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Author Topic: Making the team loss less critical to the invidual player?  (Read 4942 times)
0 Members and 4 Guests are viewing this topic.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #20 on: June 24, 2012, 05:54:56 am »

How could you have few losses if you used all your units?
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #21 on: June 24, 2012, 05:58:30 am »

You played better most likely, but the thing is that playing better does not = more effective, not if you managed to win in the midgame anyway. It's sort of going back to what I mentioned earlier, most of the time I'm a hyper agressive player, I normally have a good K/D ratio and a high score. What I also do is burn trough my units much much quicker than someone playing more passivly meaning even if I'm the most destructive player in the game I'm very liable to get annihilated first unless my teammates keep the same pace.

Still, in a real war the way you described would be a much more efficient way of fighting, but since we have an infinite line of reinforcements in this game the hyper agressive way I fight actually works just as well.

You could almost say...
*Sunglasses*
I'm blitzin'!
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skaffa Offline
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The very best player of one of the four factions.

« Reply #22 on: June 24, 2012, 09:41:40 am »

How could you have few losses if you used all your units?

I didnt. I said, I only used a few. Meaning I had my entire company left pretty much.
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Smokaz Offline
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Posts: 11418



« Reply #23 on: June 24, 2012, 09:57:03 am »

Yeah, I can do a lot with K/D ratios and vet gained etc.
That would be enough.

Also, this is a good idea for the eventual medals in the profile screen.

Good that you caught the gist of it, I was unsure too of whether or not the OP was clear enough.

 In a familiar EIRRish terms we can say that it will make getting stomped with bad teammates less of a big deal since you will still be rewarded for playing good as a individual even if you team as a whole fails.
 
 It will also make the matchmaking we have now slightly less vicious which is a good thing for the community.

There are plenty of variables to extract right? You can use the territory capped, xp gained, % of company lost, a multiplier for order-of-elimination along with stuff like K/D.
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