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Author Topic: Mandos  (Read 17154 times)
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CrazyWR Offline
EIR Veteran
Posts: 3616


« on: January 23, 2012, 09:06:29 pm »

ok, someone please explain how to build a decent mandos company to me while using all your resources and not using Piats.  I'm all ears.  I am currently at -26 on inf(13 mando squads, 1 mando officer), -3 on vehicles(4 tets and 1 jeep is apparently all I'm allowed, which seems ridiculously light), 0 on armor(2 fireflies and a CCT is all I'm allowed?  Really?), and simply because I don't have a choice, 27/54 on support.  It just seems impossible.  I'm forced to add a 25pdr, 3 sweepers, 2 atgs, 3 mg nests simply because theres nothing else I can purchase...and I still 185 fuel left over, and all this is with only 1 fuel/mp advantage and 2 muni advantages.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #1 on: January 23, 2012, 09:09:23 pm »

13 mando squads
I think I found your problem.
Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #2 on: January 23, 2012, 09:14:22 pm »

why would I use regular tommies if I can or want to use mandos? They cost 55mp extra relative to tommies.  And 13 squads really isn't that many...and still leaves unanswered how I'm supposed to spend fuel in a mandos company, or even why I'd bother using unlocks in a mandos company when that ends up meaning only using 1 or 2 of the units as you seem to think would be appropriate.  I might as well just unlock the sniper and radioman instead and not even bother with mandos or tets...
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #3 on: January 23, 2012, 09:17:38 pm »

They made like that so your not able to have tons of maxxed out elite infantry rolling around.

Until that system comes out(if it does) that will reduce all elite units pool but make them increase with weapon upgrades, your dream of making a elite infantry only army is pretty much ruined.

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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #4 on: January 23, 2012, 09:28:00 pm »

no point in calling it commando doctrine then, might as well call it british infantry doctrine and move tets to RE
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #5 on: January 23, 2012, 09:36:58 pm »

Just because it's called Commando doctrine doesn't mean everything has to be Commando -_-
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Let's talk about PIATs in a car.
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #6 on: January 23, 2012, 09:37:05 pm »

no point in calling it commando doctrine then, might as well call it british infantry doctrine and move tets to RE
Been like this for quite a while.

Sure it hasn't been 6 months of absence instead of 6 weeks?

Plus, you don't need a full commando army to be commando lol. Its like saying that cuz I can only get 1 king tiger and 12 4 man KCH that my terror isn't terror and should be renamed generic wher company.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #7 on: January 23, 2012, 09:46:37 pm »

Who is the idiot telling you not to use PIATs?
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #8 on: January 23, 2012, 10:01:15 pm »

I hate piats.  Its a personal choice.  And I haven't attempted to actually play mandos much in EIR before now.  Mostly played RE when I played Brits...
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #9 on: January 23, 2012, 10:08:12 pm »

Okay.

Tell us your core call-in. We'll let you know what we think of it.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #10 on: January 23, 2012, 10:12:01 pm »

How are you going to keep 2 pieces of AT on the field?
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #11 on: January 23, 2012, 10:24:01 pm »

Well, it was a lot easier when I was able to use 7 tetrarchs in my company...which apparently is no longer possible.  I haven't really come up with a decent core yet, only played 3 games, still trying to figure it out.  Thats why I'm asking for suggestions.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #12 on: January 23, 2012, 10:43:57 pm »

PIAT-less cores

2x Tetrarchs w/ Littlejohn
Commandos w/ Stens and grenade
Vickers MG team or Commando Jeep
------
or

Cromwell w/ Flank speed
Tetrarch w/ Littlejohn or Stuart w/ Canister or Staghound
6pdr ATG
------
or

Commandos w/ Sten and grenade
Commando Officer
6pdr ATG
Tetrarch w/ Littlejohn
4 pop left over
------
« Last Edit: January 24, 2012, 12:16:44 am by jackmccrack » Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #13 on: January 23, 2012, 11:30:32 pm »

[delete]
« Last Edit: January 24, 2012, 12:04:56 am by jackmccrack » Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #14 on: January 23, 2012, 11:35:42 pm »

[delete]
« Last Edit: January 24, 2012, 12:04:48 am by jackmccrack » Logged
aeroblade56 Offline
Development
*
Posts: 3871



« Reply #15 on: January 24, 2012, 12:09:40 am »

Kinda hard not to use handheld AT. my start is usually 1 officer 2x paits mandos 1 sten all with nades demo.

second call in is tommie squad with ccs and for capping.
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You are welcome to your opinion.

You are also welcome to be wrong.
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #16 on: January 24, 2012, 01:52:45 am »

I have a company with paits on sappers, not mando squads, with a ton of support weapons, and stens, and tets. Doesn't do to bad, bottom T4 really helps.
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CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #17 on: January 24, 2012, 07:51:27 am »

ok, someone please explain how to build a decent mandos company to me while using all your resources and not using Piats.  I'm all ears.  I am currently at -26 on inf(13 mando squads, 1 mando officer), -3 on vehicles(4 tets and 1 jeep is apparently all I'm allowed, which seems ridiculously light), 0 on armor(2 fireflies and a CCT is all I'm allowed?  Really?), and simply because I don't have a choice, 27/54 on support.  It just seems impossible.  I'm forced to add a 25pdr, 3 sweepers, 2 atgs, 3 mg nests simply because theres nothing else I can purchase...and I still 185 fuel left over, and all this is with only 1 fuel/mp advantage and 2 muni advantages.

MAYBE, just maybe, dont put so many mandos in ur coy?
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Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #18 on: January 24, 2012, 09:19:56 am »

MAYBE just maybe sten commandos are like 1 pool worth more than PE mp44s?

Why is assault infantry a problem lol
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Contaminator Offline
EIR Veteran
Posts: 161



« Reply #19 on: January 24, 2012, 10:29:33 am »

Not being comfortable/using PIATs is trashing your possibilities. Admittedly they are hard to use at first but now I feel empty inside when I try to play other coys without PIATs. I know I make just about every Axis tank run in fear (maybe not KT or Tiger Ace but for good reason) when I bring up a PIAT squad to harass. Had a vet2 squad that was critical in blasting a vet 3 panther of AllidoisWin's into oblivion. dunno just suggesting.

But if you are still adiment... you will need to drop how many Commandos you have and take a derp amount of ATGs cause as useful as fireflies are they still are just gone when they go boom. At least with atgs you can recrew them
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the nashorn is like a kid with a giant penis, it has no idea how to use it or where to point it most of the time but it could still fuck you
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