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Author Topic: SGA Maps...  (Read 11764 times)
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fldash Offline
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« on: December 11, 2007, 10:26:57 pm »

Install SGA maps to:

C:\Program Files\THQ\Company of Heroes\Europe In Ruins\Archives

Notify me of the SGA name and I will add it to the .module file.  You will now be able to play the map without -dev.

This will only be done for maps approved by my team.

Approved maps:

archive.06 = EuropeInRuins\Archives\4p_Road_to_Carentan
archive.07 = EuropeInRuins\Archives\4p_Vierville
archive.08 = EuropeInRuins\Archives\4p_Airfield
archive.09 = EuropeInRuins\Archives\4p_Airfield_Day2
archive.10 = EuropeInRuins\Archives\Lowlands
archive.11 = EuropeInRuins\Archives\4p_Crossroads
archive.12 = EuropeInRuins\Archives\StLambert4v4
archive.13 = EuropeInRuins\Archives\8p_Rabengut
archive.13 = EuropeInRuins\Archives\FrenchCountry
archive.14 = EuropeInRuins\Archives\6p_Abbeville
archive.15 = EuropeInRuins\Archives\6p_Ardenne_Valley
archive.16 = EuropeInRuins\Archives\6p_Sword_Beach

Now, when we were testing this, there were inconsistencies I couldn't track down.  Marine said the file only showed up if he had the file in WW2/Scenarios under My Documents\My Games\Company of Heroes - but I had the file only in the directory listed above and I could connect to him.  -- All of this without -dev
« Last Edit: December 11, 2007, 11:01:05 pm by fldash » Logged
Unkn0wn Offline
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« Reply #1 on: December 12, 2007, 05:51:35 am »

A problem with .sga's though still is that they don't show map preview images.

fldash, the last "maps" from the list are being finalised.
Once I have all of them, in .sgb format I intend on sending you them in a .rar for you to package and add to the modification.

I plan on doing multiple lists after this first list goes in.


Are you still up for building them in?
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Lolto Offline
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Posts: 950


« Reply #2 on: December 12, 2007, 06:09:28 am »

Do you want me to upload my .sga file for RadarStation?
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Life or Lack There Of
fldash Offline
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« Reply #3 on: December 12, 2007, 06:41:26 am »

Unkn0wn, they do show map preview images.  At least when I tried it this way.

Maybe Wraith and the others can confirm.
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Unkn0wn Offline
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« Reply #4 on: December 12, 2007, 07:02:33 am »

So instead of "building them in", you'd prefer it if people still manually downloaded the .sga's?
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fldash Offline
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« Reply #5 on: December 12, 2007, 07:04:24 am »

Yes.  Because some people may not want to download every map, and I want to give them the choice until Relic fixes the issue.  This is quick and painless for us also as all we have to do is add the filename of the SGA into the .module file.
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Unkn0wn Offline
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« Reply #6 on: December 12, 2007, 07:08:56 am »

I still think it'd be a great opportunity to build some maps in, the need to "download" maps has always scared players off to some extent :/. But okay, if you rather have it this way then I will terminate the current process.

Do you need to update the .module when maps are updated?


Also, some of those maps in that list are outdated and no longer played Smiley.
With OF I'd like to start fresh and fully support the OF-ready maps.
(Being the ones on my list in the sticky atm)
« Last Edit: December 12, 2007, 07:11:33 am by Unkn0wn » Logged
fldash Offline
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« Reply #7 on: December 12, 2007, 07:11:40 am »

Well, then give me a list.  The .module file only has to be updated IF the SGA filename changes.

We can still build a map pack as well, as that's a single file vs many files.  But we should still be giving users the option of downloading one map vs a pack of them.
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Unkn0wn Offline
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« Reply #8 on: December 12, 2007, 07:12:40 am »

Good point, I'll consider releasing a few map packs then, hopefully someone can help me with creating an .exe file Smiley.
I'll get a list ready ASAP.
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fldash Offline
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« Reply #9 on: December 12, 2007, 07:16:19 am »

I can create an .EXE for you, just provide the .SGA. 
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Unkn0wn Offline
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« Reply #10 on: December 12, 2007, 07:17:55 am »

Can you throw multiple map.sga's into one .sga?
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fldash Offline
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« Reply #11 on: December 12, 2007, 07:20:11 am »

No, if we want to create just one SGA, you have to have all the maps in SGB format, then create an SGA with all of them.
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Unkn0wn Offline
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« Reply #12 on: December 12, 2007, 07:21:05 am »

I'll just keep it easy and provide .sga's seperate + a pack of all .sga's with an .exe file Smiley.
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Steinmarder Offline
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Posts: 404


« Reply #13 on: December 12, 2007, 07:27:10 am »

yeah that would be awesome, because unkn0wn is perfectly right, me for example didnt download one
of the "custom" maps yet because i dont know wich are played, wich are good, wich are up to date and so on -> Mappack! PLZ
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Klagt nicht, kämpft!
Unkn0wn Offline
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« Reply #14 on: December 12, 2007, 07:33:04 am »

Map doesn't show up when I place it in Archives.
It shows up when I throw it in my documents\...\WW2\Scenarios but then I don't have a map preview image or weather options Sad.
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fldash Offline
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« Reply #15 on: December 12, 2007, 07:46:20 am »

Which map?  Did you edit the .module file to include the SGA name?
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fldash Offline
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« Reply #16 on: December 12, 2007, 07:50:47 am »

When I tested it, I deleted the My Document\My Games\Company of Heroes\WW2 directory entirely.

I then put the SGA into Program Files\THQ\Company of Heroes\EuropeInRuins\Archives

It showed up and it had the map preview.
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Unkn0wn Offline
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« Reply #17 on: December 12, 2007, 07:53:55 am »

Nope, removed WW2/Scenarios in my documents, then moved it to Archives.
It's not showing up :/.
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fldash Offline
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« Reply #18 on: December 12, 2007, 07:55:57 am »

Is it in the .modules file?
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Unkn0wn Offline
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« Reply #19 on: December 12, 2007, 07:56:24 am »

Yup.
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