad, officer
So it is a bit risky start up call in because a lot of players knows that I start with 88 so they try to counter it with wolverines or hellcats to shoot the halftruck.
Furthermore I have:
Panther, P4, 4x flame halftruck, 2x bike, 8 volks, 6 grens with 2xlmg+ granades+ medkits, 2x paks, 2x shreks+medkits+ granades.
And here is my doctrine selections:
Any thoughts what could be imporved or changed?
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8thRifleRegiment
EIR Veteran
Posts: 2210
Re: WH defensive build
«
Reply #1 on:
January 16, 2012, 06:05:02 pm »
iight bro, if you want to run a sucessfull defensive company that is good at anything except holding the line, you need middle t3 with wehr officers, this allows your offensive capabilties to be somewhat onpar with the offensive abilities of other doctrines. personally i run middle and bottom t3. The entire company relies on itself, the officers are of course an ENEORMOUS help and therefore keeping the first one alive for the entire game is the intended goal
Feel free to copy my company loadout, i do great with it as i find it can defend very well when it needs to and it has great offensive capabilites.
Starting call in- Wehr Officer (Barrage,Medkit) Ostwind (Repair) MG (Naked) Grenadier (Double Shreck) Pak38
Support Weapons
x2 LEiG
x2 Pak40s
x2 Pak38s
x2 MG42
x2 Reserve officers (One with barrage)
x1 Sniper
x1 88
Infantry
(each line is a seperate call in)
x1 Gren (double shreck), x1 Volk
x1 Gren (Double LMG), x1 Volk -Note that only take the x2 lmg if you have confidence in your micro with your officers and your lmgs as the double lmgs are only truly epic with the officer.
x2 Vanilla Gren
x2 Vanilla Gren
x2 Vanilla Volk
Armor
(Each a seperate call in)
P4 (skirt, repair)
P4 (mg, repair
P4 (naked)
Puma (repair)
Puma (repair)
You can defend yourself very well with the 88s and snipers and abundance of paks. ALSO the 2 double shreck grenadiers are like.... SOLID GOLD, losing those things too early is like cutting off your mouse hand. dont lose them hopelessly, in the event that it does happen, bring a pak and a puma or a pak and a p4. The offensive capabilties are nice as well. What i generally tend to do on this company is start the game off agressivly with the officer barrage and the ostwind+ double shreck. Secure a position for the mg and slowly build around that position. This position becomes the HQ. Here is where you put your 88, this 88 has arty which has the range of a 25 pdr, so at about halfmap, you can hit just about anything. From this position you can launch assaults to where you please. I always try to have 2 defensive units OTF near the 88 at all times to make sure my HQ is secure, IE an mg and a pak near the 88.
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MorkaandBorka
EIR Veteran
Posts: 1464
Re: WH defensive build
«
Reply #2 on:
January 16, 2012, 08:24:51 pm »
Stop wasting munitions on the mg bunkers man. There is really no point. Unless your on a super thin map they arent going to work very well anyways.
Ok so why dont you try taking out the officer and bike and ad in a HT with the pios and mgs in so you can get to your setup position before your enemy and just as your 88 is getting there. Get pios to set up mines and get mg up. Then use ht to block all incoming light tanks or whatever.
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I'm really bad - Smokaz
Smokaz
Honoured Member
Posts: 11420
Re: WH defensive build
«
Reply #3 on:
January 16, 2012, 08:28:01 pm »
I dont think opening with a 88 is very smart, KingTigerLT. I would suggest you do a aggressive start where you lose 8 or more pop, but you force them back so that you dont have to worry so much about them immediatly rushing up and can get the 88 in a good position.
Also a smart defensive thing to do is put a mg bunker behind the 88 so that it fires on infantry getting too close.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
MorkaandBorka
EIR Veteran
Posts: 1464
Re: WH defensive build
«
Reply #4 on:
January 16, 2012, 08:29:50 pm »
Or you coul just go afk so much and then not show up in game so that you forfiet the game and surrender by default so as to throw your enemy off showing that smokaz can win the game himself.
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NightRain
EIR Veteran
Posts: 3908
Re: WH defensive build
«
Reply #5 on:
January 17, 2012, 12:34:57 am »
Double T3s
Volksgrenadiers all with handgrenades and some with fausts
Few mgs
Several 88s
Few 2x Schrecks.
Run in a big blob as your volksgrenadiers fire as good as grenadiers.
Success in the 88s relays how you use them. If you use them like anyone would, you fail. If you use your imagination with it, you win.
«
Last Edit: January 17, 2012, 12:38:13 am by NightRain
»
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
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KingTigerLT
EIR Veteran
Posts: 65
Re: WH defensive build
«
Reply #6 on:
January 17, 2012, 07:47:48 am »
Quote from: MorkaandBorka on January 16, 2012, 08:24:51 pm
Ok so why dont you try taking out the officer and bike and ad in a HT with the pios and mgs in so you can get to your setup position before your enemy and just as your 88 is getting there. Get pios to set up mines and get mg up. Then use ht to block all incoming light tanks or whatever.
It would be great strategy but for me it causes scar errors when I start with 88 and ht
By the way what is officers supervision stats?
«
Last Edit: January 17, 2012, 08:23:10 am by KingTigerLT
»
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Unkn0wn
No longer retired
Posts: 18379
Re: WH defensive build
«
Reply #7 on:
January 17, 2012, 08:41:54 am »
+25% ac & dmg
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KingTigerLT
EIR Veteran
Posts: 65
Re: WH defensive build
«
Reply #8 on:
January 17, 2012, 09:24:55 am »
Hmm I will definetly try 2x t3 with passive supervision, but omni science is so cool too
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NightRain
EIR Veteran
Posts: 3908
Re: WH defensive build
«
Reply #9 on:
January 17, 2012, 10:03:30 am »
Quote from: Unkn0wn on January 17, 2012, 08:41:54 am
+25% ac & dmg
* +25% acc & 20% Dmg
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: WH defensive build
«
Reply #10 on:
June 15, 2012, 04:27:25 pm »
THIS IS NOT A NUG TYPE NECRO. Don't lock it, pl0x.
Inf:
1x Officer w. Medkit and Mortar Barrage
13x Grenadiers (6x LMG42s, 6x vanilla, 1x shreck in the opening)
2x Pioneers w. Medbunker and Mine
1x Pioneer Minesweeper
Support:
1x Sniper
1x PaK40
3x MG42 with Medkit
2x Pak38 with Medkit
2x LeIG with Medkit
1x Gr. 34 81mm Mortar with Medkit
Armor:
2x Panzer Mk IV with Repair Kit and Skirts
4x StuG IV with Repair Kit and Skirts
Top T1, Middle T4 'Camouflage Equiptment', Bottom T2.
MI, Officer, Heavy Support Weapons, Medbunker.
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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3rdCondor
Donator
Posts: 1536
Re: WH defensive build
«
Reply #11 on:
June 15, 2012, 07:27:41 pm »
I like fatherland defense personally.
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Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
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Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
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