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Author Topic: [WM] King Tiger  (Read 20787 times)
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Dnicee Offline
EIR Veteran
Posts: 998



« Reply #60 on: July 29, 2012, 04:14:33 pm »

I dont know enough about the units stats and idc about it either.

But I do know that something has to be done, because atm the kt is trash and so is the tiger.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #61 on: July 29, 2012, 05:32:58 pm »

Letting people have 2 would also mitigate the lack of ooomph you get from this unlock.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #62 on: July 29, 2012, 05:39:13 pm »

I don't know, its certainly viable at the moment, but suffers from the same problem stuhs and their counterparts had before the most recent patch of hitting things and watching them not take damage.  I realize that it is entirely possible to go overboard on buffing the accuracy.  I'd say incrementally increasing it by .1 per patch until it becomes OP and then dialing it back to the previous level is a possible solution.  I'm not asking for a huge buff, because it is a pain in the ass to kill, and can do huge damage, but a very slight increase in accuracy might be warranted, perhaps from .4 as it is currently to .6?
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #63 on: July 29, 2012, 06:11:31 pm »

Reading this:  

Quote
I tried giving the King Tiger the same accuracy as the Tiger, the results made the KT a beast like no other. As I said in a previous post, if you want to increase its accuracy you must reduce its splash damage. You can't have something as tough as the KT which is able to effective counter both armour and infantry. Looking at the bigger picture, what happens if 2 KT's are fielded?

I thought: Well, fuck then. What's the point of the King Tiger? Would it be too cost-effective for price with 0.75 base accuracy vs inf? Just getting a effective repair off on this unit is a challenge in itself. So sad that it actually is a presence for the T3 investment, the HARDCAP and the enormous pop price.

What if 2 kt? What if 40 ranger?
« Last Edit: July 29, 2012, 06:13:43 pm by Smokaz » Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #64 on: July 29, 2012, 06:19:30 pm »

what about giving it panther range (47.5)?
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #65 on: July 29, 2012, 07:03:18 pm »

Because 2.5m will make a difference
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #66 on: July 29, 2012, 07:10:33 pm »

So give back two KT's again? Nice, Imagine a 4v4 of that.

That is just fucking stupid idea.
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I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #67 on: July 29, 2012, 07:58:32 pm »

Imagine a 4v4 ... of pretty much anything. Like 2-3 at guns and some sticky squads with line of sight vs "Hell yeah I'm gonna outcap you with my 8 king tigers"
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #68 on: July 29, 2012, 08:06:48 pm »

Imagine a 4v4 of 36 capping double repair greyhounds. Imagine a 4v4 of 27 creeping barrage 25 pdrs at 2 minutes recharge. Imagine a 4v4 of...

I'm guessing you're getting my point? 4v4s are pieces of unbalanced crap, regardless of what you do to them, unless you remake the game entirely for a 4v4 game mode where popcap and resources are way lower than they are in normal gamemodes. KTs, Tigers, riflemen, greyhounds, everything down to the minesweeper - if they're being balanced, the last place you should look at is 4v4s. Everything is retarded in a 4v4.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #69 on: July 29, 2012, 08:15:43 pm »

exactly. once played a 4v4, saw a king tiger, 3 tigers, jagdpather, and 4 panthers...was terrifying
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RikiRude Offline
Donator
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Posts: 4376



« Reply #70 on: July 29, 2012, 09:22:24 pm »

I feel the slight range increase would be nice. It's quite a small buff, but it's still a buff.

I don't like the idea of people having access to 2 KTs, that was terrible! Changing it's mobility in any way, from turret rotation, speed, or accel don't seem to fit it either.

Increase it's splash and lower it's damage, it's got that massive gun, make it so units almost always take a bit of damage even with out a direct hit. Or keep things the same, and make it's rounds have some suppression, this plus it's MG would seem pretty deadly.

Also while it's being talked about, what do people think of its vet?
« Last Edit: July 29, 2012, 10:45:33 pm by RikiRude » Logged



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... or a fat ass cock sucking churchill being stupid
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #71 on: July 30, 2012, 12:08:22 am »

Imagine a 4v4 of 36 capping double repair greyhounds.

I think thats the scariest one out there. Especially if they all had moving repair and shooting.
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Yes that's me, the special snowflake.
aeroblade56 Offline
Development
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Posts: 3871



« Reply #72 on: July 30, 2012, 01:32:52 am »

hardly.nothing passive sprint falls with schreks or storms cant handle.
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You are welcome to your opinion.

You are also welcome to be wrong.
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #73 on: July 30, 2012, 11:33:22 am »

M8s would eat that shit alive
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tankmaster23 Offline
EIR Veteran
Posts: 98



« Reply #74 on: July 30, 2012, 12:32:59 pm »

 Lower pop 4v4 I like it ...

 Rocksitter
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #75 on: July 30, 2012, 10:47:14 pm »

Lower pop 4v4 I like it ...

 Rocksitter

Great suggestion!!

+1
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