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anti stack system suggestion
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Topic: anti stack system suggestion (Read 5160 times)
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ick312
EIR Veteran
Posts: 534
anti stack system suggestion
«
on:
June 23, 2012, 02:15:29 pm »
Gentlemen,
as you all know stacks are a problem for several reason!
1. shocking new player
2. takes ages to get a game
3. fucks up (the great) warmap
so heres a suggestion thread how to solve that
There are 3 possibilities which i want to discuss.
1. automatch
Force the player to get a game with random teammates.
this is very problematic, cause maybe u want to play with ur buddy, but you cant because of automatch.
2. give sanctions to players who play unbalanced teams.
This could be done by giving resources disadvantages, for example 100 munition less for the company that stacks.
3. give reward points for playing on the weaker side
selfexplaining
=>Ok the good player plays one with the weaker players. then he continues his stack games.
So how to solve that?
2 ways: introduce a reroll chance depending on the "victory/loss" balance like. highest win ratio - win lowest ratio +(20%) = % reroll chance
OR
(what i prefer)
increase the cost for each rewardunit. currently 1 reward point for 2 LW sniper, change it to 2 reward points for 1 sniper oder 5 for a panzer ace. So the players are forced to have several games for the "cool stuff"
my opinion is the following:
the best way to balance a game is to give incentives to good players to play with bad ones.
So i prefer the reward point idea.
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PonySlaystation
EIR Veteran
Posts: 4136
Re: anti stack system suggestion
«
Reply #1 on:
June 23, 2012, 02:19:52 pm »
u kidding right?
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PrinceOfScotland
EIR Launcher Demigod
Posts: 183
Re: anti stack system suggestion
«
Reply #2 on:
June 23, 2012, 03:05:07 pm »
i cant see an auto mathcher working, youll just have uncordinated teams being stomped still, just stompers arent all friends
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Fixing the launcher, one mistake at a time.
PrinceOfScotland
EIR Launcher Demigod
Posts: 183
Re: anti stack system suggestion
«
Reply #3 on:
June 23, 2012, 03:06:58 pm »
and lol at you post this thread when your stacking against some new guys, just lol timing
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ick312
EIR Veteran
Posts: 534
Re: anti stack system suggestion
«
Reply #4 on:
June 23, 2012, 03:14:04 pm »
scott my sweetheart,
i am playing with everyone, but you know sometimes even i would like to play with my buddies - oh you dont understand? well then get some friends.
srsly i have played thousand of games with new guys and bad players vs stacks. SO i dont have to give a f*** against any of your retarded tries to erode my creditbility.
and by the way: YOU WOULD BE ONE OF THOSE WHO WOULD NEED AN ANTI-STACK-SYSTEM
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aeroblade56
Development
Posts: 3871
Re: anti stack system suggestion
«
Reply #5 on:
June 23, 2012, 03:14:52 pm »
i agree with scottish a 4v4 against derps all day. i did play against you guys with dafq and vipereirr on my team as well.
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Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: anti stack system suggestion
«
Reply #6 on:
June 23, 2012, 03:52:41 pm »
Quote from: ScottishPrince on June 23, 2012, 03:05:07 pm
i cant see an auto mathcher working, youll just have uncordinated teams being stomped still, just stompers arent all friends
Ive posted how an automatcher that I design would avoid uncoordinated teams facing a stack (well, unless they WANTED to)
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Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
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Why don't you collect up your love beads and potpourri and find something constructive to do.
AmPM
Community Mapper
Posts: 7978
Re: anti stack system suggestion
«
Reply #7 on:
June 23, 2012, 04:40:05 pm »
SO....basically like they already have the option to?
I mean it comes down to "Oh look, a team, I don't want to play them, *joins different game*".
If there was an automatcher how would it determine a set team? If I have a team of 2 and we automatch for 3v3 knowing who is in the launcher to be our teammate does that make it set team?
If we are on vent to communicate is that a set team?
Who determines these things?
Hell, I could go solo automatch and get Lionel, it would then be a set team, since we do that anyway.
I think the best method would be implementing player rankings, and then basing team values on those. Then give bonuses for playing above your rank.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: anti stack system suggestion
«
Reply #8 on:
June 23, 2012, 04:59:10 pm »
Quote from: AmPM on June 23, 2012, 04:40:05 pm
I mean it comes down to "Oh look, a team, I don't want to play them, *joins different game*".
But once you join a launcher game a magical seal locks you in!
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
UndeathWrath
EIR Veteran
Posts: 284
Re: anti stack system suggestion
«
Reply #9 on:
June 23, 2012, 05:22:18 pm »
Quote from: AmPM on June 23, 2012, 04:40:05 pm
SO....basically like they already have the option to?
I mean it comes down to "Oh look, a team, I don't want to play them, *joins different game*".
If there was an automatcher how would it determine a set team? If I have a team of 2 and we automatch for 3v3 knowing who is in the launcher to be our teammate does that make it set team?
If we are on vent to communicate is that a set team?
Who determines these things?
Hell, I could go solo automatch and get Lionel, it would then be a set team, since we do that anyway.
I think the best method would be implementing player rankings, and then basing team values on those. Then give bonuses for playing above your rank.
I like this idea.
I would like an automatch system better but I'm not sure how it would work. Also it would not work during times when there's little amount of people online. Maybe EIRMOD can enlighten us lol.
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tank130:
oh noessss....I can't counter your big, unmovable anti tank gun with my much smaller, mobile, and cheaper anti tank gun.......
WTF... the horrors of imbalance.......
Unkn0wn
No longer retired
Posts: 18379
Re: anti stack system suggestion
«
Reply #10 on:
June 23, 2012, 06:06:23 pm »
Quote
I think the best method would be implementing player rankings, and then basing team values on those. Then give bonuses for playing above your rank.
We kind of had this before didn't we? Anyway it's too soft. Not to mention that it could be argued that if the people being stomped receive (significant) benefits, they could start actively looking for these 'stomps' just so they can reap the benefits (this provided the benefits are larger than having to deal a low W/L ratio that no one but you can see anyway)
That being said, I do agree with you that there are other ways besides automatch to address this issue, possibly in a 'softer' and quicker way. (I would imagine a decent automatch feature is not something we could expect before 2013 lol) One (imo sound) solution could be simply to 'disincentivize' stomping by attaching more perks to playing people of equal skill levels and penalties for stomping (for example -15 or more % xp gain rate) You could even make it a smart system that doesn't penalise stomping when no equal level teams/players are in the launcher chat/waiting in games. (Can't be that hard, now can it?)
«
Last Edit: June 23, 2012, 06:18:51 pm by Unkn0wn
»
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: anti stack system suggestion
«
Reply #11 on:
June 23, 2012, 06:09:03 pm »
How is the launcher going to see/know whos a pro and whos a newguy, whos stomping whos getting stomped, whos stacking whos getting stacked.
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47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Unkn0wn
No longer retired
Posts: 18379
Re: anti stack system suggestion
«
Reply #12 on:
June 23, 2012, 06:17:03 pm »
ELO or a similar rating scheme, same thing you'd need for your matchmaking system anyway
Obviously you'd need to look at the amount of games played, as well as win/loss ratio and possible other factors (insofar that those can be measured and give a reliable picture of someone's individual performance)
«
Last Edit: June 23, 2012, 06:22:22 pm by Unkn0wn
»
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: anti stack system suggestion
«
Reply #13 on:
June 23, 2012, 07:14:58 pm »
I think it will be pretty hard to get that straight. In 1v1 you can measure skill by win/loss. However in 2v2s like this if you play with noobs you lose more but can still be good player.
If we get automatch I dont think it should go by any rank. Not enough players for that. Just everyone in 1 big pool so everyone gets mixed up and plays with everyone. Like eirmod said, if you want to be a team with a specific buddy (aka stack) you search vs other teams like that first.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: anti stack system suggestion
«
Reply #14 on:
June 23, 2012, 08:31:41 pm »
Quote from: AmPM on June 23, 2012, 04:40:05 pm
SO....basically like they already have the option to?
I mean it comes down to "Oh look, a team, I don't want to play them, *joins different game*".
If there was an automatcher how would it determine a set team? If I have a team of 2 and we automatch for 3v3 knowing who is in the launcher to be our teammate does that make it set team?
If we are on vent to communicate is that a set team?
Who determines these things?
Hell, I could go solo automatch and get Lionel, it would then be a set team, since we do that anyway.
I think the best method would be implementing player rankings, and then basing team values on those. Then give bonuses for playing above your rank.
Well Ive mentioned the workings of it before, and of course it fails if people want a 3v3 and theres 6 ppl in the launcher
You choose the set teams. You choose to play vs a set team (with your own, if you want) or just as a fillin. You can choose to be a fillin vs a set game, or not.
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AmPM
Community Mapper
Posts: 7978
Re: anti stack system suggestion
«
Reply #15 on:
June 23, 2012, 08:35:10 pm »
Yea, but in the end, you will end up with set teams waiting, just like they do now, with randoms filling in because they just want a game, just like now.
I dunno, it seems like a good goal, if a bit out of reach. Would prefer focus on gamemodes, warmap features and balance.
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: anti stack system suggestion
«
Reply #16 on:
June 23, 2012, 09:22:44 pm »
What if there is a stack of 3 players, and there is 4 others that can join, 3 of them are new guys and ones a pro. they get stomped the first time and now they want a game without them. Pro guy hosts, new guys join in. and because there is nobody else in the launcher, pro stack is forced to come in. Right? cant fix that?
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
lionel23
Donator
Posts: 1854
Re: anti stack system suggestion
«
Reply #17 on:
June 23, 2012, 10:17:25 pm »
I personally don't think this can or should be implemented. Remember the 'GC Games' where it hid players name but you can still see who was on in the launcher? Automatching simply can't work just because we don't have thousands of players. We have a small, close-knit community like Smokaz, Wind, myself, Mal, 8th Rifle... etc.
Would there be 'automatch premade teams'? Would everyone be forced to totally randomize? What about player mode? I personally never play 1v1 and rarely will I do 2v2s, so what if 3 people in the game all pick 3v3? There's just too many conditions and not enough players to really warrant it. If anything, maybe when a game is made (depending on player mode like 3v3, 4v4) that people are forced to join the first game up until it fills. I think that might work better and force those good players who don't want to fight another good team to well.. either play or until someone fills it in so the next hosted game can be joined?
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: anti stack system suggestion
«
Reply #18 on:
June 23, 2012, 10:17:41 pm »
Quote from: AmPM on June 23, 2012, 08:35:10 pm
Yea, but in the end, you will end up with set teams waiting, just like they do now, with randoms filling in because they just want a game, just like now.
I dunno, it seems like a good goal, if a bit out of reach. Would prefer focus on gamemodes, warmap features and balance.
Yep, thats how I feel.
We can address stomping and automatch at a later date.
Currently, at peak time, we're hitting 50 players+, so the system would work with that kind of pool.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: anti stack system suggestion
«
Reply #19 on:
June 23, 2012, 10:19:14 pm »
Quote from: lionel23 on June 23, 2012, 10:17:25 pm
I personally don't think this can or should be implemented. Remember the 'GC Games' where it hid players name but you can still see who was on in the launcher? Automatching simply can't work just because we don't have thousands of players. We have a small, close-knit community like Smokaz, Wind, myself, Mal, 8th Rifle... etc.
Would there be 'automatch premade teams'? Would everyone be forced to totally randomize? What about player mode? I personally never play 1v1 and rarely will I do 2v2s, so what if 3 people in the game all pick 3v3? There's just too many conditions and not enough players to really warrant it. If anything, maybe when a game is made (depending on player mode like 3v3, 4v4) that people are forced to join the first game up until it fills. I think that might work better and force those good players who don't want to fight another good team to well.. either play or until someone fills it in so the next hosted game can be joined?
I have answered how this mechanic would work several times before - Need I drudge it up AGAIN, and then have people say 'Oh, I guess that works'? No. If you want, search for it. I have a solution ;p
Naysayers.... theyre everywhere
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