PleaseBeGoodPleaseBeGoodPleaseBeGoodPle aseBeGoodPleaseBeGoodPleaseBeGood
PleaseBeGoodPleaseBeGoodPleaseBeGoodPle aseBeGoodPleaseBeGoodPleaseBeGood
PleaseBeGoodPleaseBeGoodPleaseBeGoodPle aseBeGoodPleaseBeGoodPleaseBeGood
PleaseBeGoodPleaseBeGoodPleaseBeGoodPle aseBeGoodPleaseBeGoodPleaseBeGood
http://www.gametrailers.com/videos/2xndpt/grid-2-rising-star-walkthroughhttp://www.gametrailers.com/videos/zdn7k0/grid-2-wsr-sizzle-trailerhttp://www.gametrailers.com/videos/vnvdlc/grid-2-chicago-night-gameplayhttp://www.gametrailers.com/videos/40tq0r/grid-2-red-bull-ring-gameplayThat's all I have to say.
Oh, and from that Chicago trailer it looks like their soundtrack is as promising as the first grids was, it was not something you'd listen to on it's own but it was PERFECT background racing music on your final lap, as an example...
http://www.youtube.com/watch?v=S10bfX_vUpohttp://www.youtube.com/watch?v=F6FqcxkP1F4http://www.youtube.com/watch?v=eeI6Jr9yaUYhttp://www.youtube.com/watch?v=Kn7FMpDbnAgI swear, GRID has the best "OH god final lap must race fast" music I've ever heard in a, well, racing game, licences music doesn't have crap on that and I'm glad they did not bring that over from DRIT.
(BGM often shows up on the final stage in a string of events, game does not normally have any BGM while racing, this always created a great "Final Race" effect)