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Topic: Zombie/Survival/horror games (Read 107520 times)
0 Members and 17 Guests are viewing this topic.
Dnicee
EIR Veteran
Posts: 998
Re: Zombie/Survival/horror games
«
Reply #40 on:
April 28, 2012, 07:24:19 pm »
Vermillion, you are digging a pretty deep hole now. Just try it and stop acting like you know how "bad" it is.
Schumts in my thread!
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Zombie/Survival/horror games
«
Reply #41 on:
April 28, 2012, 07:26:08 pm »
It's not that the characters are fictional, it's that they often aren't compellingly characterized in comparison to literature. In this sense, it appears a broad literary career spoils these lower forms of media.
Additionally I've already explained that I have considerable expereince with these games thus far.
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What is a man? A miserable little pile of secrets.
- Andre Malraux
- Dracula
Sachaztan
EIR Veteran
Posts: 2667
Re: Zombie/Survival/horror games
«
Reply #42 on:
April 28, 2012, 07:33:02 pm »
Quote from: Vermillion_Hawk on April 28, 2012, 07:08:49 pm
A more contradictory statement there is not.
lol, yeah right.
Ever occur to you the second line is my opinion?
Quote from: Vermillion_Hawk on April 28, 2012, 07:26:08 pm
In this sense, it appears a broad literary career spoils
these lower forms of media.
Oh my...will you just listen to yourself?
«
Last Edit: April 28, 2012, 07:34:36 pm by Sachaztan
»
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Quote from: Tymathee on March 01, 2012, 03:10:58 pm
Demon posession is real and it's not funny, it's the creepiest thing you will ever experience.
Quote from: Jodomar on October 18, 2012, 09:45:42 am
I would also like to add I watch fox news everyday all day and will continue to watch it while being proud of that fact. I'm sure you enjoy your communist news network just as much.
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Zombie/Survival/horror games
«
Reply #43 on:
April 28, 2012, 07:36:36 pm »
I would consider it a lower form of media, since it attempts to bastardize the narrative of a movie or television series into a different and unconducive format, which, in my experience, results ultimately in a lower-quality product.
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Sachaztan
EIR Veteran
Posts: 2667
Re: Zombie/Survival/horror games
«
Reply #44 on:
April 28, 2012, 07:42:32 pm »
Quote from: Vermillion_Hawk on April 28, 2012, 07:36:36 pm
I would consider it a lower form of media, since it attempts to bastardize the narrative of a movie or television series into a different and unconducive format, which, in my experience, results ultimately in a lower-quality product.
Vermillion: prince of the Haughty, King of verbosity.
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AmPM
Community Mapper
Posts: 7978
Re: Zombie/Survival/horror games
«
Reply #45 on:
April 28, 2012, 07:46:50 pm »
Quote from: Vermillion_Hawk on April 28, 2012, 07:36:36 pm
I would consider it a lower form of media, since it attempts to bastardize the narrative of a movie or television series into a different and unconducive format, which, in my experience, results ultimately in a lower-quality product.
What could possibly be more conducive to story telling than an interactive narrative environment?
It appears good sir, that your observations are as full of shit as your ability to play EIRR is terrible.
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Zombie/Survival/horror games
«
Reply #46 on:
April 28, 2012, 07:51:55 pm »
Quote from: AmPM on April 28, 2012, 07:46:50 pm
What could possibly be more conducive to story telling than an interactive narrative environment?
It appears good sir, that your observations are as full of shit as your ability to play EIRR is terrible.
An interactive narrative environment is unconducive, as an interactive narrative implies the addityion of choce and decision, thereby splitting the narrative along different paths instead of concentrating it on one very well-detailed path like a movie or a book. This also has the added effect of watering down the total impact of any story events or endings.
And, of course, you fall back on the predictable and uneducated ad hominem defense. Good show.
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AmPM
Community Mapper
Posts: 7978
Re: Zombie/Survival/horror games
«
Reply #47 on:
April 28, 2012, 08:05:09 pm »
Quote from: Vermillion_Hawk on April 28, 2012, 07:51:55 pm
An interactive narrative environment is unconducive, as an interactive narrative implies the addityion of choce and decision, thereby splitting the narrative along different paths instead of concentrating it on one very well-detailed path like a movie or a book. This also has the added effect of watering down the total impact of any story events or endings.
And, of course, you fall back on the predictable and uneducated ad hominem defense. Good show.
Nothing says that a story cannot be well written AND detailed while still allowing for multiple paths and decision making. Such a statement is like saying that your life lacks details and story because you can make choices. It is only limited by the imagination and investment of labor of the writer.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Zombie/Survival/horror games
«
Reply #48 on:
April 28, 2012, 08:09:13 pm »
Quote from: AmPM on April 28, 2012, 08:05:09 pm
Nothing says that a story cannot be well written AND detailed while still allowing for multiple paths and decision making. Such a statement is like saying that your life lacks details and story because you can make choices. It is only limited by the imagination and investment of labor of the writer.
+1
«
Last Edit: April 28, 2012, 08:17:57 pm by Spartan_Marine88
»
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Zombie/Survival/horror games
«
Reply #49 on:
April 28, 2012, 08:17:45 pm »
Quote from: Vermillion_Hawk on April 28, 2012, 06:47:57 pm
As an addendum, a good book does not need multiple endings, multiple endings, in fact, are the antithesis of any good book.
Tell that to the Mass Effect 3 ragers lol!
I personally think they did a good ending, with subtle differences depending on how u played, but they never should have said multiple veryvdifferent endings.
Project Zomboid is sandbox, but the ending is always the same..... You die. Its just a matter of how and when :-)
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Zombie/Survival/horror games
«
Reply #50 on:
April 28, 2012, 09:48:33 pm »
Quote from: AmPM on April 28, 2012, 08:05:09 pm
Nothing says that a story cannot be well written AND detailed while still allowing for multiple paths and decision making. Such a statement is like saying that your life lacks details and story because you can make choices. It is only limited by the imagination and investment of labor of the writer.
Logic says a story cannot be well-written while still allowing for mutliple paths. If a story is written with a contingency in mind for multiple endings being dictated not by the general flow of the narrative but by interaction from a third party, the overall quality of the continuity and of course the meaningfulness of the various plot points is considerably watered down due to this.
Surely you aren't naive enough to believe that a story is truly only limited by the "knowledge and imagination" of writers, especially in a commercial enterprise such as a game?
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AmPM
Community Mapper
Posts: 7978
Re: Zombie/Survival/horror games
«
Reply #51 on:
April 28, 2012, 09:54:08 pm »
Again, not necessarily.
Table top roleplaying is a fantastic example of this. One can create a story that allows for interaction and divergence without the story being watered down or falling apart by using a little creativity. In fact, one can have a well written outline of a story, with in depth character development and interaction while maintaining the flexibility to allow people to interact with the plot. This only requires the writing of a main story, then the individual branches of the story.
For instance, you can have a story with a common starting point, various points of interactions and branches, that all comes back to a smaller number of unique endings without sacrificing any detail or depth. It just relies on the writer to write each branch with the same effort and depth as the start and end points.
Your use of sweeping generalizations is also not helping your argument.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Zombie/Survival/horror games
«
Reply #52 on:
April 28, 2012, 09:58:55 pm »
Quote from: Vermillion_Hawk on April 28, 2012, 09:48:33 pm
Logic says a story cannot be well-written while still allowing for mutliple paths.
Logic states that this assumption was arrived at without the use of logic.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Zombie/Survival/horror games
«
Reply #53 on:
April 28, 2012, 10:01:10 pm »
Quote from: Vermillion_Hawk on April 28, 2012, 09:48:33 pm
Logic
says a story cannot be well-written while still allowing for mutliple paths.
LOGIC...
Damnit you beat me too it spartan marine LOL
«
Last Edit: April 28, 2012, 10:03:28 pm by Demon767
»
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Zombie/Survival/horror games
«
Reply #54 on:
April 28, 2012, 10:06:02 pm »
Quote from: Vermillion_Hawk on April 28, 2012, 09:48:33 pm
Logic says a story cannot be well-written while still allowing for mutliple paths.
Spock just read your post
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Zombie/Survival/horror games
«
Reply #55 on:
April 28, 2012, 10:06:25 pm »
Your use of is not quite assisting your point in this matter as well.
You seem to be unable to discern the very large differences in execution between the open-ended story format of table-top RPGs, where the story framework is filled in by the player's own imagination and invention, with the rigidly-structured format of the genre of media in question, created entirely by the writers.
Theoretically, one could create a syoryline with detailed branching paths and unique endings. Unfortuinately, this hasn't yet happened in any of the aforementioned media, for the various reasons I have described. If, perhaps this was to happen, I'd withdraw judgement on the matter, but as of now the reality is the storyline is completely limited by the resources of the development.
I have yet to see a game that executes this with any measure of value to it, thus my point still stands as of now.
Additionally, you can make all the claims you want about writers pulling alternate branches for storylines with effort, but have you attempted writing just one story? I assure you it is more difficult than you think if you want it to turn out well. This is noly multiplied for alternating storylines, and it makes the job even harder and more taxing, hence the above arguments.
Might I also add that the foolish nitpicking coming from those who evidently have run out of thoughtful discourse on the matter is but more evidence of your poor skills of debate.
«
Last Edit: April 28, 2012, 10:08:40 pm by Vermillion_Hawk
»
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Zombie/Survival/horror games
«
Reply #56 on:
April 28, 2012, 10:09:55 pm »
Quote from: Vermillion_Hawk on April 28, 2012, 09:48:33 pm
Logic says a story cannot be well-written while still allowing for mutliple paths.
Actually Vomite hawk, im quite content to listening to your fail arguments, its providing me with much entertainment, nice trolling
herp derp logic states that an argument is meant to convince your audience of your opinion, which is failing. I dont need to put myself back into the argument if what you say completely, and utterly, doesnt have enough power to make me think otherwise.
Logic says, think about it
LOGIC!
«
Last Edit: April 28, 2012, 10:18:01 pm by Demon767
»
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Zombie/Survival/horror games
«
Reply #57 on:
April 28, 2012, 10:16:04 pm »
The great thing about the internet is you can so easily discern the true age of anyone within a moment of their responses.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Zombie/Survival/horror games
«
Reply #58 on:
April 28, 2012, 10:16:10 pm »
It is not my poor skills of debate that causes my simplistic rebuttals, instead it is the retarded level you have slipped into but as you are clearly enthralled with your own self perceived intellect it is no longer prudent to attempt to converse with you as an equal.
Instead i have found it quicker and easier to converse with you through pictures which i assume is vastly easier for you to understand.
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Zombie/Survival/horror games
«
Reply #59 on:
April 28, 2012, 10:17:57 pm »
Quote from: Spartan_Marine88 on April 28, 2012, 10:16:10 pm
It is not my poor skills of debate that causes my simplistic rebuttals, instead it is the retarded level you have slipped into but as you are clearly enthralled with your own self perceived intellect it is no longer prudent to attempt to converse with you as an equal.
Instead i have found it quicker and easier to converse with you through pictures which i assume is vastly easier for you to understand.
So it is perfectly acceptable for you to defend a position on a subject, yet when I do the same it classifies as stooping to a level of idiocy?
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