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Author Topic: Warmap Suggestions/Problems experienced  (Read 2101 times)
0 Members and 4 Guests are viewing this topic.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« on: July 03, 2012, 11:31:25 pm »

Here you can share your experience you've had with the warmap and how its changed your behaviour in enjoying EIRR

Also suggestions as to make warmap better if you have any.



Problem: I avoid games that i know i will lose because i do not want to give them warmap points and i will tell new players to not play against games they will never win, voiding the entertainment of a few for the progression of the warmap.

Suggestion: I reckon action points should be tied to your profile/faction side. For example i use my blitz company to attack, when i get gain a sector i want to move up my defensive company to that sector i just took, however i need to play games to get another company up to the front line. So by having actions points tied to your profile/faction side, it means you can use your attacking company to push the front line, then once taken a sector or holding a front line, you can move up your defensive company to that sector to specifically holding it.
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
aeroblade56 Offline
Development
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Posts: 3871



« Reply #1 on: July 04, 2012, 12:47:17 am »

Hmm impossible to find games that have a shred of something even in them.

As for the warmap itself which ever team has the newer players is usually going to lose.
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You are welcome to your opinion.

You are also welcome to be wrong.
Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #2 on: July 04, 2012, 09:44:22 am »

Everyone of us have been new, help the new players, dont matter if you loose now, just have a good game. The warmap is not permanent, stats are not permanent.

Players with high vet units, either are good players, or they have made sure to only play games they can win or retreat units to early so they have the vet left. THE VET IS NOT THE CENTRAL THING IN EIR, it makes it fun and interessing, but the object of the game is to try to win, and you do that by luck, skill or teamwork.

ANYWAY!

Problems: None so far, plenty of entertaining value tbh ^^

Suggestion: None either seeings as the warmap is still not perfected yet ^^ 
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Dnicee Offline
EIR Veteran
Posts: 998



« Reply #3 on: July 04, 2012, 10:09:49 am »

I would say stats are as permanent as the warmap...
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #4 on: July 04, 2012, 10:54:21 am »

In a sense, to make this suggestion.

Veterancy for Infantry needs to hold a greater deal. Sure Anti tank infantry benefits great from 20% more damage on their handheld AT weapons (Those who get them).

Each of the tanks classes should have their own separate kind of a veterancy tree.

It'd pretty much fall for.

Assault guns
Tank Destroyers

Light Armor
Medium Armor
Heavy Armor

Super heavy.

The veterancy should pretty much buff the weaknesses of said vehicles. Accuracy, damage, speed, cooldowns, reloads, these kind of things, then veterancy is more like "I want this" rather than "It is flashy icon on top of my troops!".


Then we go into infantry.

Basic Infantry

Elite Infantry

Support Weapons

I suppose someone can come up with more than these three.

Support weapons (Mainly the Anti tank guns, artillery, similars) are rather easy to vet retain due to that 1 last guy always running away therefore they should get slightly weaker compared to MGs and mortars.

Buffs for infantry that makes retaining them worthwhile rather than that flashy icon. Survivability, fire rate, cooldowns, reduced accuracy and damages and similar.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #5 on: July 04, 2012, 11:02:34 am »

Eirr moved away from negating weakness of units, rather they should just do better for what they already do well in.
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