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Author Topic: Allied mortars?  (Read 6108 times)
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aeroblade56 Offline
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« on: July 04, 2012, 11:14:42 pm »

Now prepare for rage post plz.

I have had 3 vet 2 mortars in the past 2 weeks and i noticed how hard it is to keep these things on the field with a wehr mortar. its almost impossible i lost all of them in the game following vet 3.

Now i dont mind losing a mortar because i neglected to protect it from infantry shame on me. what i do dislike is how a vet 0 axis mortar can 1 shot a allied vet 3 mortar.

Also they can heal so to effectively kill them in a mortar to mortar conflict you either have to hit dead center which is more luck, as if you splash them they can usually heal the damage done.

People said the Allied one is better then the axis one due to its more damage? but i dont see the damage nor do i see amazing splash. So i ask that hicks or mysthalin please provide me with reasons the allied ones are superior so i can calm my rage.


Side note: does the 2 inch for RCA get increased range with bottom t3? rolcsika said it was soupposed to have close to wehr range but i didnt see much of a range increase. Could i also recieve a comparison of the With and without range of the mortar pit opposed to the axis mortar just out of curiosity
« Last Edit: July 04, 2012, 11:17:36 pm by aeroblade56 » Logged

You are welcome to your opinion.

You are also welcome to be wrong.
Tymathee Offline
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« Reply #1 on: July 04, 2012, 11:17:33 pm »

the allied mortar isn't supposed to be a counter mortar. its best vs infantry in houses, and hmgs

its supposed to suck vs axis mortars.
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"I want proof!"
"I have proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
aeroblade56 Offline
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« Reply #2 on: July 04, 2012, 11:20:16 pm »

Well Okay Lets say it isnt a counter mortar it still has to dodge the axis mortar So your already putting in way more micro.
And for vet 3 to get derped by the "average" axis mortar isnt fun.

I know a 2inch isnt meant for counter mortar but more frontline things due to its speed.

But every thing sucks vs axis mortars they can hide behind houses to avoid artillery (most times) when re-crewed they still have the same long ass range.

Not everything but Lets put it this way a axis mortar only has to worry about Artillery. jeep spam is noneffective usually offmaps work well but what offmap doesnt work at taking out a mortar or arty piece?.



« Last Edit: July 04, 2012, 11:23:28 pm by aeroblade56 » Logged
Spartan_Marine88 Offline
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« Reply #3 on: July 04, 2012, 11:23:10 pm »

2 inch mortar has a what 0.5 second pack up time?

wher has 1.5?
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aeroblade56 Offline
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« Reply #4 on: July 04, 2012, 11:25:13 pm »

Pack up time so whats the delay it takes to actually fire the first shot because for me it seems they pack up fast but once they actually set up it still takes a couple second to fire that first shot.
 its probably me just looking for a reason but i will try them again and see whats up
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Demon767 Offline
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« Reply #5 on: July 04, 2012, 11:34:06 pm »

rage post, i wasnt able to one shot your mortar that game. you lie.
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aeroblade56 Offline
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« Reply #6 on: July 04, 2012, 11:36:02 pm »

Mm 2 shots? it only got 3 kills in 20 minutes :L which made me sad panda. something 1 shot it as the crew is completely dead
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smurfORnot Offline
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« Reply #7 on: July 04, 2012, 11:46:22 pm »

what about axis mortars needing to avoid allied arty?! It is so easy to lost mortar to arty,even when you start to pack when you hear arty,there is still good chance shell will hit you when you go back. SHould we nerf arty vs mortar?  Roll Eyes
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DarkSoldierX Offline
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« Reply #8 on: July 04, 2012, 11:46:40 pm »

Allied mortar can counter wher mortars.... you just have to get in range. Other than that just keep relocating to make sure the axis mortar doesnt hit. Yes I admit its usually a bit more micro intensive.

Oh, and trust me, wher mortars die nearly as fast as US mortars. And much faster when being counterbatteried by allied arty superiority. US mortar doesn't fear the axis rocket arty so much.
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aeroblade56 Offline
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« Reply #9 on: July 04, 2012, 11:53:10 pm »

Well i mean Yes the odd shell ive had it happen just strike a mortar and kill the squad. Thats all fine and dandy.

THus far all i got from this is spam more arty.
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AmPM Offline
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« Reply #10 on: July 05, 2012, 12:03:19 am »

Well i mean Yes the odd shell ive had it happen just strike a mortar and kill the squad. Thats all fine and dandy.

THus far all i got from this is spam more arty.

Axis Mortar: Damage 36, Modifier vs Infantry x1 Soldier x1

Allied Mortar: Damage 20, Modifier vs Infantry Armor x2 Soldier Armor 1.75

The Allied mortar fires faster, but has shorter range.
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PonySlaystation Offline
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« Reply #11 on: July 05, 2012, 12:05:58 am »

allied mortars are also significantly cheaper.
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Demon767 Offline
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« Reply #12 on: July 05, 2012, 12:07:51 am »

1st vet 3 mortar killed at 17 minutes with 3 kills (1 WM mortar crew + 1 HMG crew) was killed by exactly 3 mortar rounds from WM mortar. you one shotted my mortar crew from range that i couldnt get yours.

The only mortar you fielded that game

http://www.gamefront.com/files/21944187/Desktop.rar
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aeroblade56 Offline
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« Reply #13 on: July 05, 2012, 12:13:15 am »

1st vet 3 mortar killed at 17 minutes with 3 kills (1 WM mortar crew + 1 HMG crew) was killed by exactly 3 mortar rounds from WM mortar. you one shotted my mortar crew from range that i couldnt get yours.

The only mortar you fielded that game

http://www.gamefront.com/files/21944187/Desktop.rar

Yeah, that was a freak accident i was aiming at the mg :L you were not in range.
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Demon767 Offline
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« Reply #14 on: July 05, 2012, 12:18:03 am »

then check the replay and look how you can have the same range as a axis mortar
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lionel23 Offline
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« Reply #15 on: July 05, 2012, 12:39:39 am »

I wouldn't dare field Allied mortars, too worthless when there are better things to field.  Wehr mortar is the only real mortar that I would ever take, and that's because I can put it behind my line and still be able to range allied mortars without endangering my own.  PE Mortar HT doesn't count since it's a vehicle and doesn't really need to deploy, is able to get away quickly from infantry and can't be countered by mortars.  British one makes up in damage but again I find it too shortrange to be useful.

Honestly aero, just give up trying to use them.  Better options out there.. Brits all have access to the 25lber, US Infantry gets a GMC which utterly owns Wehr mortars... and well Armor is mainly vehicles while airborne you really shouldn't be standing still with them. ^^
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jackmccrack Offline
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« Reply #16 on: July 05, 2012, 12:44:04 am »

Well Colossus, I am really impressed you vet US Mortars.
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Smokaz Offline
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« Reply #17 on: July 05, 2012, 12:55:59 am »

If you can get mortar domination with allies, as in axis not being able to counter mortar you or 1 shot it with arty, you're better off than axis are. American players are used to losing all standoffs, better cover or not because how all the bolt action rifels from axis are more accurate. If you got mortar domination though, this goes out the window because you can't just place grens in cover and "forget" abut them. It's just getting into this situation which is hard. While less powerful the 60mm benefits a bit metawise from axis players being unused to have to stay mobile with their kars.

Allied mortar when it hits 2 shots base grens, so it's not such a unfair situation, its only the range being shorter.
« Last Edit: July 05, 2012, 12:59:08 am by Smokaz » Logged

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Heartmann Offline
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« Reply #18 on: July 05, 2012, 01:29:47 am »

Or in other words Needs maor dakka! Tongue

No but I dont consider allied mortar to be bad, i have 2 in my armor coys and 1 in my inf, since its always useful to have as an option, because sometimes you really need indirect fire to get at mgs, or doom forts, to use smoke in order to charge an mg position.
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NightRain Offline
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« Reply #19 on: July 05, 2012, 01:52:23 am »

British mortars are beasts. They will shred anything to smitherins that dare to enter in their range and dares to sit still. The moment first shell lands you won' be able to dodge the second due to high fire rate.

Like someone said. 60mm is more or less infantry support and constantly on the move. If you dont move it often, it means mortars are not for you. You keep it in front fire two to one shell then move it to different location. If your 60mm survives throughout the initial contacts(the moment all axis mortars are down) you can then hammer them away with very little fear.
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