Well, at least certain reviewers can admit when they almost trashed a game because they didnt play it right
http://www.eurogamer.net/articles/2012-03-27-ridge-racer-unbounded-reviewAfter several days of this, it's fair to say I was ready to throw Ridge Racer Unbounded under the nearest bus and then hijack the same bus and crash it into the game's weeping relatives. Then, just as I was about to rip it to shreds, one of the game's publicists said, "You're not using the drift button like a handbrake, are you?"
*Snip*
Then I tried holding it down the whole way through a corner.
It is impossible to understate the difference that this makes to Ridge Racer Unbounded. It might as well be renamed the 'fun' button. By turning into a corner early, holding down the drift button and then massaging the brake and accelerator as well, you can hurtle around any bend at almost top speed, carrying almost all those miles-per-hour out through the exit. Then release. It transforms the game. After a few minutes staring at the screen in disbelief, I elected to start the whole review again from scratch.
The drift button ties the whole game together. All of a sudden you can fill your Power bar every few seconds rather than every other minute, meaning that the previously limp takedowns and good-looking but unhelpful shortcuts come thick and fast, and time previously spent plodding down straights is spent wrestling for grip and blasting through rivals. Whole races become unbroken chains of nerve-fraying drifts, pulverising frags and massive explosions. I just found that a little funny