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stickies vs faust?
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Topic: stickies vs faust? (Read 10638 times)
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Unkn0wn
No longer retired
Posts: 18379
Re: stickies vs faust?
«
Reply #40 on:
January 17, 2012, 06:51:05 pm »
Stickies are amazing, arguably even OP with the current repair system. (No other upgrade reliable disables your a vehicle's engine at any HP, requiring the use of a repair kit) We considered using the 'magnetic AT grenade' system for stickies in the past (which would allow us to lower its price and have it fielded more commonly), but we never really got around to discussing that properly.
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: stickies vs faust?
«
Reply #41 on:
January 17, 2012, 06:58:20 pm »
OP shouldn't even be talking. If hes trying to charge tanks with stickies and hes getting kited something is clearly wrong with his tactical assessment of the terrain and usage of his support to block the enemy tanks.
Stickies are great, you just have to use tactics and see the true value of them.
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Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
AmPM
Community Mapper
Posts: 7978
Re: stickies vs faust?
«
Reply #42 on:
January 17, 2012, 07:39:58 pm »
Quote from: aeroblade56 on January 17, 2012, 06:50:30 pm
Schreks storms and p4 done and done.
Fair to me, 300+ mu to cancel out 200mu, win win for the allies.
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Smokaz
Honoured Member
Posts: 11418
Re: stickies vs faust?
«
Reply #43 on:
January 17, 2012, 07:48:23 pm »
It also depends on what you are fighting. I mean being able to force jagdpanthers and panthers back using a freaking sticky squad is pretty boss. Allied stuff is not scared of a single faust squad.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
RikiRude
Donator
Posts: 4376
Re: stickies vs faust?
«
Reply #44 on:
January 17, 2012, 08:57:37 pm »
the problem is you need vet 2 for them to be useful, then they become "too good"
what other infantry needs vet for their upgrade to be useful?
volks/kch get extra faust at vet 2, but how often will you be able to use 3 (or is it 4?) fausts on a volks squad?
how often does rifle squad thats vet 0 or run manage to successfully land two, or even one sticky?
how often do vet 2 rifle squads get all 3 out?
vet 0 volks with faust are just as useful and have just as much of a chance of hitting a tank with faust as a vet 3 volks.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
NightRain
EIR Veteran
Posts: 3908
Re: stickies vs faust?
«
Reply #45 on:
January 18, 2012, 12:15:47 am »
You people still get it wrong. You don't HAVE to have a VET 2 squad to disable a tank and get a sticky off. You get it off even with a vet 0 squad just fine if you use the sticky as a defensive weapon. Only a moron runs toward a tank that is kiting backward and "EI LEMME TROW STIKY K?"
I agree with Unknown. Magnetic AT Disable system to stickybomb and we're golden.
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Audemed
Donator
Posts: 644
Re: stickies vs faust?
«
Reply #46 on:
January 18, 2012, 12:55:01 am »
Yeah, but isn't the mag AT nade only 25 munis? I'll take that, along with no chance of a crit miss.
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smurfORnot
EIR Veteran
Posts: 4715
Re: stickies vs faust?
«
Reply #47 on:
January 18, 2012, 01:10:07 am »
it's 50mun and T2 unlock. You only get eng. dmg for duration of 2 min,not permanent! And range doesnt increase with vet.
So yeah,it seems so much better than stickie
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RikiRude
Donator
Posts: 4376
Re: stickies vs faust?
«
Reply #48 on:
January 18, 2012, 01:15:02 am »
what would the difference be between tread damage and engine damage exactly?
i hate those things that two minutes seems FOREVER!
I'll take one use slow grenades on rifles for 30mu please!
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smurfORnot
EIR Veteran
Posts: 4715
Re: stickies vs faust?
«
Reply #49 on:
January 18, 2012, 01:17:58 am »
Quote
what would the difference be between tread damage and engine damage exactly?
same thing,except you need to use repair kit to get rid of eng. dmg ,and if you are low on health you probably wont repair eng dmg.
thread damage only lasts around 2 min.
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kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: stickies vs faust?
«
Reply #50 on:
January 18, 2012, 02:44:59 am »
ive had a tons of vet0 rifleman to get their stickie off ,infact i sometimes even manage to use them both soooooo......
i dont know where the problem is.
Stikies are just fine , the ability to disable even the heaviest tanks with a 60 mu rifleman ! fuk yea!
Besides you musnt forget about the psychological effect of a rifleman sq chasing down the tank.
only a moron would watch riflemans come in closer to get their stikie off, use it 2 your advantage !
send vanilla rifles to scare away the tanks use this time to relocate atgs , and wait for teh kill.
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Quote from: Smokaz on November 22, 2011, 04:36:05 am
"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
Quote from: EIRRMod on October 17, 2011, 05:40:08 pm
*cough* Team Lead is Allied bias, just FYI
Ahnungsloser
Donator
Posts: 1447
Re: stickies vs faust?
«
Reply #51 on:
January 18, 2012, 05:17:43 am »
Quote from: kwiatekkek on January 18, 2012, 02:44:59 am
ive had a tons of vet0 rifleman to get their stickie off ,infact i sometimes even manage to use them both soooooo......
i dont know where the problem is.
Stikies are just fine , the ability to disable even the heaviest tanks with a 60 mu rifleman ! fuk yea!
Besides you musnt forget about the psychological effect of a rifleman sq chasing down the tank.
only a moron would watch riflemans come in closer to get their stikie off, use it 2 your advantage !
send vanilla rifles to scare away the tanks use this time to relocate atgs , and wait for teh kill.
Yeah - I noticed this little fact too. I had a game where a Panther where chased down by a Rifle Squad without Stickies and could save
my Flank. LOL!
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