*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 23, 2024, 10:00:43 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 2 [3] 4   Go Down
  Print  
Author Topic: Stormtroopers  (Read 14131 times)
0 Members and 6 Guests are viewing this topic.
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #40 on: July 22, 2012, 01:07:43 pm »

Vanilla storms - Not a Problem
Storms with Mp44 - not a problem
Storms with Mp44 & Bundle nades - Bit of a problem - easily solved by adding pool cost to upgrade
Storms with one shrek - not a problem
Storms with dual shreks - broken no matter what the cost or pool.


Making any change to base storms breaks them IMO. Removing their armor is a retarded attempt at fixing IMO, but we can watch it get reverted in the future......

Cloak is a retarded ability all across the game with the exception of sniper or using heavy cover. Tanks that disappear in the middle of a field - just fucking retarded. Units that cloak in front of other units - just as fucking retarded.

But, the chances of seeing cloak disappearing is about as realistic as the ability itself, so we need to balance it as is.

Storms are not broken. The upgrades are, so stop trying to fix it by fucking with the base unit.....
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #41 on: July 22, 2012, 01:19:42 pm »

Quote
Storms with dual shreks - broken no matter what the cost or pool.

this is completely false. Would you consider them broken if you payed +600mun for 2 shreks? I think not. Or if they were like 20 pool,yea...

Logged
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #42 on: July 22, 2012, 01:21:48 pm »

this is completely false. Would you consider them broken if you payed +600mun for 2 shreks? I think not. Or if they were like 20 pool,yea...



Brilliant balance suggestions Smurf...../sarcasm

If that is what it takes to balance the upgrade, you have clearly proven it's broken.
Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #43 on: July 22, 2012, 01:32:53 pm »


If that is what it takes to balance the upgrade, you have clearly proven it's broken.

He was clearly being sarcastic.
Logged

Yes that's me, the special snowflake.
puddin Offline
EIR Veteran
Posts: 1701



« Reply #44 on: July 22, 2012, 02:09:18 pm »

double shreck storms broken? 

What fuckign world is EIRR in? 

IF they get removed or nerfed i quit, forever, i won;t tolerate this bullshit any longer. 

I run 5 squads of this, at 325 MU each with medits.... yes they alpha, then need to run like hell, they get focused on and while are a bitch to play against, they bounch most things. 

Pershings laugh at these fuckers, jumbos too, Hell cats and M10s can;t even get alpha striked and the ACCURACY.... OMG... The ACCURACY is ATROCISIOUS. 

I don;t know what was done, btu a shreck hits for shit nowadays. i didn;t post anythign because iw anted to play a bunch of games, and honestly, now?  I think they are pretty shitty, i use them very very sparingly and just to inspire fear into the allies. 

As far as combat effectiveness. 

2 Stags can kill off double shreck storms, especially if they have canister with the MG on top.... They dead, they pinned before second volly and useless. 

Churchills also laugh at these fuckers. 

Ya knwo what, they are so expensive they should fuck shit up. 

For the cost of 3 paks, i better get some heavy mother fuckign AT. 

Don;t want things to die, Take out RCA Off mapping and Creeping barrage, because i get more units wiped out because of that BS then this.
Logged

Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
ALLiDOisWIN Offline
EIR Veteran
Posts: 225



« Reply #45 on: July 22, 2012, 02:13:09 pm »

double shreck storms broken? 

What fuckign world is EIRR in? 

IF they get removed or nerfed i quit, forever, i won;t tolerate this bullshit any longer. 

I run 5 squads of this, at 325 MU each with medits.... yes they alpha, then need to run like hell, they get focused on and while are a bitch to play against, they bounch most things. 

Pershings laugh at these fuckers, jumbos too, Hell cats and M10s can;t even get alpha striked and the ACCURACY.... OMG... The ACCURACY is ATROCISIOUS. 

I don;t know what was done, btu a shreck hits for shit nowadays. i didn;t post anythign because iw anted to play a bunch of games, and honestly, now?  I think they are pretty shitty, i use them very very sparingly and just to inspire fear into the allies. 

As far as combat effectiveness. 

2 Stags can kill off double shreck storms, especially if they have canister with the MG on top.... They dead, they pinned before second volly and useless. 

Churchills also laugh at these fuckers. 

Ya knwo what, they are so expensive they should fuck shit up. 

For the cost of 3 paks, i better get some heavy mother fuckign AT. 

Don;t want things to die, Take out RCA Off mapping and Creeping barrage, because i get more units wiped out because of that BS then this.

 I agree tbh. when making a blitz coy i think hmmm... 1 storm sqaud or 2 paks? well if i use a company with only double shreck stormies for AT then ill get wreck my a croc or pershing. But then i wont have anything to take out ATGs. I think people bitch to much about stormies. The thing the should be balancing is Rangers with LMGs, they are OP. i watched a new player use them and had 10 -15 kills...
Logged
aeroblade56 Offline
Development
*
Posts: 3871



« Reply #46 on: July 22, 2012, 03:51:12 pm »

i Dont play blitz very often in truth i have only played blitz a handfull of times in the past month on account that i am even shittier player on allies.

But storms In my opinion can live longer then a pak can. With blitzkrieg and keep it moving and elite armor and cloak, This being said you can also recrew others atgs, so i see no reason to really bring them as blitz since on average i can recrew 2-3 atgs.
Logged

You are welcome to your opinion.

You are also welcome to be wrong.
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #47 on: July 22, 2012, 04:44:22 pm »

snip.....
IF they get removed or nerfed i quit, forever, .......snip


That's probably enough motivation to remove them right there..............lol


The thing the should be balancing is Rangers with LMGs, they are OP.

They are being removed from Rangers next patch. They will become Warmap cards.
Logged
lionel23 Offline
Donator
*
Posts: 1854


« Reply #48 on: July 22, 2012, 05:04:39 pm »

Nebel was nerfed because Lionel and Tym qq'ed about dying inside buildings with their vet 3 rangers. Attacking buildings was the only thing it was good at, when you take away that the nebel is mediocre. The only doctrine choice in all of terror and defensive that does anything is the firestorm barrage, and guess what, it completely replaces the normal one.

The issue I had with that, and many other players Smokaz was a stray shot splashing near the building and instantly killinng the occupants when allies can't do that with their own arty (they in fact had to bring the entire building down to do anything similiarly).  That was horribly broken.

Back on topic, I really still believe we shouldn't remove double shreks on Storms, and with removal of Elite armor... well, perhaps airborne armor might benefit them?
Logged

Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #49 on: July 22, 2012, 06:45:55 pm »

The issue I had with that, and many other players Smokaz was a stray shot splashing near the building and instantly killinng the occupants when allies can't do that with their own arty (they in fact had to bring the entire building down to do anything similiarly).  That was horribly broken.
You know what the other difference is? Allied arty could actually kill stuff outside buildings while the nebel cannot
Logged

"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #50 on: July 22, 2012, 07:00:18 pm »

You know what the other difference is? Allied arty could actually kill stuff outside buildings while the nebel cannot

The nebel can kill things quite fine, as well as being safe enough to fire near your own troops. Not to mention the bonus damage it does to light vehicles.
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #51 on: July 22, 2012, 07:01:59 pm »

It can kill ignoramus rifles who are worthless anyway and tommies in trenches. Holy shit, but so can 99% of your direct fire units at all times. Bro, nebel can hardly decrew support weapons.

What good is a nebel in support for a wehr vs someone with rangers? Their supression buffs and fireup make it useless.

It had 1 good thing and it was removed. I hated this change so much. If I want the nebel, I get the firestorm nebel which is actually good for its population cost.
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #52 on: July 22, 2012, 07:03:09 pm »

The nebel can kill things quite fine, as well as being safe enough to fire near your own troops. Not to mention the bonus damage it does to light vehicles.

Or get a Mortar, which will kill much more much faster.
Logged


.
.
.
.
.
.
.
.
.
.
.
nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #53 on: July 22, 2012, 07:49:33 pm »

The nebel can kill things quite fine, as well as being safe enough to fire near your own troops. Not to mention the bonus damage it does to light vehicles.
For 100 fuel I could get a puma and 3 bikes, I'm pretty sure I can kill more with that than a nebel...
Funny story, running terror heavy support doc the nevels were more likely to have gotten more kills from the MP44 guard than the actual nebel, it's complete and utter shit, end of story.

Look at the 150fuel pounder/howie, then look at the 100 fuel nebel, then laugh on the inside
Logged
aeroblade56 Offline
Development
*
Posts: 3871



« Reply #54 on: July 22, 2012, 07:54:21 pm »

maybe they need doctrinal buffs?. because vanilla arty of any kind is bad.
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #55 on: July 22, 2012, 07:57:14 pm »

They get doctrine buffs, but other than the terror t3 the buffs are so poorly catered to the unit that it hardly improves. The numbers are there in both terror and defensive but they don't make much of a difference.
Logged
nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #56 on: July 22, 2012, 08:07:51 pm »

Even then, vanilla 25pdr, if you land it on something it's going to die, the range isnt great and all that stuff but even then it's still better than the nebel
Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #57 on: July 22, 2012, 08:13:25 pm »

We must admit the nebel should go to 80 fuel or less.
Logged

Let's talk about PIATs in a car.
aeroblade56 Offline
Development
*
Posts: 3871



« Reply #58 on: July 22, 2012, 08:23:16 pm »

nebels for dayz. can we buff allied mortar plz?
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #59 on: July 23, 2012, 12:52:52 am »

remove cloak? remove fireup.
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Pages: 1 2 [3] 4   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.071 seconds with 36 queries.