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Author Topic: Tank hunters vs mortar smoke  (Read 25669 times)
0 Members and 28 Guests are viewing this topic.
Smokaz Offline
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Posts: 11418



« on: August 07, 2012, 11:59:58 am »

Right now tank hunters has nothing to fight mortar smoke covered infantry. This is a huge defiency that should not exist in any doctrine. It's really easy to abuse this vs tank hunters to the point that tank hunters just have to fall back and have no response.

The mortar ht and the stuka hotchkiss do not suffice. The incendary grenade is not good enough. This is a hole in the doctrine that needs to be fixed.

I would suggest removing the pak36 and replacing it with a upgrade for the scout car or the armor car "infrarot" that allows them to target stuff in smoke with reduced penalty.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡ ͜ʖ ͡)
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #1 on: August 07, 2012, 12:14:50 pm »

why dont incendiary nades and mortar hts work? I'm confused.  Seems to me that killing the mortar is a simple enough procedure.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Smokaz Offline
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Posts: 11418



« Reply #2 on: August 07, 2012, 12:15:29 pm »

why dont incendiary nades and mortar hts work? I'm confused.  Seems to me that killing the mortar is a simple enough procedure.

what when they produce their own smoke (grenades) or offmaps ?

smoke effects are usually large and used to force back your vehicles, so  being able to pummel 1 position with a mortar ht is not helpful. you need to actually kill them!
« Last Edit: August 07, 2012, 12:17:45 pm by Smokaz » Logged
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #3 on: August 07, 2012, 12:28:11 pm »

Smokaz has a point and I am quite sure I discussed this issue a long time ago.

Tank hunters cant do shit against smoke. Incid nades and mortar are softcounters against smoke. The only hardcounter that exist is the goliath.
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #4 on: August 07, 2012, 12:30:54 pm »

There are plenty of discussions on this. But nothing has been done. I hope we can think up something that they can do to improve the situation for next patch.
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Tymathee Offline
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Posts: 9741



« Reply #5 on: August 07, 2012, 12:43:28 pm »

Seriously, Tank hunters is one of the strongest doctrines, please ffs dont whine smoke of all things lmao
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM Offline
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Posts: 7978



« Reply #6 on: August 07, 2012, 01:06:24 pm »

Reduce the amount of smoke available then.
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Tymathee Offline
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Posts: 9741



« Reply #7 on: August 07, 2012, 01:19:36 pm »

Reduce the amount of smoke available then.

Seriously? O noes, less mortar smoke pl0x, smoke is OP! It makes my tank hunters inert, I can't just get away from it, go around it, or push through it, o noes!

give me a break.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #8 on: August 07, 2012, 01:28:12 pm »

Mortar smoke conceals the IQ of tym! Can't see it!

Well, I guess TH is barred from games with mortar smoke then unless their teammates are overcompensating.
« Last Edit: August 07, 2012, 01:48:32 pm by Smokaz » Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #9 on: August 07, 2012, 01:45:38 pm »

no, tym is right.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #10 on: August 07, 2012, 01:53:27 pm »

So wait smoke is op because 1 doctrine has trouble with it?. Does this mean sc gets a neff?
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You are welcome to your opinion.

You are also welcome to be wrong.
Smokaz Offline
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Posts: 11418



« Reply #11 on: August 07, 2012, 01:56:48 pm »

So wait smoke is op because 1 doctrine has trouble with it?. Does this mean sc gets a neff?

no 1 doctrine is UP in one certain way that the other doctrines arent

smoke is generally balanced but tank hunters have too much trouble vs it because they dont have doctrinal stuff to help them vs smoke
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #12 on: August 07, 2012, 01:58:58 pm »

no 1 doctrine is UP in one certain way that the other doctrines arent

smoke is generally balanced but tank hunters have too much trouble vs it because they dont have doctrinal stuff to help them vs smoke

What about giving TH Flammpanzer III's?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #13 on: August 07, 2012, 02:14:47 pm »

Flamehetzer or flamehotchkiss tbh
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #14 on: August 07, 2012, 02:17:25 pm »

When there is smoke, there'll be airborne. Do send a tank to meet the wall of RRs.

TH is strongest when it is versus armor, it is weakest when it is facing infantry.
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #15 on: August 07, 2012, 02:27:58 pm »

thats just how it works...use SE if you want to kill things in smoke and be PE.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #16 on: August 07, 2012, 02:29:10 pm »

Alright.

I choose a faction only to lose to infantry because I have nothing to fight versus them. Insta loss imminent.

By what logic did you think this one up?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #17 on: August 07, 2012, 03:59:59 pm »

thats just how it works...use SE if you want to kill things in smoke and be PE.

Most doctrines do not have an inherent weakness to anything, the last round of doctrine changes made sure of that.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #18 on: August 07, 2012, 04:13:20 pm »

Most doctrines do not have an inherent weakness to anything, the last round of doctrine changes made sure of that.

You can't be serious...you're not that stupid ampm I know you aren't.

I can't believe the uproar over SMOKE i mean my god this is ridiulous.
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ick312 Offline
EIR Veteran
Posts: 534


« Reply #19 on: August 07, 2012, 04:50:08 pm »

well, i agree with smokaz,

TH's face a very interesting situation if they are confronted with smoke.

suggestions to solve that:

t3 "infrafot scheinwerfer"
- add that certain vehicles can mark targets. so that they are even hit through the smoke

new tank equitment "shrapnell granates"
- the tanks gain the ability to shoot in 120 angle granates (1use)

new t1 unlock (additional to anti tank mines)
- S mines mines with a higher AoE but lower damage

- add flame tanks


 BUT in general why not lowering the sight of units in smoke? that would be quite fair. they could advanced but not see where the enemy is moving
« Last Edit: August 07, 2012, 04:52:50 pm by ick312 » Logged

I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
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