Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 30, 2024, 12:58:42 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Technical Support
>
Bug Reporting
>
JT vet gain issue?
Pages: [
1
]
Go Down
Print
Author
Topic: JT vet gain issue? (Read 3093 times)
0 Members and 1 Guest are viewing this topic.
CrazyWR
EIR Veteran
Posts: 3616
JT vet gain issue?
«
on:
January 29, 2013, 09:00:07 am »
I had 117 XP on my JT before last game. I killed at least 13 guys before I was forced off the field. I now have 124 XP. I'm confused.
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: JT vet gain issue?
«
Reply #1 on:
January 29, 2013, 09:04:31 am »
It has a low vet modifier, so killing certain things mean less.
Example: If you blew away 13 engineers, then you would only recieve like 5xp. You'd think you get more, but you don't because the more powerful tanks receive less xp per kill than lets say, a Jeep or an M8, which gets boosts to xp gained because of their fragility.
Logged
Latest Shoutcast:
EIRR Groundcast 11
"The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU
(full version)
CrazyWR
EIR Veteran
Posts: 3616
Re: JT vet gain issue?
«
Reply #2 on:
January 29, 2013, 10:27:28 am »
gotcha, thanks
Logged
Smokaz
Honoured Member
Posts: 11418
Re: JT vet gain issue?
«
Reply #3 on:
January 29, 2013, 10:55:18 am »
Vet modifiers need to be tuned at one point. Apart from ability to survive, killing power needs to count as well, and sadly this varies a lot with doctrines and upgrades.
The redonkooolous high xp requirement on the KT reflects only it's hp/armor, not the fact that it misses infantry a lot and has little ability to chase down and finish off stuff.
And the jeep for instance could be argued to deserve a better vet modifier than the bike, since the jeep has less firepower and hardly more survivability than the bike.
In general I think the modifiers are too high for a lot of units and it would be better if the actual required value was higher for those units with a high modifier.
Has anyone even confirmed that xp values below zero actually get added to the unit's total count..*opens bag of worms*
«
Last Edit: January 29, 2013, 11:01:27 am by Smokaz
»
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
LeoPhone
Honoured Member
Posts: 0
Re: JT vet gain issue?
«
Reply #4 on:
January 29, 2013, 11:41:19 am »
I don't think it works that way groundfire.
Each soldier should give 1xp, elite infantry 2 xp. What I would find more likely the cause of this happening is the battlereporting being glitchy every now and then or crazy just mistaking.
«
Last Edit: January 29, 2013, 01:58:51 pm by LeoPhone
»
Logged
PrinceOfScotland
EIR Launcher Demigod
Posts: 183
Re: JT vet gain issue?
«
Reply #5 on:
January 29, 2013, 01:46:09 pm »
the 25 loses all xp it gains in the game other than xp for surviving if it pulls off, it gains the xp as an emplacement so loses it when it becomes inf again it is a little anoying but not the end of the world
Logged
Fixing the launcher, one mistake at a time.
Unkn0wn
No longer retired
Posts: 18379
Re: JT vet gain issue?
«
Reply #6 on:
January 29, 2013, 02:24:43 pm »
It's sloppy SCAR coding and I wouldn't expect it to get fixed before COH 2 comes around. We were planning on doing an emplacement rework eventually, but I don't think it's realistically on the table any more in terms of development planning.
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...