Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 18, 2024, 02:53:20 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 1
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
General Forums
>
Other Games
>
Legends of Pegasus - What sots 2 should have been?
Pages:
1
2
[
3
]
4
5
Go Down
Print
Author
Topic: Legends of Pegasus - What sots 2 should have been? (Read 19264 times)
0 Members and 15 Guests are viewing this topic.
nikomas
Shameless Perv
Posts: 4286
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #40 on:
August 01, 2012, 08:48:31 pm »
Quote from: Spartan_Marine88 on August 01, 2012, 03:56:15 pm
You read any of the Honor Harrington series...
So read a bit of the first book, the science behind their space combat doesn't really jive with me, specifically their whole impenetrable shielding deal. Even normal shielding takes a lot for me to buy in a "Realistic" setting, and I dont think it makes for very interesting combat when 80-90% of a ship is basically impervious to enemy fire aside from very specific circumstances. To me that feels like the easiest route to get around the whole "Naked hulls in space blown to bits by missiles" problem.
Surprisingly, while I'm not the biggest halo fan I did read the fall of reach
(That book was waaaaaay better than the games stories btw)
and while I dont remember why, the space combat surrounding the defense of Reach was a very well written scene if I can remember right.
I think one of the funniest bits was while they couldn't take out some ships, the force of their focues railgun fire (or macs - Magnetic accelerated Cannon, same shit really) managed to knock them in the path of other ships... It was a fun read I guess, that's the part I remember anyway.
I'll check out the lost fleet later perhaps... Then again, maybe things change later on, thems a lot of books
«
Last Edit: August 01, 2012, 08:53:10 pm by nikomas
»
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #41 on:
August 01, 2012, 09:48:14 pm »
Quote from: nikomas on August 01, 2012, 08:48:31 pm
So read a bit of the first book, the science behind their space combat doesn't really jive with me, specifically their whole impenetrable shielding deal.
Shields are far from impenetrable however they are really tough and its easier to go around then through. They also follow the idea that you can't shoot out what an enemy can't shoot in. Also if you had ready, due to the shields being particle based, they had very little effect on laser weaponry.
«
Last Edit: August 01, 2012, 09:53:07 pm by Spartan_Marine88
»
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #42 on:
August 01, 2012, 10:31:37 pm »
wtf I didnt know we had particle based shields
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
nikomas
Shameless Perv
Posts: 4286
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #43 on:
August 01, 2012, 10:44:29 pm »
Quote from: Spartan_Marine88 on August 01, 2012, 09:48:14 pm
Shields are far from impenetrable however they are really tough and its easier to go around then through. They also follow the idea that you can't shoot out what an enemy can't shoot in. Also if you had ready, due to the shields being particle based, they had very little effect on laser weaponry.
Uhm... So what was that entire wedge deal about then? The entire friggin top and bottomside of the ships is invurnerable when they are up and so far in the earliest book the only way to effectively take down their broadside shields is a suicidal Laser attack. Meaning at longer ranges the only vurnerable spots is the forre and aft.
Maybe they get heavier guns later on, but I'm not a big fan of that first bit, thats all.
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #44 on:
August 01, 2012, 11:02:01 pm »
Do the Top and bottom(relative positions) carry any armament? because if they don't leaving the shields on seems fine. I'm going off what Spartan said but it seems like they need to stop protecting themselves to attack an enemy vessel.
And Yes, the Halo books(at least the first one) handled Space combat pretty well. I like that the author thought about things in a full dimensional environment. Rather then just fairly static.
While I love Star Wars I'm not particularly impressed with it's outlook on space combat. Even lower for me is Star Treks outlook on space combat.
I'd like them to do something in the Mass Effect lore for Space combat. They fleshed out so much of the information in the first 2 games regarding weapon systems and fleet sizes and cultural outlooks to not try and play that up. Having said that though they could really ruin it with overloading that biotic shit into the Space combat.
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #45 on:
August 02, 2012, 12:50:00 am »
Quote from: brn4meplz on August 01, 2012, 11:02:01 pm
Do the Top and bottom(relative positions) carry any armament? because if they don't leaving the shields on seems fine. I'm going off what Spartan said but it seems like they need to stop protecting themselves to attack an enemy vessel.
I think they do carry an armament and need to roll shields, if i remember correctly (been a while) but that would render other areas unable to fire. (However if that side has had its weapons blown off no need to have it unshielded.)
To really explain the wedge you would need to read it, but most of the combat is done to be similar to old broadside combat styles.
«
Last Edit: August 02, 2012, 12:53:35 am by Spartan_Marine88
»
Logged
Poppi
EIR Veteran
Posts: 1080
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #46 on:
August 02, 2012, 01:40:40 am »
Quote from: AmPM on August 01, 2012, 06:03:30 pm
How far do you want to look into the future?
200 years? 3000? 60000? Millions?
This is what becomes important. When science reaches a certain level it becomes magic. If you want to talk about books based on humans, manning ships, while having all of this other tech, it's merely military fiction or space opera.
Hell, we don't even need pilots anymore now! You don't really need people manning tanks or anything else either. Why do you think a spacecraft, built for war, would include more than a couple people plugged into it to monitor what the AI is doing? If they even went that far.
Stating is stupid. For all you know there might be no space ships, and we just fold our way through space to land immediately where we want, destroying planets with a wave of a hand.
Base it on what we can currently accomplish, and known technologies, and you get a very different picture that will probably extend for the next 100 - 200 years.
i agree that real world technology is far beyond what we think it might be.
people in the 90s thought the future will be cybernetics and computers on our wrists that we can plug into the internet.
but 15 years later fuck cybernetics stem cells and organic synthetic material and smart phones demolished all the old theories.
People dream about living up to 120 years old, but next thing on our list might be to live forever. And i dont mean to store our brains in a HD and be reborn. I mean like not to age at all.
Turns out science fact is far more hard to imagine than science fiction.
Logged
Sachaztan
EIR Veteran
Posts: 2667
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #47 on:
August 02, 2012, 06:22:16 am »
You can either have a discussion that is based on current scientific knowledge (which means NO FTL amongst other things) or just make wild mass guessing.
In the first scenario you can actually have a meaningful discussion whilst in the second scenario you wont get anywhere.
"I think all space combat will be decided by obliterating matter through psychic powers" "There will be drones with FTL drives that can annihilate entire galaxies"...
Logged
Quote from: Tymathee on March 01, 2012, 03:10:58 pm
Demon posession is real and it's not funny, it's the creepiest thing you will ever experience.
Quote from: Jodomar on October 18, 2012, 09:45:42 am
I would also like to add I watch fox news everyday all day and will continue to watch it while being proud of that fact. I'm sure you enjoy your communist news network just as much.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #48 on:
August 02, 2012, 08:44:44 am »
Quote from: Sachaztan on August 02, 2012, 06:22:16 am
You can either have a discussion that is based on current scientific knowledge (which means NO FTL amongst other things) or just make wild mass guessing.
have you been living under a rock, or just decide to ignore Boson research.
Logged
AmPM
Community Mapper
Posts: 7978
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #49 on:
August 02, 2012, 11:31:13 am »
Cybernetics is actually a decent chunk of DARPA research, nerve controlled replacement limbs and part for Vets.
We have smartphones which are basically the old cyberpunk wrist computers.
Our tech isn't that far ahead of what people imagined 15 years ago, in fact, it's pretty close. Whether or not it is mainstream or marketable are different things entirely (see flying car).
I mean if you want to imagine weapons of the future, why not singularity generators, they can be used to move the ship in any direction and provide a nice means of destroying stuff as well as screwing with any incoming fire.
Logged
.
.
.
.
.
.
.
.
.
.
.
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #50 on:
August 02, 2012, 01:03:46 pm »
I, for one, think that FTL travel will be nearly impossible to achieve within the century. Yes, we study boson particles, and yes, we can do the most basic experiments to reproduce them for fractions of fractions of a second, but we are nowhere near the level of being able to harness them for he purposes of FTL travel. Not to mention once we have reached te stage where if (big if) we can harness them for such purposes, it opens up a whole other can of worms, of creating a vessel powerful enough to withstand the immense amount of force that would be produced during FTL travel. I'm fairly certain even Hawking didn't see FTL travel in huanity's future for a long tie.
AmPM, please don't spew random science like you think you know something about it. Generating a singularity and then using it would not only be an incredible risk to all matter in its vicinity, but would require a paradigm shift in the core principles of physics itself, in addition to massive advances in the fields of particle physics and quantum mechanics to even think of containing such a particle, much less harnessing it for use.
Logged
What is a man? A miserable little pile of secrets.
- Andre Malraux
- Dracula
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #51 on:
August 02, 2012, 01:16:54 pm »
Quote from: Vermillion_Hawk on August 02, 2012, 01:03:46 pm
I, for one, think that FTL travel will be nearly impossible to achieve within the century. Yes, we study boson particles, and yes, we can do the most basic experiments to reproduce them for fractions of fractions of a second, but we are nowhere near the level of being able to harness them for he purposes of FTL travel. Not to mention once we have reached te stage where if (big if) we can harness them for such purposes, it opens up a whole other can of worms, of creating a vessel powerful enough to withstand the immense amount of force that would be produced during FTL travel. I'm fairly certain even Hawking didn't see FTL travel in huanity's future for a long tie.
You are most likely right, just had to comment on Sach archaic belief that FTL drive is impossible. We have to achieve a decent inter system drive first.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #52 on:
August 02, 2012, 01:54:41 pm »
One thing is for sure: future space combat will be decided by psychic powers that destroy entire solar systems.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Smokaz
Honoured Member
Posts: 11418
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #53 on:
August 02, 2012, 02:50:54 pm »
http://en.wikipedia.org/wiki/Synthetic_vision
Wow, awesome.
Logged
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #54 on:
August 02, 2012, 04:01:52 pm »
Quote from: Smokaz on August 02, 2012, 02:50:54 pm
http://en.wikipedia.org/wiki/Synthetic_vision
Wow, awesome.
Not exactly the cutting edge of technology anymore.
Logged
AmPM
Community Mapper
Posts: 7978
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #55 on:
August 02, 2012, 04:24:47 pm »
Quote from: Vermillion_Hawk on August 02, 2012, 01:03:46 pm
AmPM, please don't spew random science like you think you know something about it. Generating a singularity and then using it would not only be an incredible risk to all matter in its vicinity, but would require a paradigm shift in the core principles of physics itself, in addition to massive advances in the fields of particle physics and quantum mechanics to even think of containing such a particle, much less harnessing it for use.
And Vermi's super high IQ misses the point entirely! If you want to talk "fantasy" science, you have to allow all possible technologies to the table, you can't just pick and choose which ones you want. If one can dampen inertia, why not be able to create gravity wells? If you want to break the speed of light without folding space/extra dimension (which are as far fetched as FTL anyway) you can't just say, "Well, my far fetched future science is right, yours is wrong".
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #56 on:
August 02, 2012, 04:40:07 pm »
I bet Vermillion has access to some amazing technology.
Logged
AmPM
Community Mapper
Posts: 7978
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #57 on:
August 02, 2012, 05:04:38 pm »
Didn't you know? He's a fucking genius!
I'm sure he's got his own personal particle shielded spaceship/time machine.
Logged
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #58 on:
August 02, 2012, 05:16:52 pm »
Quote from: AmPM on August 02, 2012, 04:24:47 pm
And Vermi's super high IQ misses the point entirely! If you want to talk "fantasy" science, you have to allow all possible technologies to the table, you can't just pick and choose which ones you want. If one can dampen inertia, why not be able to create gravity wells? If you want to break the speed of light without folding space/extra dimension (which are as far fetched as FTL anyway) you can't just say, "Well, my far fetched future science is right, yours is wrong".
No, I can, because the difference between good science fiction and bad science fiction is that good science fiction is rooted in scientific, or at least physical probability. Good science fiction authors explore the far corners of the physics spectrum, using probable advancements in the various fields to determine how the characters in the books achieve FTL travel or engage in combat in space. Authors like Isaac Asimov (coincidentally an influential scientist) did this sort of thing. Bad science fiction authors essentially dump their elements onto the reader with little or no explanation to their existence. For example, a good science fiction author would write "The tachyon propulsion system accelerated the ship to light speed", while a bad science fiction writer would write "The ship's engine accelerated to light speed because it was powered by psychic people who can destroy galaxies, k?". One must also take into account suspension of disbelief. Is the reader willing to believe that at some point in the future, psychic people will destroy galaxies? How far is the average reader going to let "possible" be pushed?
Aside from the obvious embellishment, bad science fiction authors don't bother to do the research or work to at least make a decent attempt to root their work in the frontiers of science, or even pseudoscience. Good science fiction is science fiction that makes a convincing prediction of future technology based on both the laws of physics and the willingness of the reader. Good science fiction authors have even managed to predict the course of future science. Examples include Jules Verne, H. G. Wells, and Isaac Asimov. The trash you mention would not belong in such a category as good science fiction.
tl;dr learn science (if they still teach that in 'Merica), also don't become an author.
«
Last Edit: August 02, 2012, 05:18:29 pm by Vermillion_Hawk
»
Logged
AmPM
Community Mapper
Posts: 7978
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #59 on:
August 02, 2012, 05:42:49 pm »
Have you not read his Foundation series? It includes psychic mind control in space. Along with many more fanciful elements.
Perhaps you should read more and type less.
Also, for anyone interested, Vermi's rant comes down to "good scifi is based on semi scientific principles, bad scifi doesn't bother explaining."
Damn you Aliens, Star Wars, Star Trek, Battlestar, most novels and all games for not explaining elements that are not important to plot!
Vermi, I would say that good scifi, is scifi that allows you to imagine what might be. It allows your mind to look at things from a different perspective and to become part of an engaging story. I do not think good scifi is a novel that reads like a technical manual.
«
Last Edit: August 02, 2012, 05:45:01 pm by AmPM
»
Logged
Pages:
1
2
[
3
]
4
5
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...