Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 05, 2024, 05:22:50 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 7
Battles in progress: 1
Battles waiting: 0
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
[WM] King Tiger
Pages:
1
2
3
[
4
]
Go Down
Print
Author
Topic: [WM] King Tiger (Read 20787 times)
0 Members and 1 Guest are viewing this topic.
Dnicee
EIR Veteran
Posts: 998
Re: [WM] King Tiger
«
Reply #60 on:
July 29, 2012, 04:14:33 pm »
I dont know enough about the units stats and idc about it either.
But I do know that something has to be done, because atm the kt is trash and so is the tiger.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: [WM] King Tiger
«
Reply #61 on:
July 29, 2012, 05:32:58 pm »
Letting people have 2 would also mitigate the lack of ooomph you get from this unlock.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
CrazyWR
EIR Veteran
Posts: 3616
Re: [WM] King Tiger
«
Reply #62 on:
July 29, 2012, 05:39:13 pm »
I don't know, its certainly viable at the moment, but suffers from the same problem stuhs and their counterparts had before the most recent patch of hitting things and watching them not take damage. I realize that it is entirely possible to go overboard on buffing the accuracy. I'd say incrementally increasing it by .1 per patch until it becomes OP and then dialing it back to the previous level is a possible solution. I'm not asking for a huge buff, because it is a pain in the ass to kill, and can do huge damage, but a very slight increase in accuracy might be warranted, perhaps from .4 as it is currently to .6?
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Smokaz
Honoured Member
Posts: 11418
Re: [WM] King Tiger
«
Reply #63 on:
July 29, 2012, 06:11:31 pm »
Reading this:
Quote
I tried giving the King Tiger the same accuracy as the Tiger, the results made the KT a beast like no other. As I said in a previous post, if you want to increase its accuracy you must reduce its splash damage. You can't have something as tough as the KT which is able to effective counter both armour and infantry. Looking at the bigger picture, what happens if 2 KT's are fielded?
I thought: Well, fuck then. What's the point of the King Tiger? Would it be too cost-effective for price with 0.75 base accuracy vs inf? Just getting a effective repair off on this unit is a challenge in itself. So sad that it actually is a presence for the T3 investment, the HARDCAP and the enormous pop price.
What if 2 kt? What if 40 ranger?
«
Last Edit: July 29, 2012, 06:13:43 pm by Smokaz
»
Logged
Tymathee
Donator
Posts: 9741
Re: [WM] King Tiger
«
Reply #64 on:
July 29, 2012, 06:19:30 pm »
what about giving it panther range (47.5)?
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
EliteGren
EIR Veteran
Posts: 6106
Re: [WM] King Tiger
«
Reply #65 on:
July 29, 2012, 07:03:18 pm »
Because 2.5m will make a difference
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
tank130
Sugar Daddy
Posts: 8889
Re: [WM] King Tiger
«
Reply #66 on:
July 29, 2012, 07:10:33 pm »
So give back two KT's again? Nice, Imagine a 4v4 of that.
That is just fucking stupid idea.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Smokaz
Honoured Member
Posts: 11418
Re: [WM] King Tiger
«
Reply #67 on:
July 29, 2012, 07:58:32 pm »
Imagine a 4v4 ... of pretty much anything. Like 2-3 at guns and some sticky squads with line of sight vs "Hell yeah I'm gonna outcap you with my 8 king tigers"
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: [WM] King Tiger
«
Reply #68 on:
July 29, 2012, 08:06:48 pm »
Imagine a 4v4 of 36 capping double repair greyhounds. Imagine a 4v4 of 27 creeping barrage 25 pdrs at 2 minutes recharge. Imagine a 4v4 of...
I'm guessing you're getting my point? 4v4s are pieces of unbalanced crap, regardless of what you do to them, unless you remake the game entirely for a 4v4 game mode where popcap and resources are way lower than they are in normal gamemodes. KTs, Tigers, riflemen, greyhounds, everything down to the minesweeper - if they're being balanced, the last place you should look at is 4v4s. Everything is retarded in a 4v4.
Logged
Tymathee
Donator
Posts: 9741
Re: [WM] King Tiger
«
Reply #69 on:
July 29, 2012, 08:15:43 pm »
exactly. once played a 4v4, saw a king tiger, 3 tigers, jagdpather, and 4 panthers...was terrifying
Logged
RikiRude
Donator
Posts: 4376
Re: [WM] King Tiger
«
Reply #70 on:
July 29, 2012, 09:22:24 pm »
I feel the slight range increase would be nice. It's quite a small buff, but it's still a buff.
I don't like the idea of people having access to 2 KTs, that was terrible! Changing it's mobility in any way, from turret rotation, speed, or accel don't seem to fit it either.
Increase it's splash and lower it's damage, it's got that massive gun, make it so units almost always take a bit of damage even with out a direct hit. Or keep things the same, and make it's rounds have some suppression, this plus it's MG would seem pretty deadly.
Also while it's being talked about, what do people think of its vet?
«
Last Edit: July 29, 2012, 10:45:33 pm by RikiRude
»
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [WM] King Tiger
«
Reply #71 on:
July 30, 2012, 12:08:22 am »
Quote from: Mysthalin on July 29, 2012, 08:06:48 pm
Imagine a 4v4 of 36 capping double repair greyhounds.
I think thats the scariest one out there. Especially if they all had moving repair and shooting.
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
aeroblade56
Development
Posts: 3871
Re: [WM] King Tiger
«
Reply #72 on:
July 30, 2012, 01:32:52 am »
hardly.nothing passive sprint falls with schreks or storms cant handle.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
Smokaz
Honoured Member
Posts: 11418
Re: [WM] King Tiger
«
Reply #73 on:
July 30, 2012, 11:33:22 am »
M8s would eat that shit alive
Logged
tankmaster23
EIR Veteran
Posts: 98
Re: [WM] King Tiger
«
Reply #74 on:
July 30, 2012, 12:32:59 pm »
Lower pop 4v4 I like it ...
Rocksitter
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [WM] King Tiger
«
Reply #75 on:
July 30, 2012, 10:47:14 pm »
Quote from: tankmaster23 on July 30, 2012, 12:32:59 pm
Lower pop 4v4 I like it ...
Rocksitter
Great suggestion!!
+1
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Pages:
1
2
3
[
4
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...