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Author Topic: More units depends on year  (Read 3719 times)
0 Members and 4 Guests are viewing this topic.
Indy Offline
EIR Regular
Posts: 13


« on: July 25, 2012, 06:00:31 am »

Hello
What do you think for more units depends what year we have on map?
Add Africa and year 1940 - 1943?
Crusaiders, Valentine, Matildas, and infantry from this tear and British first Tank destroyers?
For Germans; Africa corps with Pz 3G from Pz 3H to Pz 3L; and Pz 4D to Pz F2 and Pz 4 H?
meaby some Italy units and tanks? French front in 1940?
Some new tanks: Cromwell Firefly or Cruiser Mk 8 Chalenger?
« Last Edit: July 25, 2012, 06:07:33 am by Indy » Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #1 on: July 25, 2012, 07:14:42 am »

new players are so funny.
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tank130 Offline
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Posts: 8889


« Reply #2 on: July 25, 2012, 07:39:28 am »

new players are so funny.

Actually: I like the opinions of new players. I don't necessarily agree, but I like to see them.

New players point out stuff with a fresh set of unbiased eyes. They do not come in here with an attitude of self entitlement or think the mod should not be changed without their blessing.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #3 on: July 25, 2012, 08:07:02 am »

This is a fine idea.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #4 on: July 25, 2012, 08:16:53 am »

new players are so funny.

This is actually one of the better ideas i have seen in a while.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #5 on: July 25, 2012, 09:12:46 am »

I always thought the whole tech up system for warmap should have been like this, except its not exactly based on your year more on how much your faction focused on research. So basically if axis researched faster they could research a heavy early when the americans are rolling with bazooka spam they could catch the metagame off guard.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #6 on: July 25, 2012, 09:58:59 am »

associating it with the warmap would be cool, alot of coding though i would imagine, both for eirrmod and for the coder team to cycle the entire launcher around for units.
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BaleWolf Offline
Donator
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Posts: 147


« Reply #7 on: July 25, 2012, 10:33:42 am »

It would be a huge amount of work, but it would be awesome.
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Indy Offline
EIR Regular
Posts: 13


« Reply #8 on: July 25, 2012, 03:39:32 pm »

Actually: I like the opinions of new players. I don't necessarily agree, but I like to see them.

New players point out stuff with a fresh set of unbiased eyes. They do not come in here with an attitude of self entitlement or think the mod should not be changed without their blessing.
Thank you
This is actually one of the better ideas i have seen in a while.
Thank you
If this idea is too big, you guys can add slowly more units(tanks)?
« Last Edit: July 25, 2012, 03:41:54 pm by Indy » Logged
aeroblade56 Offline
Development
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Posts: 3871



« Reply #9 on: July 25, 2012, 03:51:37 pm »

Thank you Thank you
If this idea is too big, you guys can add slowly more units(tanks)?

It takes 2 years for warmap. it takes 3 weeks for warmap card. i doubt you will see this change due to coh 2 coming out
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You are welcome to your opinion.

You are also welcome to be wrong.
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #10 on: July 25, 2012, 03:59:56 pm »

Warmap will have some form of generic TIMELINE as far as I've understood of Groundfire's propaganda which does indeed mean we will be seeing timeline
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #11 on: July 25, 2012, 04:25:30 pm »

Warmap will have some form of generic TIMELINE as far as I've understood of Groundfire's propaganda which does indeed mean we will be seeing timeline
May have some sort of timeline.

The amount of time to balance, implement and test this will ultimately decide on whether we even pursue it as an option.

Itd be nice, but probably out of scope.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #12 on: July 25, 2012, 04:28:14 pm »

Actually: I like the opinions of new players. I don't necessarily agree, but I like to see them.

New players point out stuff with a fresh set of unbiased eyes. They do not come in here with an attitude of self entitlement or think the mod should not be changed without their blessing.

his first idea was just to add new stuff, not units on year, which I agree is cool, just a lot of coding and modeling.

I would like to see restrictions though, maybe battles with no tanks, low infantry, no air support, no off maps, etc
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