*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
March 29, 2024, 12:59:08 am

Login with username, password and session length

Resources

Recent posts

[March 22, 2024, 01:44:39 am]

[March 10, 2024, 03:58:45 pm]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:13:13 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]

[December 14, 2022, 12:10:06 am]

[September 22, 2022, 06:57:30 am]
Pages: [1]   Go Down
  Print  
Author Topic: ( WIP ) Country Town  (Read 4668 times)
0 Members and 1 Guest are viewing this topic.
Nevyen Offline
Honoured Member
*
Posts: 2365


« on: October 03, 2007, 04:34:53 am »

So here we go 1st map these are some screenies from what im working on gonna change the map size again and the sectors but im slowly putting it together. read all the guides the jumped in a worked on it through trial and error. 

enjoy








Cheers Nev
Logged

|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #1 on: October 03, 2007, 08:23:41 am »

real nice, that looks sweet.
Logged
Compact Flash Offline
EIR Veteran
Posts: 757


« Reply #2 on: October 03, 2007, 09:36:34 am »

I love it.  Kiss
Logged
Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #3 on: October 03, 2007, 09:42:50 am »

That is looking REALLY nice!  Cheers!  Can we get an overhead view?
Logged

Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
Nevyen Offline
Honoured Member
*
Posts: 2365


« Reply #4 on: October 03, 2007, 09:03:36 pm »

Thanks guys for the feedback

Im going to reduce the witdh of the map and make a little more narrow to keep the focus of the fight on the town.  Im also planning on adding ditches down the side of the roads to give a raised element, but im not sure how to maintain the right depth and so on with the hieight mapping tool.  Unknown mentioned sampleing last night but im not sure how to do that. can anyone help?   

Also how do i change the health value of the building to add some ruined buildings?  Ill be adding some bombing run crarters in the open green field similar to what maybe tactical bombimng might look like and possibly have part of the town affected by it as well.

Also plan to add some damaged vehicles along the road approaches as well.

Allot of the work ive done has been trial and error so any suggestions would be great Unkown mentioned some spalts for the forests i should use but i can't remember what they are.

Also on close up the walls don't look smoth accross terrain with idendifiable textures that show the individual objects. I used the wall function but it seems not to work to well.  Anyone have any suggestions on what i can do?

This is especially the case with the rough stone walls on the green feilds

cheers nev
Logged
Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #5 on: October 03, 2007, 09:07:06 pm »

Nice work!
Logged
Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #6 on: October 03, 2007, 09:19:41 pm »

TO edit a building, or any object (certain splines are editable too), just select the building, click edit state, add, then select BuildingDamage.  Double click the words of BuildingDamage, and you get a drop box, and a button that should say 'Sphere'.  Use the sphere to move it around, where the sphere is is where the damage will be.  When you are done, just click done and exit out of the edit state box!
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.045 seconds with 35 queries.