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Flammenwerfers
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Topic: Flammenwerfers (Read 11396 times)
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Flammenwerfers
«
on:
April 01, 2012, 05:56:10 pm »
These used to be the laughing stock of EiR, the worst (after the 50mm puma) unit the WM had to offer. After the wipe, all I see is people spamming the fuck out of them, and it works. Mines seldom seem to stop the horde, mass zooks don't work, multiple ATGs, even tiered ones dont seem to stop the rush. So how would one counter companies with 6-12 suicide flammenwerfers in them.
On another note, you can spam them and still afford a Panther on a lv1 company, and still field a VERY balanced and effective company on top of them--in essence, the flammens are an "I win" button vs US players with ATG based AT. The Panther just mops up everything on treads thats not an FF.
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Flammenwerfers
«
Reply #1 on:
April 01, 2012, 06:00:45 pm »
yea i agree, i have been using them in masses and for the cost of only 260 man and 40 fule they can rofl stomp any unprepared infantry, and ontop of that they get 2 flamers and are almost un-killable by rifles even in hoards.
I myself have 8 of them in all my companys and i love them when attacking with panthers.
only thing needed is to increase the pop by maybe 1 pop and/or increase the pool cost of them for with their low cost and being the roflcounter to rangers they are too easily spammable but on a side note they are the hard counter to allied blobs or the allied iron wall.
I am having a massive Deja vu right now.
too add having 8 flammens if you have the teir 2 fuel advantage you can still have a tiger, panther and 4 bikes but the flammes for me also count as sniper counters.
«
Last Edit: April 01, 2012, 06:25:20 pm by TheIcelandicDictator
»
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Malgoroth
Donator
Posts: 960
Re: Flammenwerfers
«
Reply #2 on:
April 01, 2012, 06:25:47 pm »
medium armor, piats in a bren carrier, zooks (despite what you say), RRs, intelligent mine placement (again, despite what you say), a pair of m8's, stags...
If your being rushed by like 4 flammens then group your AT together. Don't cry because your sticky rifles and zook squad got stomped because they were by themselves.
«
Last Edit: April 01, 2012, 06:30:18 pm by Malgoroth
»
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Flammenwerfers
«
Reply #3 on:
April 01, 2012, 06:33:48 pm »
Quote
medium armor
Panther to counter it
Quote
piats in a bren carrier
not everyone uses those and also panther
Quote
zooks
Rangers(if i remember correctly have elite armor) get roflowned by the flames and they get pushed by the flammes so having 2 of them enables you to prevent them from shooting unless there are 2 or more squads of them
Quote
RRs
useful but an expensive counter to something that can die in a few seckonds if the flammen user is lucky.
Quote
intelligent mine placement
all depends on the players, not everyone is running mines and even tough a mine hits its only causing a damaged engine to what is an 260 man and 40 fuel unit that can still fire both of its guns
Quote
a pair of m8' stags
not sure but i think it takes 6-8 shots for an m8 to kill a flammen so its not the most effective counter and you would need to know ahead of time if the enemy is bringing it on or not.
I have used this unit a lot lately and with my own experience know that they need either a Pool increase or a pop increase for honestly 6 pool for something like that is just plain retarded.
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AmPM
Community Mapper
Posts: 7978
Re: Flammenwerfers
«
Reply #4 on:
April 01, 2012, 06:36:07 pm »
Quote from: TheIcelandicDictator on April 01, 2012, 06:33:48 pm
Panther to counter it
not everyone uses those and also panther
Rangers(if i remember correctly have elite armor) get roflowned by the flames and they get pushed by the flammes so having 2 of them enables you to prevent them from shooting unless there are 2 or more squads of them
useful but an expensive counter to something that can die in a few seckonds if the flammen user is lucky.
all depends on the players, not everyone is running mines and even tough a mine hits its only causing a damaged engine to what is an 260 man and 40 fuel unit that can still fire both of its guns
not sure but i think it takes 6-8 shots for an m8 to kill a flammen so its not the most effective counter and you would need to know ahead of time if the enemy is bringing it on or not.
I have used this unit a lot lately and with my own experience know that they need either a Pool increase or a pop increase for honestly 6 pool for something like that is just plain retarded.
m10/m18's; get 2, should kill it all.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Flammenwerfers
«
Reply #5 on:
April 01, 2012, 06:43:45 pm »
Without ATG support, any form of AT from the Axis team will tip the balance of the fight in their favor. Even a single faust, and your dual TDs are gg. Nice try, but the "Rifles, TDs, and ATGs brochaho" argument doesn't work here AM.
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AmPM
Community Mapper
Posts: 7978
Re: Flammenwerfers
«
Reply #6 on:
April 01, 2012, 06:58:37 pm »
How so? If they are spamming Flammens and a Panther thats pretty much 1 whole players pop. Why can't you do 2 M18's and counter than for less? I'm confused here.
That's what, 24pop? Just use 2 TDs and a Quad or something.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Flammenwerfers
«
Reply #7 on:
April 01, 2012, 07:31:20 pm »
Youre going to magically predict he's starting with nothing but a Panther and flammens? Enuff theory crafting.
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Malgoroth
Donator
Posts: 960
Re: Flammenwerfers
«
Reply #8 on:
April 01, 2012, 08:04:23 pm »
Flammenwerfers can't be countered because the axis have counters to the allies counters.
Is that not theory crafting?
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Jodomar
EIR Veteran
Posts: 734
Re: Flammenwerfers
«
Reply #9 on:
April 01, 2012, 08:21:14 pm »
omg, please tell me I'm dreaming and this isn't an actual forum thread? If you get raped by flammenwerfers you deserve it. A fly could piss on a flammenwerfers and it would blow up. Stagger your at guns, have a tank to support, maybe some stickies, good mine placement on your flanks, light vehicle. You can also block these things with your jeep, halftrack, quad (which does dmg them), or any other vehicle so your atg can get a shot on it. I don't really see these as an issue because they can't take hits for shit. If someone is spamming them then that means they have a lot less armor in their company. Now flammenwerfers for the unprepared or at lacking people will have a very bad day. Hell, I was bitching about them costing to much manpower the other day and now you say their op, I laugh at you sir.
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Smokaz
Honoured Member
Posts: 11418
Re: Flammenwerfers
«
Reply #10 on:
April 01, 2012, 08:24:50 pm »
You can easily outlast them if you have enough AT firepower, because it's amazing play by the wehr players if he is getting off repairs on his flammenwefer spam.
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AmPM
Community Mapper
Posts: 7978
Re: Flammenwerfers
«
Reply #11 on:
April 01, 2012, 10:20:41 pm »
Quote from: TheVolskinator on April 01, 2012, 07:31:20 pm
Youre going to magically predict he's starting with nothing but a Panther and flammens? Enuff theory crafting.
I figure you could use any number of recon abilities, listen to the spawn, or use a Jeep and call out appropriate counters after you lose some infantry. Oh noes! You lost units!! Oh noes! You lost less resources than they do!!
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NightRain
EIR Veteran
Posts: 3908
Re: Flammenwerfers
«
Reply #12 on:
April 01, 2012, 10:27:41 pm »
Why am I seeing this thread...flammenwerfer...OP...
tankedit: personal attacks removed
«
Last Edit: April 02, 2012, 07:04:11 pm by tank130
»
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
aeroblade56
Development
Posts: 3871
Re: Flammenwerfers
«
Reply #13 on:
April 01, 2012, 10:39:08 pm »
i wouldnt say op, but they hurt especially with the 2 buffs from terror i think its like extra 20% damage? total. it becomes somewhat of a tragic death when it comes to brits. *derp moving car derp 1 atg shot derp button doesnt work on HTs.
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Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
NightRain
EIR Veteran
Posts: 3908
Re: Flammenwerfers
«
Reply #14 on:
April 01, 2012, 10:44:14 pm »
Quote from: aeroblade56 on April 01, 2012, 10:39:08 pm
i wouldnt say op, but they hurt especially with the 2 buffs from terror i think its like extra 20% damage? total. it becomes somewhat of a tragic death when it comes to brits. *derp moving car derp 1 atg shot derp button doesnt work on HTs.
Flamethrower doesn't kill with damage, it kills with criticals and I don't think flammenwerfer has as high crit chance as engineer or pioneer flamethrower therefore the damage doesn't exactly do anything.
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AmPM
Community Mapper
Posts: 7978
Re: Flammenwerfers
«
Reply #15 on:
April 01, 2012, 10:45:05 pm »
This is pretty much the funniest thread in a long time
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aeroblade56
Development
Posts: 3871
Re: Flammenwerfers
«
Reply #16 on:
April 01, 2012, 11:05:31 pm »
Quote from: NightRain on April 01, 2012, 10:44:14 pm
Flamethrower doesn't kill with damage, it kills with criticals and I don't think flammenwerfer has as high crit chance as engineer or pioneer flamethrower therefore the damage doesn't exactly do anything.
it still makes Brits into to ash faster then you can eat a 2 oz bag of doritos.
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Flammenwerfers
«
Reply #17 on:
April 01, 2012, 11:41:00 pm »
LVs, ATGs, Mines, Stickies, AP rounds HMGs, Bazookas or RRs are all viable counters.
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CrazyWR
EIR Veteran
Posts: 3616
Re: Flammenwerfers
«
Reply #18 on:
April 01, 2012, 11:48:29 pm »
my favorite part is the game that spawned this thread consisted of him continually dropping smoke in a field, running his troops into it, and then being surprised when flammens rape him in said flames and his units couldn't kill said flammens.
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Poppi
EIR Veteran
Posts: 1080
Re: Flammenwerfers
«
Reply #19 on:
April 02, 2012, 01:29:57 am »
dont people know that you are suppossed to keep a tight group of m10s, atg, zooks, and rr so they can kill those cheap flammens so that arty can wipe out a few of your callins.
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