Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 26, 2024, 10:19:50 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Tactics & Strategy
>
Mandos
Pages: [
1
]
2
3
Go Down
Print
Author
Topic: Mandos (Read 17154 times)
0 Members and 1 Guest are viewing this topic.
CrazyWR
EIR Veteran
Posts: 3616
Mandos
«
on:
January 23, 2012, 09:06:29 pm »
ok, someone please explain how to build a decent mandos company to me while using all your resources and not using Piats. I'm all ears. I am currently at -26 on inf(13 mando squads, 1 mando officer), -3 on vehicles(4 tets and 1 jeep is apparently all I'm allowed, which seems ridiculously light), 0 on armor(2 fireflies and a CCT is all I'm allowed? Really?), and simply because I don't have a choice, 27/54 on support. It just seems impossible. I'm forced to add a 25pdr, 3 sweepers, 2 atgs, 3 mg nests simply because theres nothing else I can purchase...and I still 185 fuel left over, and all this is with only 1 fuel/mp advantage and 2 muni advantages.
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Mandos
«
Reply #1 on:
January 23, 2012, 09:09:23 pm »
Quote from: CrazyWR on January 23, 2012, 09:06:29 pm
13 mando squads
I think I found your problem.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
CrazyWR
EIR Veteran
Posts: 3616
Re: Mandos
«
Reply #2 on:
January 23, 2012, 09:14:22 pm »
why would I use regular tommies if I can or want to use mandos? They cost 55mp extra relative to tommies. And 13 squads really isn't that many...and still leaves unanswered how I'm supposed to spend fuel in a mandos company, or even why I'd bother using unlocks in a mandos company when that ends up meaning only using 1 or 2 of the units as you seem to think would be appropriate. I might as well just unlock the sniper and radioman instead and not even bother with mandos or tets...
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Mandos
«
Reply #3 on:
January 23, 2012, 09:17:38 pm »
They made like that so your not able to have tons of maxxed out elite infantry rolling around.
Until that system comes out(if it does) that will reduce all elite units pool but make them increase with weapon upgrades, your dream of making a elite infantry only army is pretty much ruined.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Mandos
«
Reply #4 on:
January 23, 2012, 09:28:00 pm »
no point in calling it commando doctrine then, might as well call it british infantry doctrine and move tets to RE
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Mandos
«
Reply #5 on:
January 23, 2012, 09:36:58 pm »
Just because it's called Commando doctrine doesn't mean everything has to be Commando -_-
Logged
Let's talk about PIATs in a car.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Mandos
«
Reply #6 on:
January 23, 2012, 09:37:05 pm »
Quote from: CrazyWR on January 23, 2012, 09:28:00 pm
no point in calling it commando doctrine then, might as well call it british infantry doctrine and move tets to RE
Been like this for quite a while.
Sure it hasn't been 6 months of absence instead of 6 weeks?
Plus, you don't need a full commando army to be commando lol. Its like saying that cuz I can only get 1 king tiger and 12 4 man KCH that my terror isn't terror and should be renamed generic wher company.
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Mandos
«
Reply #7 on:
January 23, 2012, 09:46:37 pm »
Who is the idiot telling you not to use PIATs?
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Mandos
«
Reply #8 on:
January 23, 2012, 10:01:15 pm »
I hate piats. Its a personal choice. And I haven't attempted to actually play mandos much in EIR before now. Mostly played RE when I played Brits...
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Mandos
«
Reply #9 on:
January 23, 2012, 10:08:12 pm »
Okay.
Tell us your core call-in. We'll let you know what we think of it.
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Mandos
«
Reply #10 on:
January 23, 2012, 10:12:01 pm »
How are you going to keep 2 pieces of AT on the field?
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Mandos
«
Reply #11 on:
January 23, 2012, 10:24:01 pm »
Well, it was a lot easier when I was able to use 7 tetrarchs in my company...which apparently is no longer possible. I haven't really come up with a decent core yet, only played 3 games, still trying to figure it out. Thats why I'm asking for suggestions.
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Mandos
«
Reply #12 on:
January 23, 2012, 10:43:57 pm »
PIAT-less cores
2x Tetrarchs w/ Littlejohn
Commandos w/ Stens and grenade
Vickers MG team or Commando Jeep
------
or
Cromwell w/ Flank speed
Tetrarch w/ Littlejohn
or
Stuart w/ Canister
or
Staghound
6pdr ATG
------
or
Commandos w/ Sten and grenade
Commando Officer
6pdr ATG
Tetrarch w/ Littlejohn
4 pop left over
------
«
Last Edit: January 24, 2012, 12:16:44 am by jackmccrack
»
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Mandos
«
Reply #13 on:
January 23, 2012, 11:30:32 pm »
[delete]
«
Last Edit: January 24, 2012, 12:04:56 am by jackmccrack
»
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Mandos
«
Reply #14 on:
January 23, 2012, 11:35:42 pm »
[delete]
«
Last Edit: January 24, 2012, 12:04:48 am by jackmccrack
»
Logged
aeroblade56
Development
Posts: 3871
Re: Mandos
«
Reply #15 on:
January 24, 2012, 12:09:40 am »
Kinda hard not to use handheld AT. my start is usually 1 officer 2x paits mandos 1 sten all with nades demo.
second call in is tommie squad with ccs and for capping.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
Scotzmen
EIR Veteran
Posts: 2035
Re: Mandos
«
Reply #16 on:
January 24, 2012, 01:52:45 am »
I have a company with paits on sappers, not mando squads, with a ton of support weapons, and stens, and tets. Doesn't do to bad, bottom T4 really helps.
Logged
CafeMilani
Aloha
Posts: 2994
Re: Mandos
«
Reply #17 on:
January 24, 2012, 07:51:27 am »
Quote from: CrazyWR on January 23, 2012, 09:06:29 pm
ok, someone please explain how to build a decent mandos company to me while using all your resources and not using Piats. I'm all ears. I am currently at -26 on inf(13 mando squads, 1 mando officer), -3 on vehicles(4 tets and 1 jeep is apparently all I'm allowed, which seems ridiculously light), 0 on armor(2 fireflies and a CCT is all I'm allowed? Really?), and simply because I don't have a choice, 27/54 on support. It just seems impossible. I'm forced to add a 25pdr, 3 sweepers, 2 atgs, 3 mg nests simply because theres nothing else I can purchase...and I still 185 fuel left over, and all this is with only 1 fuel/mp advantage and 2 muni advantages.
MAYBE, just maybe, dont put so many mandos in ur coy?
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Mandos
«
Reply #18 on:
January 24, 2012, 09:19:56 am »
MAYBE just maybe sten commandos are like 1 pool worth more than PE mp44s?
Why is assault infantry a problem lol
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Contaminator
EIR Veteran
Posts: 161
Re: Mandos
«
Reply #19 on:
January 24, 2012, 10:29:33 am »
Not being comfortable/using PIATs is trashing your possibilities. Admittedly they are hard to use at first but now I feel empty inside when I try to play other coys without PIATs. I know I make just about every Axis tank run in fear (maybe not KT or Tiger Ace but for good reason) when I bring up a PIAT squad to harass. Had a vet2 squad that was critical in blasting a vet 3 panther of AllidoisWin's into oblivion. dunno just suggesting.
But if you are still adiment... you will need to drop how many Commandos you have and take a derp amount of ATGs cause as useful as fireflies are they still are just gone when they go boom. At least with atgs you can recrew them
Logged
Quote from: Tymathee on January 30, 2012, 04:57:43 pm
the nashorn is like a kid with a giant penis, it has no idea how to use it or where to point it most of the time but it could still fuck you
Pages: [
1
]
2
3
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...