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Author Topic: Issue with Semois Church  (Read 6311 times)
0 Members and 2 Guests are viewing this topic.
stumpster Offline
Honoured Member
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Posts: 2197


« on: October 04, 2007, 08:53:54 pm »

Dunno who has used this church, but this bug only affects the church from Semois.  It hasn't yet been addressed by Relic, so any mapmakers might want to be wary placing that building until this gets sorted out.

http://www.youtube.com/watch?v=8VAor2p8AmU#GU5U2spHI_4
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #1 on: October 04, 2007, 09:14:37 pm »

lol that was funny to watch!
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
acker Offline
EIR Veteran
Posts: 2053


« Reply #2 on: October 04, 2007, 10:39:49 pm »

Not a bug.

The church has always granted large ROF buffs...even back in vCOH.

However, the new ROF needs to be toned down a bit. Though this large ROF could be good for anyone planning a defensive map in EIR.
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GeneralSteve Offline
EIR Veteran
Posts: 261


« Reply #3 on: October 04, 2007, 11:51:41 pm »

Holy smokes. Reminds me of the autosniper from CS. Is the RoF buff the same for all buildings?
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stumpster Offline
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Posts: 2197


« Reply #4 on: October 05, 2007, 12:44:04 am »

Not a bug.

The church has always granted large ROF buffs...even back in vCOH.

However, the new ROF needs to be toned down a bit. Though this large ROF could be good for anyone planning a defensive map in EIR.

The buff hasn't ever been this high though.  Entire squads die within seconds.  That's a bug if I've ever seen one, as it's a feature that isn't working the way that it is intended.

@Steve

No, that church is the only place where it does that AFAIK.
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Akranadas Offline
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Posts: 6906


« Reply #5 on: October 05, 2007, 12:54:46 am »

Relic already knows about this issue,
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Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #6 on: October 05, 2007, 04:14:30 am »

Relic already knows about this issue,
Is their thumb up their asses?  I would assume that it takes an hour at most to correct one line of coding.
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Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #7 on: October 05, 2007, 06:34:30 am »

Its not a relic issue anymore. THQ handles distribution of retail patches. So every patch has to go through QA to make sure it won't damage your computer. Basically Relic finishes a patch and gives it to THQ, whom then releases it when they are good and damn ready.

And lets face it, THQ is in no particular hurry to get patches out.
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Akranadas Offline
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Posts: 6906


« Reply #8 on: October 05, 2007, 06:38:47 am »

QA takes 10 days at the shortest, if they find a problem; it's another 10 days.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #9 on: October 05, 2007, 07:41:30 am »

MMMMMMONSTER KILL!!!

Tongue damn that was fucked up.
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Compact Flash Offline
EIR Veteran
Posts: 757


« Reply #10 on: October 05, 2007, 09:13:38 am »

Apex did that against me, but I got that sniper with my AVRE  Cheesy
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #11 on: October 05, 2007, 09:15:03 am »

hmm, disturbing.

They probably intended on buffing the RoF somewhat more to make snipers in churches even better... but messed up somewhere in the process I guess Smiley.

And this only happens with the Semois Church?
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